Player Matchup

Hachiman
Hachiman
Ashm1st01
Hachiman
Level 16
God Stats
3W - 8L
1,500 SR
Queue Stats
97W - 95L
1,266 Elo+
Party 3
Cthulhu
Cthulhu
BrokeHokage-_-
Cthulhu
Level 17
God Stats
1W - 7L
1,500 SR
Queue Stats
5W - 13L
1,266 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Budokai1
Morgan Le Fay
Level 133
God Stats
5W - 2L
1,483 SR
Queue Stats
94W - 90L
1,606 Elo+
Party 3
Nemesis
Nemesis
Ninjaibis
Nemesis
Level 16
God Stats
13W - 14L
1,302 SR
Queue Stats
67W - 88L
1,266 Elo+
Party 3
Gilgamesh
Gilgamesh
OnlyDontai
Gilgamesh
Level 47
God Stats
2W - 6L
1,376 SR
Queue Stats
73W - 74L
1,417 Elo+
Solo
Team Averages
Level 46
1,432 SR
1,364 Elo+

VS

Team Averages
Level 53
1,530 SR
1,428 Elo+
Atlas
Atlas
 
Atlas
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
FluidHanma
Janus
Level 41
God Stats
4W - 5L
1,324 SR
Queue Stats
80W - 81L
1,415 Elo+
Solo
Ymir
Ymir
Rhynella
Ymir
Level 148
God Stats
11W - 1L
1,839 SR
Queue Stats
103W - 55L
1,675 Elo+
Party 1
Charybdis
Charybdis
SpankyDaKillr
Charybdis
Level 29
God Stats
1W - 2L
1,487 SR
Queue Stats
1W - 3L
1,270 Elo+
Party 2
Awilix
Awilix
TheDunwichLoli
Awilix
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ashm1st01
Hachiman
5
0 / 0 / 0
2,901
580
1,909
2,508
559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 0
3,267
653
1,566
2,993
1,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Budokai1
Morgan Le Fay
6
0 / 1 / 0
3,571
714
2,018
3,164
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Ninjaibis
Nemesis
5
1 / 0 / 0
3,635
727
994
3,147
877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
OnlyDontai
Gilgamesh
1
0 / 0 / 0
2,543
509
0
735
293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
6
0 / 0 / 0
3,654
731
0
1,027
528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
7
1 / 1 / 0
3,739
748
1,096
3,173
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
4
0 / 0 / 0
3,322
664
560
3,428
1,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
SpankyDaKillr
Charybdis
4
0 / 0 / 0
3,115
623
1,859
2,932
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 0 / 0
3,451
690
1,646
3,757
1,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
0
0
L
Hachiman
Ashm1st01
Hachiman
0
0
0
0
L
0
0
0
0
L
Morgan Le Fay
Budokai1
Morgan Le Fay
0
1
0
0
W
Janus
1
1
0
1
L
Nemesis
Ninjaibis
Nemesis
1
0
0
1
L
Gilgamesh
OnlyDontai
Gilgamesh
0
0
0
0
W
Ymir
0
0
0
0
W
Charybdis
SpankyDaKillr
Charybdis
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,487
Damage
5,161
12,547
Taken
14,317
4,083
Mitigated
5,009
3,426
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
0
0
0
0
1,027
528
0
0
1,027
12,804
0
L
Hachiman
Ashm1st01
Hachiman
1,909
950
0
1,415
2,508
559
0
344
2,164
0
14,278
L
1,566
165
513
749
2,993
1,383
0
216
2,777
9,472
0
L
Morgan Le Fay
Budokai1
Morgan Le Fay
2,018
145
0
249
3,164
971
15
990
2,068
18,957
0
W
Janus
1,096
87
0
1,191
3,173
918
0
1,486
1,687
19,292
0
L
Nemesis
Ninjaibis
Nemesis
994
725
0
500
3,147
877
0
0
3,147
0
15,921
L
Gilgamesh
OnlyDontai
Gilgamesh
0
0
0
0
735
293
0
0
735
0
1,072
W
Ymir
560
111
478
1,359
3,428
1,723
0
956
2,472
6,751
0
W
Charybdis
SpankyDaKillr
Charybdis
1,859
1,164
0
1,255
2,932
715
0
610
2,322
0
14,498
W
1,646
764
0
2,362
3,757
1,125
0
532
3,225
0
17,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,917
Gold Earned
17,281
104
Minions Killed
120
0
Camps Cleared
0
458,115
Distance Traveled
520,232
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,654
731
21
4
0
87,314
0
L
Hachiman
2,901
580
18
4
0
92,336
2
L
Cthulhu
3,267
653
13
3
0
113,713
0
L
Morgan Le Fay
3,571
714
41
8
0
97,975
0
W
Janus
3,739
748
38
8
0
92,910
1
L
Nemesis
3,635
727
29
6
0
130,134
0
L
Gilgamesh
2,543
509
3
1
0
23,957
0
W
Ymir
3,322
664
8
2
0
110,466
1
W
Charybdis
3,115
623
18
4
0
98,602
0
W
Awilix
3,451
690
35
7
0
130,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role