Player Matchup

Sylvanus
Sylvanus
HISM00SENESS
Sylvanus
Level 125
God Stats
7W - 4L
1,553 SR
Queue Stats
264W - 259L
1,479 Elo+
Solo
Susano
Susano
Koopaaca
Susano
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 90L
1,554 Elo+
Party 2
Surtr
Surtr
SakuraiSymphony
Surtr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,486 Elo+
Solo
Fenrir
Fenrir
ferrariman1143
Fenrir
Level 147
God Stats
4W - 10L
1,453 SR
Queue Stats
524W - 527L
1,552 Elo+
Party 2
Zeus
Zeus
highsmyname
Zeus
Level 177
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 32L
1,360 Elo+
Party 2
Team Averages
Level 127
1,501 SR
1,486 Elo+

VS

Team Averages
Level 101
1,469 SR
1,510 Elo+
Tiamat
Tiamat
Enforcer624
Tiamat
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,459 Elo+
Solo
Horus
Horus
LikeMykie
Horus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 105L
1,511 Elo+
Party 1
Ganesha
Ganesha
MaxGirthNoLength
Ganesha
Level 140
God Stats
1W - 3L
1,310 SR
Queue Stats
223W - 215L
1,549 Elo+
Solo
Arachne
Arachne
Silentparalysis
Arachne
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 146L
1,514 Elo+
Party 1
Fenrir
Fenrir
T1MBERDOODLE
Fenrir
Level 127
God Stats
5W - 6L
1,536 SR
Queue Stats
480W - 456L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HISM00SENESS
Sylvanus
15
2 / 3 / 13
8,748
795
5,530
14,628
7,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Koopaaca
Susano
17
5 / 1 / 11
9,610
874
13,455
11,180
6,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 10
8,123
738
7,216
12,802
10,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 3 / 12
9,280
844
8,056
12,533
7,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 2 / 10
9,589
872
26,761
5,922
2,743
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 3 / 2
8,028
730
8,381
9,021
5,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
LikeMykie
Horus
14
0 / 4 / 6
7,814
710
3,215
15,896
13,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 6
7,725
702
7,085
14,483
13,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 5 / 3
9,279
844
14,884
14,853
15,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
14
2 / 3 / 5
7,503
682
7,463
12,248
12,486
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
19
Kills
10
11
Deaths
19
56
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
2
1
W
Sylvanus
HISM00SENESS
Sylvanus
2
3
13
2.83
W
Susano
Koopaaca
Susano
5
1
11
10.5
L
Horus
LikeMykie
Horus
0
4
6
0.75
L
1
4
6
1
W
1
2
10
3
L
5
5
3
1.3
L
Fenrir
2
3
5
1.5
W
5
3
12
3.67
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,018
Damage
41,028
57,065
Taken
66,501
34,225
Mitigated
60,350
24,967
Healing
21,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,381
1,208
293
1,409
9,021
5,029
0
4,404
4,617
28,464
0
W
Sylvanus
HISM00SENESS
Sylvanus
5,530
850
9,225
6,492
14,628
7,430
256
4,949
9,444
20,182
0
W
Susano
Koopaaca
Susano
13,455
1,567
1,019
1,367
11,180
6,098
1,164
3,086
7,944
0
23,561
L
Horus
LikeMykie
Horus
3,215
2,163
4,152
4,440
15,896
13,452
0
7,883
7,655
0
8,480
L
7,085
419
1,281
1,794
14,483
13,866
0
7,478
6,701
11,653
0
W
7,216
1,534
707
1,964
12,802
10,565
604
2,952
9,555
186
18,354
L
14,884
11,071
498
3,219
14,853
15,517
0
6,467
8,386
0
17,623
L
Fenrir
7,463
1,260
1,657
2,408
12,248
12,486
0
5,968
6,280
0
14,526
W
8,056
1,257
1,553
2,228
12,533
7,389
51
3,717
8,556
0
17,464
W
26,761
2,366
208
204
5,922
2,743
1,745
943
4,979
46,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,350
Gold Earned
40,349
156
Minions Killed
95
0
Camps Cleared
0
1,005,011
Distance Traveled
1,024,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,028
730
43
4
0
175,840
0
W
Sylvanus
8,748
795
21
2
0
204,007
0
W
Susano
9,610
874
31
3
0
238,628
0
L
Horus
7,814
710
16
1
0
215,201
0
L
Ganesha
7,725
702
4
0
0
231,135
0
W
Surtr
8,123
738
19
2
0
173,954
0
L
Arachne
9,279
844
7
1
0
199,837
0
L
Fenrir
7,503
682
25
2
0
202,734
0
W
Fenrir
9,280
844
31
3
0
227,768
0
W
Zeus
9,589
872
54
5
0
160,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role