Player Matchup

Apollo
Apollo
Kahyooow
Apollo
Level 126
God Stats
4W - 4L
1,402 SR
Queue Stats
267W - 295L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
Lewsie157
Baron Samedi
Level 149
God Stats
8W - 6L
1,630 SR
Queue Stats
202W - 189L
1,476 Elo+
Party 2
Guan Yu
Guan Yu
RobsonSC157
Guan Yu
Level 141
God Stats
1W - 2L
1,164 SR
Queue Stats
205W - 201L
1,481 Elo+
Party 2
Ix Chel
Ix Chel
SrAcaso
Ix Chel
Level 156
God Stats
40W - 61L
1,391 SR
Queue Stats
334W - 441L
1,448 Elo+
Party 1
Lancelot
Lancelot
jamesjonson
Lancelot
Level 149
God Stats
14W - 16L
1,343 SR
Queue Stats
257W - 345L
1,420 Elo+
Party 1
Team Averages
Level 144
1,386 SR
1,455 Elo+

VS

Team Averages
Level 144
1,510 SR
1,518 Elo+
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Agusch05
Mercury
Level 101
God Stats
11W - 11L
1,603 SR
Queue Stats
213W - 197L
1,569 Elo+
Solo
Aphrodite
Aphrodite
DiskDuny
Aphrodite
Level 164
God Stats
12W - 7L
1,666 SR
Queue Stats
234W - 229L
1,536 Elo+
Solo
Ymir
Ymir
LsxBcm
Ymir
Level 140
God Stats
2W - 5L
1,282 SR
Queue Stats
121W - 116L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kahyooow
Apollo
15
3 / 2 / 7
9,299
547
5,845
12,842
5,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Lewsie157
Baron Samedi
12
0 / 2 / 9
8,661
509
7,183
12,032
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
RobsonSC157
Guan Yu
15
1 / 2 / 5
9,685
570
8,183
17,830
17,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
SrAcaso
Ix Chel
16
8 / 3 / 4
9,833
578
13,223
12,977
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
jamesjonson
Lancelot
19
10 / 2 / 7
11,672
687
12,671
15,403
8,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 7 / 1
7,770
457
7,968
12,833
4,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nox
 
Nox
11
2 / 3 / 3
7,322
431
6,779
8,672
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Agusch05
Mercury
15
3 / 6 / 6
9,365
551
11,956
18,978
7,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
DiskDuny
Aphrodite
9
2 / 3 / 0
6,779
399
3,015
7,932
5,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
LsxBcm
Ymir
13
1 / 3 / 2
8,286
487
8,461
14,399
8,600
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
22
Kills
10
11
Deaths
22
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
7
1
0.36
L
Nox
 
Nox
2
3
3
1.17
L
Mercury
Agusch05
Mercury
3
6
6
1
L
Aphrodite
DiskDuny
Aphrodite
2
3
0
0.67
W
Apollo
Kahyooow
Apollo
3
2
7
3.25
W
Baron Samedi
Lewsie157
Baron Samedi
0
2
9
2.25
L
Ymir
LsxBcm
Ymir
1
3
2
0.67
W
Guan Yu
RobsonSC157
Guan Yu
1
2
5
1.75
W
Ix Chel
SrAcaso
Ix Chel
8
3
4
3.33
W
Lancelot
jamesjonson
Lancelot
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,105
Damage
38,179
71,084
Taken
62,814
45,135
Mitigated
29,724
25,923
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,968
2,299
0
1,322
12,833
4,536
0
3,624
9,209
0
51,980
L
Nox
 
Nox
6,779
958
0
2,477
8,672
3,697
48
3,792
4,880
43,404
0
L
Mercury
Agusch05
Mercury
11,956
7,541
0
1,000
18,978
7,616
0
6,167
12,811
0
86,518
L
Aphrodite
DiskDuny
Aphrodite
3,015
206
1,091
3,135
7,932
5,275
0
4,342
3,590
15,029
0
W
Apollo
Kahyooow
Apollo
5,845
3,581
0
4,727
12,842
5,236
7,879
3,087
9,755
0
65,088
W
Baron Samedi
Lewsie157
Baron Samedi
7,183
587
1,507
3,244
12,032
8,526
1,144
2,145
9,887
25,996
0
L
Ymir
LsxBcm
Ymir
8,461
2,497
0
4,954
14,399
8,600
0
3,801
10,598
60,307
0
W
Guan Yu
RobsonSC157
Guan Yu
8,183
1,732
251
4,836
17,830
17,487
854
6,622
11,208
1,236
59,851
W
Ix Chel
SrAcaso
Ix Chel
13,223
1,859
1,299
4,197
12,977
5,543
759
4,275
8,702
63,575
0
W
Lancelot
jamesjonson
Lancelot
12,671
3,860
0
5,862
15,403
8,343
1,184
2,147
13,256
0
90,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,150
Gold Earned
39,522
469
Minions Killed
421
0
Camps Cleared
0
1,696,488
Distance Traveled
1,378,031
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,770
457
85
5
0
288,810
2
L
Nox
7,322
431
94
6
0
232,923
3
L
Mercury
9,365
551
118
7
0
372,596
0
L
Aphrodite
6,779
399
20
1
0
233,099
0
W
Apollo
9,299
547
115
7
0
314,664
0
W
Baron Samedi
8,661
509
29
2
0
320,432
2
L
Ymir
8,286
487
104
6
0
250,603
5
W
Guan Yu
9,685
570
107
6
0
322,131
4
W
Ix Chel
9,833
578
86
5
0
323,864
3
W
Lancelot
11,672
687
132
8
0
415,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role