Player Matchup

Medusa
Medusa
Gold V
RetroStix_
Medusa
Gold V
Level 159
God Stats
2W - 2L
1,604 SR
Queue Stats
128W - 135L
1,254 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Sebgxd
Kuzenbo
Silver IV
Level 109
God Stats
3W - 4L
1,466 SR
Queue Stats
9W - 24L
1,124 MMR
Party 1
Fenrir
Fenrir
Bronze IV
Silverbullet758
Fenrir
Bronze IV
Level 129
God Stats
0W - 2L
1,266 SR
Queue Stats
72W - 86L
1,224 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
T4CO_Dudesde
Morgan Le Fay
Silver I
Level 104
God Stats
9W - 4L
1,757 SR
Queue Stats
237W - 263L
1,254 MMR
Solo
Sylvanus
Sylvanus
Bronze V
ninomalo6996
Sylvanus
Bronze V
Level 106
God Stats
0W - 1L
1,609 SR
Queue Stats
1W - 7L
1,344 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,541 SR
1,240 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,523 SR
1,241 MMR
Sun Wukong
Sun Wukong
Gold V
M3ntalVib3z
Sun Wukong
Gold V
Level 80
God Stats
48W - 38L
1,550 SR
Queue Stats
142W - 143L
1,253 MMR
Solo
Thor
Thor
Silver I
PepitoElLoquito
Thor
Silver I
Level 67
God Stats
5W - 3L
1,521 SR
Queue Stats
99W - 107L
1,206 MMR
Solo
Maui
Maui
Silver I
Rakjaar
Maui
Silver I
Level 89
God Stats
23W - 13L
1,568 SR
Queue Stats
204W - 222L
1,222 MMR
Solo
Janus
Janus
Gold V
TRBL Hype
Janus
Gold V
Level 155
God Stats
18W - 22L
1,497 SR
Queue Stats
337W - 327L
1,280 MMR
Solo
Charybdis
Charybdis
Silver II
ZeroSkillz9416
Charybdis
Silver II
Level 156
God Stats
3W - 2L
1,476 SR
Queue Stats
26W - 29L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RetroStix_
Medusa
14
0 / 4 / 1
8,480
446
7,429
14,255
5,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Sebgxd
Kuzenbo
11
0 / 5 / 2
7,355
387
9,016
19,425
23,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 7 / 1
9,810
516
5,747
20,591
9,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
T4CO_Dudesde
Morgan Le Fay
15
2 / 7 / 1
9,230
486
13,955
17,816
7,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
ninomalo6996
Sylvanus
11
0 / 4 / 5
8,424
443
7,654
21,210
19,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
JormungandrAnubisThanatosSusano

VS

Bans
AchillesBacchusKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
M3ntalVib3z
Sun Wukong
16
5 / 1 / 8
11,288
594
16,955
19,926
19,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 4 / 11
10,547
555
14,484
17,266
7,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
Rakjaar
Maui
13
0 / 1 / 15
9,430
496
5,902
13,517
14,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
TRBL Hype
Janus
17
9 / 0 / 9
11,703
616
18,260
13,814
6,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
ZeroSkillz9416
Charybdis
19
7 / 0 / 4
12,205
642
12,957
10,959
5,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
6
Kills
27
27
Deaths
6
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
M3ntalVib3z
Sun Wukong
5
1
8
9
W
6
4
11
2.88
W
Maui
Rakjaar
Maui
0
1
15
7.5
L
Medusa
RetroStix_
Medusa
0
4
1
0.13
L
Kuzenbo
Sebgxd
Kuzenbo
0
5
2
0.2
L
4
7
1
0.64
L
Morgan Le Fay
T4CO_Dudesde
Morgan Le Fay
2
7
1
0.36
W
Janus
TRBL Hype
Janus
9
0
9
13.5
W
Charybdis
ZeroSkillz9416
Charybdis
7
0
4
9
L
Sylvanus
ninomalo6996
Sylvanus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,801
Damage
68,558
93,297
Taken
75,482
66,638
Mitigated
53,093
18,812
Healing
19,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
M3ntalVib3z
Sun Wukong
16,955
2,817
0
5,096
19,926
19,550
265
7,442
11,775
0
95,409
W
14,484
2,808
0
1,586
17,266
7,793
0
6,865
10,309
0
78,581
W
Maui
Rakjaar
Maui
5,902
1,105
0
2,488
13,517
14,061
0
5,700
7,232
19,298
0
L
Medusa
RetroStix_
Medusa
7,429
2,949
0
3,606
14,255
5,645
854
2,644
11,611
0
70,373
L
Kuzenbo
Sebgxd
Kuzenbo
9,016
3,080
0
1,071
19,425
23,809
15
5,728
13,697
29,736
612
L
5,747
1,285
0
2,258
20,591
9,432
0
4,399
16,192
0
78,519
L
Morgan Le Fay
T4CO_Dudesde
Morgan Le Fay
13,955
650
0
3,739
17,816
7,928
0
4,713
13,103
87,731
0
W
Janus
TRBL Hype
Janus
18,260
695
876
3,682
13,814
6,228
524
8,008
5,759
98,373
0
W
Charybdis
ZeroSkillz9416
Charybdis
12,957
5,929
0
6,238
10,959
5,461
1,036
1,450
9,509
0
123,984
L
Sylvanus
ninomalo6996
Sylvanus
7,654
1,602
3,426
4,712
21,210
19,824
0
6,576
14,522
31,591
861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,299
Gold Earned
55,173
422
Minions Killed
599
0
Camps Cleared
0
1,848,643
Distance Traveled
1,992,048
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,288
594
136
7
0
383,878
1
W
Thor
10,547
555
87
5
0
422,171
0
W
Maui
9,430
496
21
1
0
394,825
10
L
Medusa
8,480
446
98
5
0
359,334
3
L
Kuzenbo
7,355
387
35
2
0
378,064
0
L
Fenrir
9,810
516
103
5
0
409,000
0
L
Morgan Le Fay
9,230
486
138
7
0
348,664
7
W
Janus
11,703
616
154
8
0
445,085
4
W
Charybdis
12,205
642
201
11
0
346,089
5
L
Sylvanus
8,424
443
48
3
0
353,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role