Player Matchup

Nemesis
Nemesis
ALFA 1999
Nemesis
Level 157
God Stats
4W - 5L
1,521 SR
Queue Stats
207W - 205L
1,602 Elo+
Solo
Artemis
Artemis
DivineEntity25
Artemis
Level 163
God Stats
2W - 5L
1,514 SR
Queue Stats
406W - 383L
1,528 Elo+
Party 2
Cerberus
Cerberus
Lazydreams01
Cerberus
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 234L
1,556 Elo+
Party 1
Ix Chel
Ix Chel
MongooseSquire
Ix Chel
Level 122
God Stats
2W - 2L
1,669 SR
Queue Stats
136W - 124L
1,539 Elo+
Party 1
Horus
Horus
Techno-Wolf121
Horus
Level 122
God Stats
1W - 3L
1,420 SR
Queue Stats
242W - 242L
1,452 Elo+
Party 2
Team Averages
Level 143
1,525 SR
1,536 Elo+

VS

Team Averages
Level 159
1,490 SR
1,413 Elo+
Xbalanque
Xbalanque
Duece Gaming
Xbalanque
Level 205
God Stats
16W - 11L
1,522 SR
Queue Stats
428W - 499L
1,440 Elo+
Party 3
Ratatoskr
Ratatoskr
KirbyDaaYoungin
Ratatoskr
Level 186
God Stats
3W - 10L
1,329 SR
Queue Stats
515W - 488L
1,530 Elo+
Solo
Athena
Athena
Sleepy Jinn
Athena
Level 158
God Stats
3W - 2L
1,434 SR
Queue Stats
227W - 275L
1,469 Elo+
Party 3
Nike
Nike
TeamMeow
Nike
Level 142
God Stats
5W - 2L
1,828 SR
Queue Stats
26W - 44L
1,378 Elo+
Party 3
Merlin
Merlin
ToeKneeBoiii
Merlin
Level 105
God Stats
1W - 3L
1,337 SR
Queue Stats
6W - 16L
1,249 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALFA 1999
Nemesis
14
3 / 3 / 3
8,283
552
6,982
14,391
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 3
7,026
468
10,653
12,686
4,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Lazydreams01
Cerberus
13
1 / 6 / 1
7,921
528
3,203
12,979
6,821
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 7 / 1
8,663
578
6,494
12,120
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 2
7,096
473
3,494
15,267
12,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Duece Gaming
Xbalanque
13
3 / 2 / 4
7,735
516
9,182
10,442
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
KirbyDaaYoungin
Ratatoskr
17
9 / 1 / 7
10,233
682
11,243
11,673
4,908
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
10
1 / 1 / 6
7,050
470
3,385
10,726
9,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
15
6 / 1 / 6
9,248
617
12,086
13,677
10,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
15
5 / 3 / 6
9,154
610
9,075
8,961
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
8
Kills
24
24
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ALFA 1999
Nemesis
3
3
3
1.5
L
0
4
3
0.38
W
Xbalanque
Duece Gaming
Xbalanque
3
2
4
2.5
W
Ratatoskr
KirbyDaaYoungin
Ratatoskr
9
1
7
12.5
L
Cerberus
Lazydreams01
Cerberus
1
6
1
0.25
L
4
7
1
0.64
W
Athena
1
1
6
4
W
Nike
6
1
6
9
L
0
4
2
0.25
W
Merlin
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,826
Damage
44,971
67,443
Taken
55,479
34,276
Mitigated
32,389
15,908
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ALFA 1999
Nemesis
6,982
3,662
0
1,444
14,391
5,453
0
2,928
11,463
0
69,787
L
10,653
5,930
0
3,338
12,686
4,633
742
661
12,025
0
56,345
W
Xbalanque
Duece Gaming
Xbalanque
9,182
3,674
0
2,063
10,442
3,869
1,062
21
10,421
0
59,129
W
Ratatoskr
KirbyDaaYoungin
Ratatoskr
11,243
4,662
0
1,471
11,673
4,908
0
1,862
9,776
0
95,845
L
Cerberus
Lazydreams01
Cerberus
3,203
481
0
2,292
12,979
6,821
478
78
12,901
50,025
67
L
6,494
621
423
1,566
12,120
4,887
0
5,981
6,139
48,496
0
W
Athena
3,385
1,189
392
2,632
10,726
9,474
98
417
10,309
14,282
0
W
Nike
12,086
1,575
0
722
13,677
10,371
209
3,777
9,900
0
69,153
L
3,494
1,710
1,540
5,305
15,267
12,482
28
2,861
12,406
0
14,462
W
Merlin
9,075
471
0
1,125
8,961
3,767
438
3,739
5,222
62,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,989
Gold Earned
43,420
420
Minions Killed
446
0
Camps Cleared
0
1,433,274
Distance Traveled
1,408,997
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,283
552
102
7
0
329,308
2
L
Artemis
7,026
468
92
6
0
264,047
2
W
Xbalanque
7,735
516
94
6
0
266,731
1
W
Ratatoskr
10,233
682
134
9
0
346,037
0
L
Cerberus
7,921
528
121
8
0
268,742
2
L
Ix Chel
8,663
578
86
6
0
265,836
2
W
Athena
7,050
470
18
1
0
229,211
2
W
Nike
9,248
617
97
6
0
281,375
3
L
Horus
7,096
473
19
1
0
305,341
2
W
Merlin
9,154
610
103
7
0
285,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role