Player Matchup

Kuzenbo
Kuzenbo
Gold II
Gaspar_03op
Kuzenbo
Gold II
Level 146
God Stats
8W - 3L
1,768 SR
Queue Stats
126W - 128L
1,383 MMR
Solo
Chang'e
Chang'e
Gold V
Luminixxzz
Chang'e
Gold V
Level 140
God Stats
4W - 0L
1,808 SR
Queue Stats
63W - 69L
1,384 MMR
Solo
Ravana
Ravana
Silver I
TheeUnrivaled
Ravana
Silver I
Level 100
God Stats
3W - 2L
1,491 SR
Queue Stats
51W - 59L
1,365 MMR
Solo
Freya
Freya
Silver I
TinkererOfTerror
Freya
Silver I
Level 159
God Stats
1W - 0L
1,490 SR
Queue Stats
25W - 20L
1,383 MMR
Solo
Amaterasu
Amaterasu
Gold III
Vasentia
Amaterasu
Gold III
Level 159
God Stats
22W - 26L
1,515 SR
Queue Stats
769W - 808L
1,377 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,614 SR
1,379 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,389 SR
1,378 MMR
Terra
Terra
Gold IV
DrywallChewr
Terra
Gold IV
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
242W - 260L
1,396 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
GuySlurper
Jing Wei
Gold IV
Level 108
God Stats
5W - 2L
1,380 SR
Queue Stats
108W - 108L
1,369 MMR
Party 1
Bastet
Bastet
Gold V
HELL_GANG_SNOW
Bastet
Gold V
Level 106
God Stats
3W - 8L
1,418 SR
Queue Stats
108W - 116L
1,365 MMR
Solo
Zeus
Zeus
Gold IV
Tyruntª
Zeus
Gold IV
Level 112
God Stats
0W - 3L
1,280 SR
Queue Stats
142W - 151L
1,570 MMR
Party 2
Shiva
Shiva
Silver I
rarararaxd
Shiva
Silver I
Level 125
God Stats
2W - 5L
1,366 SR
Queue Stats
182W - 197L
1,192 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gaspar_03op
Kuzenbo
11
1 / 0 / 2
7,130
475
7,848
10,527
10,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Luminixxzz
Chang'e
12
1 / 2 / 2
7,559
504
7,535
9,405
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 1
7,849
523
4,875
4,940
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 1
8,383
559
11,346
11,809
5,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Amaterasu
Vasentia
Amaterasu
14
0 / 0 / 1
8,482
565
4,313
8,821
5,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
AwilixThorTyrSurtr

VS

Bans
KaliHadesBakasuraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,719
448
5,488
16,853
13,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
GuySlurper
Jing Wei
13
1 / 3 / 1
7,221
481
7,472
12,235
5,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 2
6,744
450
7,728
11,860
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
12
1 / 1 / 1
7,121
475
6,102
7,347
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
9
0 / 0 / 0
5,769
385
3,074
7,742
3,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
4
4
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Kuzenbo
Gaspar_03op
Kuzenbo
1
0
2
2
L
Jing Wei
GuySlurper
Jing Wei
1
3
1
0.5
L
1
0
2
2
W
Chang'e
Luminixxzz
Chang'e
1
2
2
1
W
2
0
1
2.5
W
3
2
1
1.75
L
Zeus
1
1
1
1.5
W
Amaterasu
Vasentia
Amaterasu
0
0
1
0.5
L
Shiva
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,917
Damage
29,864
45,502
Taken
56,037
27,003
Mitigated
29,586
18,598
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,488
1,035
2,990
4,569
16,853
13,478
0
8,835
7,659
17,959
0
W
Kuzenbo
Gaspar_03op
Kuzenbo
7,848
4,201
0
2,192
10,527
10,990
12
3,104
7,423
19,746
0
L
Jing Wei
GuySlurper
Jing Wei
7,472
6,040
0
2,879
12,235
5,188
0
8,150
3,708
0
60,345
L
7,728
1,737
0
4,298
11,860
4,781
0
4,605
7,149
0
48,548
W
Chang'e
Luminixxzz
Chang'e
7,535
684
1,538
4,216
9,405
3,209
0
3,640
5,765
66,182
0
W
4,875
1,301
0
1,227
4,940
2,182
0
1,938
3,002
0
70,520
W
11,346
3,433
0
4,671
11,809
5,247
292
1,439
10,370
68,434
0
L
Zeus
6,102
317
0
875
7,347
2,994
0
4,560
2,787
64,565
0
W
Amaterasu
Vasentia
Amaterasu
4,313
1,493
0
4,754
8,821
5,375
1,814
1,469
7,352
263
66,994
L
Shiva
3,074
809
0
1,061
7,742
3,145
0
0
7,742
0
25,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,403
Gold Earned
33,574
470
Minions Killed
362
0
Camps Cleared
0
1,493,969
Distance Traveled
1,341,466
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,719
448
26
2
0
306,833
2
W
Kuzenbo
7,130
475
24
2
0
312,017
3
L
Jing Wei
7,221
481
114
8
0
265,674
3
L
Bastet
6,744
450
69
5
0
341,309
2
W
Chang'e
7,559
504
118
8
0
294,669
0
W
Ravana
7,849
523
102
7
0
337,138
0
W
Freya
8,383
559
100
7
0
270,558
4
L
Zeus
7,121
475
111
7
0
253,360
0
W
Amaterasu
8,482
565
126
8
0
279,587
1
L
Shiva
5,769
385
42
3
0
174,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role