Player Matchup

Anubis
Anubis
Aharan7
Anubis
Level 96
God Stats
18W - 10L
1,507 SR
Queue Stats
130W - 120L
1,452 Elo+
Party 2
Charon
Charon
LaughingHatchet
Charon
Level 78
God Stats
23W - 18L
1,518 SR
Queue Stats
28W - 33L
1,427 Elo+
Solo
Martichoras
Martichoras
MAHAR7
Martichoras
Level 89
God Stats
9W - 11L
1,456 SR
Queue Stats
141W - 127L
1,447 Elo+
Party 2
Gilgamesh
Gilgamesh
Neezzyy_111
Gilgamesh
Level 97
God Stats
18W - 9L
1,668 SR
Queue Stats
114W - 89L
1,458 Elo+
Party 2
Nike
Nike
bOb-__-719
Nike
Level 95
God Stats
1W - 1L
1,291 SR
Queue Stats
30W - 26L
1,485 Elo+
Solo
Team Averages
Level 91
1,488 SR
1,454 Elo+

VS

Team Averages
Level 91
1,567 SR
1,414 Elo+
Ullr
Ullr
A-50-Bag
Ullr
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 160L
1,409 Elo+
Party 1
Bakasura
Bakasura
DamagedGnome
Bakasura
Level 107
God Stats
3W - 4L
1,662 SR
Queue Stats
186W - 191L
1,469 Elo+
Solo
Guan Yu
Guan Yu
Nerve_Da_Ripper
Guan Yu
Level 61
God Stats
3W - 1L
1,644 SR
Queue Stats
57W - 87L
1,360 Elo+
Party 1
Merlin
Merlin
PAHTO
Merlin
Level 103
God Stats
2W - 11L
1,239 SR
Queue Stats
705W - 649L
1,446 Elo+
Solo
Thor
Thor
scrap908
Thor
Level 68
God Stats
4W - 1L
1,792 SR
Queue Stats
150W - 166L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aharan7
Anubis
18
9 / 0 / 3
12,378
563
17,547
7,768
3,780
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 3 / 9
10,113
460
6,000
20,092
12,219
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Martichoras
MAHAR7
Martichoras
17
7 / 0 / 8
11,359
516
13,387
7,511
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Neezzyy_111
Gilgamesh
17
5 / 1 / 9
12,389
563
16,037
21,584
17,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 8
9,899
450
6,205
18,607
17,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
2 / 5 / 1
7,980
363
4,635
12,198
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
DamagedGnome
Bakasura
17
2 / 4 / 4
9,744
443
7,976
24,964
10,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 8 / 3
8,534
388
7,246
20,400
10,100
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
PAHTO
Merlin
14
1 / 2 / 0
8,352
380
6,152
7,928
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
12
1 / 4 / 1
8,201
373
2,888
12,756
4,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
23
Kills
6
8
Deaths
23
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
5
1
0.5
W
Anubis
Aharan7
Anubis
9
0
3
10.5
L
Bakasura
DamagedGnome
Bakasura
2
4
4
1
W
1
3
9
1.83
W
Martichoras
MAHAR7
Martichoras
7
0
8
11
W
Gilgamesh
Neezzyy_111
Gilgamesh
5
1
9
9.5
L
0
8
3
0.19
L
Merlin
PAHTO
Merlin
1
2
0
0.5
W
1
4
8
1.25
L
Thor
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,176
Damage
28,897
75,562
Taken
78,246
54,646
Mitigated
31,199
22,202
Healing
7,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
4,635
1,630
0
359
12,198
3,137
0
5,617
6,581
0
18,279
W
Anubis
Aharan7
Anubis
17,547
400
0
4,113
7,768
3,780
6,197
2,200
5,568
110,078
0
L
Bakasura
DamagedGnome
Bakasura
7,976
5,107
0
3,257
24,964
10,920
0
4,908
20,056
0
67,659
W
6,000
1,398
456
5,848
20,092
12,219
4,442
1,309
18,643
45,127
0
W
Martichoras
MAHAR7
Martichoras
13,387
4,582
0
2,097
7,511
3,773
3,827
1,585
5,926
0
73,169
W
Gilgamesh
Neezzyy_111
Gilgamesh
16,037
6,367
0
5,593
21,584
17,576
2,909
726
20,561
0
94,486
L
7,246
2,132
281
1,095
20,400
10,100
0
4,956
15,444
0
36,115
L
Merlin
PAHTO
Merlin
6,152
0
0
488
7,928
2,551
0
3,734
4,194
57,605
0
W
6,205
1,289
447
3,648
18,607
17,298
2,085
405
18,137
0
52,061
L
Thor
2,888
1,324
0
2,504
12,756
4,491
336
4,352
8,404
0
27,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,138
Gold Earned
42,811
525
Minions Killed
351
0
Camps Cleared
0
1,939,523
Distance Traveled
1,741,550
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,980
363
17
1
0
226,819
0
W
Anubis
12,378
563
150
7
0
364,398
0
L
Bakasura
9,744
443
141
6
0
500,342
3
W
Charon
10,113
460
64
3
0
363,915
0
W
Martichoras
11,359
516
96
4
0
388,271
0
W
Gilgamesh
12,389
563
140
6
0
446,042
0
L
Guan Yu
8,534
388
57
3
0
383,534
0
L
Merlin
8,352
380
93
4
0
378,438
3
W
Nike
9,899
450
75
3
0
376,897
6
L
Thor
8,201
373
43
2
0
252,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role