Player Matchup

Ao Kuang
Ao Kuang
Platinum I
 
Ao Kuang
Platinum I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum III
 
Atlas
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Platinum I
HittingCasper
Ravana
Platinum I
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 44L
1,871 MMR
Party 2
Ra
Ra
Platinum V
RioCaRNaTE
Ra
Platinum V
Level 191
God Stats
1W - 2L
1,500 SR
Queue Stats
323W - 326L
1,847 MMR
Solo
Hachiman
Hachiman
Platinum IV
WildT97
Hachiman
Platinum IV
Level 76
God Stats
0W - 3L
1,221 SR
Queue Stats
195W - 187L
1,827 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,444 SR
1,709 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,666 SR
1,769 MMR
Ishtar
Ishtar
Platinum III
 
Ishtar
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
Bhuder
Kumbhakarna
Platinum IV
Level 155
God Stats
6W - 5L
1,727 SR
Queue Stats
530W - 551L
1,798 MMR
Solo
Osiris
Osiris
Gold III
CrystalMat
Osiris
Gold III
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
378W - 357L
1,719 MMR
Party 1
Mercury
Mercury
Platinum II
HElMDAIIR
Mercury
Platinum II
Level 129
God Stats
10W - 6L
1,694 SR
Queue Stats
333W - 316L
1,857 MMR
Solo
Janus
Janus
Platinum IV
Kiegan
Janus
Platinum IV
Level 160
God Stats
9W - 5L
1,909 SR
Queue Stats
155W - 127L
1,971 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
2 / 2 / 0
5,625
625
5,304
9,370
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
 
Atlas
6
0 / 2 / 1
4,567
507
2,332
6,083
3,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 1 / 0
6,043
671
5,319
4,817
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 2 / 1
5,286
587
2,979
5,200
1,902
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
WildT97
Hachiman
10
1 / 2 / 0
5,436
604
4,863
7,596
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KaliHe BoThorBakasura

VS

Bans
JormungandrMartichorasSusanoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
2 / 1 / 1
5,674
630
5,102
7,586
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Bhuder
Kumbhakarna
8
1 / 1 / 2
5,144
572
3,309
8,592
5,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
CrystalMat
Osiris
11
2 / 1 / 1
6,347
705
2,882
9,404
8,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
HElMDAIIR
Mercury
11
1 / 1 / 4
5,907
656
2,475
7,308
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Kiegan
Janus
10
3 / 1 / 1
5,922
658
5,135
4,177
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
9
9
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
2
0
1
L
Atlas
 
Atlas
0
2
1
0.25
W
Ishtar
 
Ishtar
2
1
1
2.5
W
Kumbhakarna
Bhuder
Kumbhakarna
1
1
2
2
W
Osiris
CrystalMat
Osiris
2
1
1
2.5
W
Mercury
HElMDAIIR
Mercury
1
1
4
3
L
1
1
0
1
W
Janus
Kiegan
Janus
3
1
1
3.5
L
1
2
1
0.75
L
Hachiman
WildT97
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,797
Damage
18,903
33,066
Taken
37,067
14,297
Mitigated
21,004
10,081
Healing
12,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,304
1,401
0
1,592
9,370
3,309
0
1,080
8,248
44,776
0
L
Atlas
 
Atlas
2,332
1,168
0
1,427
6,083
3,882
0
2,701
3,322
12,525
0
W
Ishtar
 
Ishtar
5,102
3,829
0
3,898
7,586
3,271
260
3,605
3,981
0
39,175
W
Kumbhakarna
Bhuder
Kumbhakarna
3,309
674
0
2,426
8,592
5,493
0
2,870
5,722
13,929
0
W
Osiris
CrystalMat
Osiris
2,882
1,358
0
4,265
9,404
8,305
0
455
8,949
0
44,516
W
Mercury
HElMDAIIR
Mercury
2,475
1,031
0
580
7,308
2,531
0
2,239
5,069
0
43,384
L
5,319
2,136
0
1,799
4,817
2,792
0
427
4,356
0
47,282
W
Janus
Kiegan
Janus
5,135
1,207
0
1,389
4,177
1,404
0
1,642
2,535
45,458
0
L
2,979
446
312
1,242
5,200
1,902
0
2,506
2,556
39,115
0
L
Hachiman
WildT97
Hachiman
4,863
2,990
0
3,709
7,596
2,412
0
1,463
6,133
0
38,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,957
Gold Earned
28,994
320
Minions Killed
334
0
Camps Cleared
0
852,578
Distance Traveled
1,007,312
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,625
625
71
8
0
206,300
0
L
Atlas
4,567
507
16
2
0
114,546
0
W
Ishtar
5,674
630
80
9
0
176,165
2
W
Kumbhakarna
5,144
572
8
1
0
197,148
2
W
Osiris
6,347
705
90
10
0
189,617
1
W
Mercury
5,907
656
80
9
0
241,893
0
L
Ravana
6,043
671
81
9
0
188,465
0
W
Janus
5,922
658
76
8
0
202,489
0
L
Ra
5,286
587
79
9
0
193,621
2
L
Hachiman
5,436
604
73
8
0
149,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role