Player Matchup

Ix Chel
Ix Chel
JCMDThe1st
Ix Chel
Level 107
God Stats
5W - 0L
1,591 SR
Queue Stats
32W - 22L
1,653 Elo+
Party 1
King Arthur
King Arthur
christainman2009
King Arthur
Level 124
God Stats
6W - 2L
1,776 SR
Queue Stats
29W - 19L
1,632 Elo+
Party 1
Neith
Neith
spamarchy
Neith
Level 103
God Stats
6W - 4L
1,516 SR
Queue Stats
38W - 31L
1,627 Elo+
Party 1
Team Averages
Level 111
1,628 SR
1,637 Elo+

VS

Team Averages
Level 104
1,569 SR
1,574 Elo+
Ra
Ra
Astrvn
Ra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,554 Elo+
Party 2
Horus
Horus
Dandalf1273
Horus
Level 121
God Stats
8W - 4L
1,420 SR
Queue Stats
41W - 30L
1,589 Elo+
Party 2
Hachiman
Hachiman
Ethan9627
Hachiman
Level 93
God Stats
35W - 12L
1,786 SR
Queue Stats
391W - 399L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JCMDThe1st
Ix Chel
17
9 / 2 / 8
13,110
874
20,467
11,446
4,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
christainman2009
King Arthur
13
4 / 2 / 11
11,187
746
15,674
15,722
13,110
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
spamarchy
Neith
15
4 / 0 / 11
11,843
790
8,255
10,360
3,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
3 / 5 / 1
11,647
776
10,414
12,103
4,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 5 / 3
9,398
627
6,279
21,234
24,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Ethan9627
Hachiman
12
1 / 7 / 2
10,227
682
11,318
16,135
6,655
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
4
4
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
3
5
1
0.7
L
0
5
3
0.3
L
Hachiman
Ethan9627
Hachiman
1
7
2
0.29
W
Ix Chel
JCMDThe1st
Ix Chel
9
2
8
6.5
W
King Arthur
christainman2009
King Arthur
4
2
11
4.75
W
Neith
spamarchy
Neith
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,396
Damage
28,011
37,528
Taken
49,472
21,154
Mitigated
36,165
7,394
Healing
8,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
10,414
430
1,065
2,555
12,103
4,941
0
6,710
5,261
57,948
0
L
6,279
1,925
290
2,051
21,234
24,569
0
9,502
10,642
0
9,456
L
Hachiman
Ethan9627
Hachiman
11,318
8,129
0
2,580
16,135
6,655
0
4,652
11,271
0
45,567
W
Ix Chel
JCMDThe1st
Ix Chel
20,467
2,657
1,028
3,404
11,446
4,345
257
2,893
8,415
72,312
0
W
King Arthur
christainman2009
King Arthur
15,674
731
0
0
15,722
13,110
57
4,557
10,769
0
31,871
W
Neith
spamarchy
Neith
8,255
1,770
0
2,962
10,360
3,699
1,122
3,366
6,724
0
54,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,140
Gold Earned
31,272
184
Minions Killed
146
0
Camps Cleared
0
899,035
Distance Traveled
777,971
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,647
776
74
5
0
277,928
1
L
Horus
9,398
627
4
0
0
268,919
2
L
Hachiman
10,227
682
68
5
0
231,124
0
W
Ix Chel
13,110
874
86
6
0
299,506
0
W
King Arthur
11,187
746
34
2
0
301,361
5
W
Neith
11,843
790
64
4
0
298,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role