Player Matchup

Izanami
Izanami
Deadlockboi
Izanami
Level 87
God Stats
8W - 6L
1,620 SR
Queue Stats
65W - 49L
1,590 Elo+
Party 1
Ymir
Ymir
GreenKhalifa246
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 51L
1,500 Elo+
Party 3
Horus
Horus
Lucky broo
Horus
Level 155
God Stats
1W - 0L
1,791 SR
Queue Stats
1W - 4L
1,279 Elo+
Party 3
Janus
Janus
Murvious
Janus
Level 29
God Stats
1W - 0L
1,176 SR
Queue Stats
227W - 219L
1,528 Elo+
Party 1
Bastet
Bastet
xskeetlesx
Bastet
Level 145
God Stats
4W - 1L
1,696 SR
Queue Stats
355W - 378L
1,512 Elo+
Party 1
Team Averages
Level 85
1,557 SR
1,482 Elo+

VS

Team Averages
Level 45
1,453 SR
1,504 Elo+
Terra
Terra
Ashm1st01
Terra
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
97W - 95L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
BrokeHokage-_-
Kukulkan
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Budokai1
Sun Wukong
Level 133
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 90L
1,637 Elo+
Party 2
Nemesis
Nemesis
Ninjaibis
Nemesis
Level 16
God Stats
13W - 14L
1,500 SR
Queue Stats
67W - 88L
1,500 Elo+
Party 2
Olorun
Olorun
huppacabras22
Olorun
Level 43
God Stats
1W - 5L
1,267 SR
Queue Stats
63W - 89L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deadlockboi
Izanami
15
6 / 0 / 4
8,970
641
13,304
10,999
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 1 / 1
7,757
554
8,848
10,920
11,369
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
12
3 / 2 / 4
7,569
541
3,737
12,005
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Murvious
Janus
12
0 / 0 / 1
6,652
475
2,691
5,817
2,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
xskeetlesx
Bastet
14
5 / 1 / 3
8,229
588
7,167
15,211
5,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ashm1st01
Terra
9
2 / 4 / 0
6,371
455
3,842
12,061
7,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
11
0 / 4 / 1
7,061
504
6,196
7,379
3,166
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Budokai1
Sun Wukong
12
1 / 1 / 0
7,505
536
7,921
13,987
12,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Ninjaibis
Nemesis
13
0 / 3 / 2
7,358
526
4,914
12,708
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 4 / 1
6,230
445
5,154
7,184
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
4
4
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Terra
Ashm1st01
Terra
2
4
0
0.5
L
Kukulkan
0
4
1
0.13
L
Sun Wukong
Budokai1
Sun Wukong
1
1
0
1
W
Izanami
Deadlockboi
Izanami
6
0
4
8
W
1
1
1
1.5
W
Horus
3
2
4
2.5
W
Janus
Murvious
Janus
0
0
1
0.5
L
Nemesis
Ninjaibis
Nemesis
0
3
2
0.33
L
1
4
1
0.38
W
Bastet
xskeetlesx
Bastet
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,747
Damage
28,027
54,952
Taken
53,319
34,196
Mitigated
30,979
23,311
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Ashm1st01
Terra
3,842
557
257
2,337
12,061
7,946
0
1,302
10,711
17,506
0
L
Kukulkan
6,196
245
0
10
7,379
3,166
225
1,293
6,082
48,828
0
L
Sun Wukong
Budokai1
Sun Wukong
7,921
1,571
0
2,058
13,987
12,880
0
7,111
6,876
313
53,443
W
Izanami
Deadlockboi
Izanami
13,304
10,912
0
5,047
10,999
4,089
3,551
4,861
5,998
0
85,746
W
8,848
2,202
0
4,437
10,920
11,369
122
261
10,659
61,397
0
W
Horus
3,737
1,558
1,378
3,768
12,005
10,575
111
4,328
7,677
0
19,667
W
Janus
Murvious
Janus
2,691
130
0
2,422
5,817
2,257
478
3,994
1,823
41,435
0
L
Nemesis
Ninjaibis
Nemesis
4,914
2,862
0
1,167
12,708
4,459
0
1,781
10,927
0
65,998
L
5,154
2,616
70
1,737
7,184
2,528
0
7
7,177
38,335
0
W
Bastet
xskeetlesx
Bastet
7,167
2,798
0
6,259
15,211
5,906
0
1,961
13,250
0
64,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,177
Gold Earned
34,525
415
Minions Killed
368
0
Camps Cleared
0
1,413,223
Distance Traveled
1,327,483
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,371
455
28
2
0
312,931
5
L
Kukulkan
7,061
504
93
7
0
262,772
0
L
Sun Wukong
7,505
536
80
6
0
237,378
2
W
Izanami
8,970
641
134
10
0
267,896
2
W
Ymir
7,757
554
113
8
0
247,326
4
W
Horus
7,569
541
22
2
0
278,380
0
W
Janus
6,652
475
71
5
0
306,785
4
L
Nemesis
7,358
526
105
8
0
332,030
0
L
Olorun
6,230
445
62
4
0
182,372
0
W
Bastet
8,229
588
75
5
0
312,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role