Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BronzeQueueHero
Artemis
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
138W - 119L
1,355 Elo+
Solo
Zhong Kui
Zhong Kui
Rockpea
Zhong Kui
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 30L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
Shwant1189
Gilgamesh
Level 115
God Stats
1W - 2L
1,133 SR
Queue Stats
760W - 756L
1,472 Elo+
Solo
Hun Batz
Hun Batz
SludgePanther
Hun Batz
Level 103
God Stats
9W - 12L
1,301 SR
Queue Stats
131W - 124L
1,463 Elo+
Party 1
Team Averages
Level 77
1,387 SR
1,455 Elo+

VS

Team Averages
Level 66
1,447 SR
1,407 Elo+
Cupid
Cupid
 
Cupid
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Cdoc13
Cerberus
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 27L
1,423 Elo+
Solo
Nu Wa
Nu Wa
Rakjaar
Nu Wa
Level 89
God Stats
11W - 9L
1,635 SR
Queue Stats
647W - 619L
1,522 Elo+
Solo
Awilix
Awilix
danyjaramillo94
Awilix
Level 23
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
皮卡丘之王
Guan Yu
Level 39
God Stats
0W - 5L
1,321 SR
Queue Stats
84W - 176L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 2 / 4
8,264
517
5,522
13,195
9,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 4
8,373
523
11,855
8,941
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Rockpea
Zhong Kui
14
1 / 0 / 0
8,799
550
5,982
7,147
7,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Shwant1189
Gilgamesh
14
1 / 0 / 1
8,706
544
6,256
12,308
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
SludgePanther
Hun Batz
14
4 / 1 / 3
8,451
528
6,667
12,874
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 2 / 3
7,029
439
6,363
12,108
4,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Cdoc13
Cerberus
9
1 / 4 / 1
6,825
427
4,402
17,120
11,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Rakjaar
Nu Wa
15
2 / 0 / 0
8,599
537
12,955
7,067
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 1
6,751
422
1,088
12,018
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 0 / 0
5,561
348
1,008
3,506
2,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
4
4
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
4
1.5
L
Cupid
 
Cupid
0
2
3
0.75
W
3
1
4
5
L
Cerberus
Cdoc13
Cerberus
1
4
1
0.38
L
Nu Wa
Rakjaar
Nu Wa
2
0
0
2
W
Zhong Kui
Rockpea
Zhong Kui
1
0
0
1
W
Gilgamesh
Shwant1189
Gilgamesh
1
0
1
1.5
W
Hun Batz
SludgePanther
Hun Batz
4
1
3
5.5
L
1
4
1
0.38
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,282
Damage
25,816
54,465
Taken
51,819
34,831
Mitigated
24,981
18,003
Healing
15,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,522
367
1,573
1,790
13,195
9,211
114
2,721
10,426
35,813
0
L
Cupid
 
Cupid
6,363
3,327
198
3,132
12,108
4,158
0
2,508
9,342
0
42,462
W
11,855
5,133
0
2,932
8,941
3,236
2,841
3,320
5,621
0
56,438
L
Cerberus
Cdoc13
Cerberus
4,402
179
1,956
5,034
17,120
11,545
0
5,661
11,361
17,182
0
L
Nu Wa
Rakjaar
Nu Wa
12,955
3,026
0
2,430
7,067
2,656
0
2,485
4,482
84,126
0
W
Zhong Kui
Rockpea
Zhong Kui
5,982
792
0
3,205
7,147
7,161
121
4,778
2,369
76,467
0
W
Gilgamesh
Shwant1189
Gilgamesh
6,256
1,819
0
1,632
12,308
10,250
631
3,062
9,246
0
58,643
W
Hun Batz
SludgePanther
Hun Batz
6,667
1,137
0
6,871
12,874
4,973
752
3,659
9,215
0
67,860
L
1,088
394
0
2,025
12,018
4,464
0
955
11,063
0
35,138
L
1,008
162
0
454
3,506
2,158
0
0
3,217
0
10,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,593
Gold Earned
34,765
459
Minions Killed
332
0
Camps Cleared
0
1,549,814
Distance Traveled
1,346,493
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,264
517
66
4
0
313,272
0
L
Cupid
7,029
439
85
5
0
312,802
0
W
Artemis
8,373
523
78
5
0
292,531
0
L
Cerberus
6,825
427
24
2
0
314,012
4
L
Nu Wa
8,599
537
148
9
0
311,603
2
W
Zhong Kui
8,799
550
129
8
0
296,278
0
W
Gilgamesh
8,706
544
90
6
0
280,834
0
W
Hun Batz
8,451
528
96
6
0
366,899
0
L
Awilix
6,751
422
60
4
0
327,695
0
L
Guan Yu
5,561
348
15
1
0
80,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role