Player Matchup

Fenrir
Fenrir
Conqu88fador
Fenrir
Level 40
God Stats
1W - 3L
1,255 SR
Queue Stats
91W - 100L
1,373 Elo+
Solo
Izanami
Izanami
Joceanm
Izanami
Level 41
God Stats
5W - 2L
1,550 SR
Queue Stats
16W - 17L
1,395 Elo+
Party 1
Poseidon
Poseidon
SenseiRicky
Poseidon
Level 6
God Stats
6W - 4L
1,256 SR
Queue Stats
41W - 24L
1,327 Elo+
Party 3
Maui
Maui
ThyFreshPrince
Maui
Level 43
God Stats
8W - 2L
1,654 SR
Queue Stats
234W - 199L
1,488 Elo+
Party 3
Charon
Charon
Zeus200
Charon
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,373 Elo+
Party 1
Team Averages
Level 52
1,443 SR
1,391 Elo+

VS

Team Averages
Level 79
1,408 SR
1,405 Elo+
Da Ji
Da Ji
DARTHQUAN6
Da Ji
Level 121
God Stats
6W - 15L
1,323 SR
Queue Stats
314W - 363L
1,453 Elo+
Party 2
Tyr
Tyr
Elcris_23PR
Tyr
Level 32
God Stats
0W - 1L
1,453 SR
Queue Stats
8W - 16L
1,394 Elo+
Solo
Jormungandr
Jormungandr
Goose819
Jormungandr
Level 23
God Stats
6W - 19L
1,266 SR
Queue Stats
10W - 26L
1,291 Elo+
Party 2
Thoth
Thoth
quintin777
Thoth
Level 135
God Stats
7W - 11L
1,460 SR
Queue Stats
630W - 678L
1,434 Elo+
Party 2
Chernobog
Chernobog
xXfull XsendXx
Chernobog
Level 84
God Stats
78W - 69L
1,537 SR
Queue Stats
286W - 319L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 0 / 1
7,028
639
4,625
7,344
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Joceanm
Izanami
10
2 / 2 / 2
5,573
507
3,682
7,567
2,453
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
SenseiRicky
Poseidon
13
2 / 0 / 3
7,866
715
6,188
4,181
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 1
6,896
627
4,536
7,550
6,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Zeus200
Charon
9
1 / 1 / 1
5,703
518
4,117
6,369
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
1 / 1 / 1
5,852
532
2,659
9,861
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,488
499
2,502
9,691
5,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Goose819
Jormungandr
7
0 / 3 / 0
5,146
468
2,513
8,028
3,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Thoth
9
0 / 4 / 0
5,232
476
880
8,019
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
xXfull XsendXx
Chernobog
11
1 / 3 / 0
6,373
579
5,249
6,749
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
2
3
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
1
6.5
L
Da Ji
1
1
1
1.5
L
0
1
0
0
L
Jormungandr
Goose819
Jormungandr
0
3
0
0
W
Izanami
Joceanm
Izanami
2
2
2
1.5
W
Poseidon
SenseiRicky
Poseidon
2
0
3
3.5
W
1
0
1
1.5
W
Charon
Zeus200
Charon
1
1
1
1.5
L
Thoth
0
4
0
0
L
Chernobog
xXfull XsendXx
Chernobog
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
13,803
33,011
Taken
42,348
17,694
Mitigated
17,236
9,615
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,625
899
0
1,907
7,344
3,056
0
609
6,735
0
39,834
L
Da Ji
2,659
822
0
875
9,861
3,770
0
2,614
7,247
0
40,334
L
2,502
836
0
3,715
9,691
5,750
0
3,144
6,547
59
24,282
L
Jormungandr
Goose819
Jormungandr
2,513
648
0
1,690
8,028
3,559
0
3,771
4,257
19,202
0
W
Izanami
Joceanm
Izanami
3,682
2,794
0
2,195
7,567
2,453
0
397
7,170
0
36,955
W
Poseidon
SenseiRicky
Poseidon
6,188
874
0
750
4,181
1,497
0
1,307
2,874
77,253
0
W
4,536
881
0
3,096
7,550
6,120
0
378
7,172
46,985
200
W
Charon
Zeus200
Charon
4,117
850
0
1,667
6,369
4,568
0
866
5,503
21,170
0
L
Thoth
880
64
0
1,100
8,019
2,108
0
3,688
4,331
31,669
0
L
Chernobog
xXfull XsendXx
Chernobog
5,249
2,874
0
2,022
6,749
2,049
759
1,522
5,227
0
48,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
28,091
361
Minions Killed
285
0
Camps Cleared
0
1,207,880
Distance Traveled
1,157,227
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,028
639
64
6
0
273,275
0
L
Da Ji
5,852
532
73
7
0
272,747
0
L
Tyr
5,488
499
46
4
0
243,955
0
L
Jormungandr
5,146
468
25
2
0
217,985
0
W
Izanami
5,573
507
60
5
0
208,053
0
W
Poseidon
7,866
715
137
12
0
251,223
2
W
Maui
6,896
627
79
7
0
230,547
4
W
Charon
5,703
518
21
2
0
244,782
2
L
Thoth
5,232
476
55
5
0
209,963
0
L
Chernobog
6,373
579
86
8
0
212,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role