Player Matchup

Yu Huang
Yu Huang
AlexiosLion
Yu Huang
Level 72
God Stats
5W - 5L
1,629 SR
Queue Stats
87W - 84L
1,428 Elo+
Solo
Da Ji
Da Ji
HxllxwedFxith
Da Ji
Level 44
God Stats
4W - 4L
1,646 SR
Queue Stats
21W - 13L
1,580 Elo+
Solo
Maui
Maui
QarryPotter
Maui
Level 143
God Stats
2W - 7L
1,286 SR
Queue Stats
163W - 153L
1,431 Elo+
Party 1
Ra
Ra
TomyDC21222
Ra
Level 107
God Stats
34W - 39L
1,424 SR
Queue Stats
133W - 136L
1,348 Elo+
Solo
Hachiman
Hachiman
fvelasqueze
Hachiman
Level 89
God Stats
10W - 16L
1,498 SR
Queue Stats
210W - 193L
1,437 Elo+
Party 1
Team Averages
Level 91
1,497 SR
1,445 Elo+

VS

Team Averages
Level 100
1,538 SR
1,394 Elo+
Ganesha
Ganesha
MoreBongHoots
Ganesha
Level 69
God Stats
27W - 37L
1,403 SR
Queue Stats
121W - 144L
1,343 Elo+
Solo
Skadi
Skadi
PondaRoweskii
Skadi
Level 81
God Stats
5W - 2L
1,751 SR
Queue Stats
114W - 108L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
SeverusWar
Sun Wukong
Level 126
God Stats
34W - 28L
1,627 SR
Queue Stats
294W - 317L
1,395 Elo+
Solo
Mercury
Mercury
SketchyFrank
Mercury
Level 117
God Stats
7W - 3L
1,610 SR
Queue Stats
266W - 280L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
TakiTheWhiteWolf
Baron Samedi
Level 107
God Stats
1W - 1L
1,301 SR
Queue Stats
73W - 79L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AlexiosLion
Yu Huang
7
1 / 2 / 2
5,192
433
3,101
3,761
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 7 / 3
5,381
448
4,494
10,685
3,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 2 / 1
6,018
502
3,788
10,522
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 1 / 0
6,455
538
4,736
6,091
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
fvelasqueze
Hachiman
9
1 / 4 / 0
5,521
460
3,925
8,645
2,640
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 2 / 7
6,731
561
3,947
10,071
5,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

12
7 / 0 / 2
7,606
634
7,891
6,253
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
SeverusWar
Sun Wukong
12
0 / 2 / 3
7,224
602
4,605
9,786
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
SketchyFrank
Mercury
14
8 / 3 / 3
8,784
732
5,433
9,829
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
TakiTheWhiteWolf
Baron Samedi
12
1 / 1 / 3
7,269
606
2,438
6,359
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
16
16
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
AlexiosLion
Yu Huang
1
2
2
1
L
0
7
3
0.21
W
Ganesha
0
2
7
1.75
W
7
0
2
8
L
2
2
1
1.25
W
Sun Wukong
SeverusWar
Sun Wukong
0
2
3
0.75
W
Mercury
SketchyFrank
Mercury
8
3
3
3.17
W
Baron Samedi
TakiTheWhiteWolf
Baron Samedi
1
1
3
2.5
L
2
1
0
2
L
Hachiman
fvelasqueze
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,044
Damage
24,314
39,704
Taken
42,298
16,496
Mitigated
20,019
9,922
Healing
10,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
AlexiosLion
Yu Huang
3,101
229
0
1,157
3,761
1,120
0
1,271
2,455
17,572
0
L
4,494
1,146
0
913
10,685
3,708
0
798
9,815
0
29,537
W
Ganesha
3,947
513
0
3,322
10,071
5,991
450
2,080
7,991
23,959
0
W
7,891
3,475
84
1,995
6,253
2,152
1,603
1,581
4,620
0
46,120
L
3,788
1,203
48
3,210
10,522
6,984
0
2,202
8,230
19,109
0
W
Sun Wukong
SeverusWar
Sun Wukong
4,605
728
0
3,222
9,786
6,191
412
4,647
4,911
0
55,249
W
Mercury
SketchyFrank
Mercury
5,433
4,364
0
385
9,829
3,391
2,310
410
9,334
0
62,945
W
Baron Samedi
TakiTheWhiteWolf
Baron Samedi
2,438
115
141
1,433
6,359
2,294
1,271
2,583
3,402
48,588
0
L
4,736
573
0
2,574
6,091
2,044
0
14
6,077
47,475
0
L
Hachiman
fvelasqueze
Hachiman
3,925
1,886
135
1,885
8,645
2,640
0
2,216
6,429
0
33,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,567
Gold Earned
37,614
254
Minions Killed
379
0
Camps Cleared
0
970,623
Distance Traveled
1,196,757
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,192
433
32
3
0
102,857
0
L
Da Ji
5,381
448
49
4
0
244,401
0
W
Ganesha
6,731
561
7
1
0
246,849
0
W
Skadi
7,606
634
91
8
0
227,246
0
L
Maui
6,018
502
30
3
0
221,461
1
W
Sun Wukong
7,224
602
95
8
0
226,688
1
W
Mercury
8,784
732
109
9
0
285,307
3
W
Baron Samedi
7,269
606
77
6
0
210,667
0
L
Ra
6,455
538
84
7
0
177,256
0
L
Hachiman
5,521
460
59
5
0
224,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role