Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AlexandryHke
Hades
Level 78
God Stats
42W - 30L
1,556 SR
Queue Stats
355W - 337L
1,428 Elo+
Party 1
Ares
Ares
Armarouge
Ares
Level 53
God Stats
36W - 32L
1,491 SR
Queue Stats
247W - 246L
1,423 Elo+
Party 1
Charybdis
Charybdis
krackmaster007
Charybdis
Level 65
God Stats
3W - 4L
1,284 SR
Queue Stats
54W - 46L
1,429 Elo+
Party 2
Bakasura
Bakasura
maxMC0000
Bakasura
Level 109
God Stats
4W - 7L
1,500 SR
Queue Stats
185W - 185L
1,301 Elo+
Party 2
Team Averages
Level 86
1,466 SR
1,416 Elo+

VS

Team Averages
Level 111
1,428 SR
1,438 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Erebusskii
Sol
Level 142
God Stats
24W - 22L
1,308 SR
Queue Stats
178W - 204L
1,371 Elo+
Solo
Surtr
Surtr
OxtailStew13377
Surtr
Level 93
God Stats
19W - 11L
1,398 SR
Queue Stats
242W - 259L
1,425 Elo+
Solo
Anhur
Anhur
UncleB1424
Anhur
Level 98
God Stats
3W - 2L
1,584 SR
Queue Stats
58W - 74L
1,404 Elo+
Solo
Ganesha
Ganesha
WAKA FX
Ganesha
Level 86
God Stats
8W - 8L
1,348 SR
Queue Stats
411W - 373L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 4 / 1
7,320
431
7,190
13,849
8,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 1
8,333
490
13,838
19,380
8,931
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
1
0 / 0 / 0
5,251
309
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
krackmaster007
Charybdis
13
1 / 4 / 0
7,874
463
4,761
11,643
3,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
maxMC0000
Bakasura
16
1 / 6 / 0
9,326
549
5,464
17,057
6,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
7 / 0 / 4
10,731
631
8,417
10,580
5,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 3
9,759
574
8,525
9,615
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 3 / 2
8,860
521
6,715
19,950
12,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
14
3 / 1 / 3
9,115
536
8,662
9,915
3,544
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
WAKA FX
Ganesha
14
0 / 1 / 11
9,586
564
6,484
11,772
11,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
5
Kills
18
19
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
1
0.38
W
Sun Wukong
 
Sun Wukong
7
0
4
9
L
2
5
1
0.5
L
Ares
0
0
0
0
W
6
0
3
7.5
W
2
3
2
1
W
Anhur
3
1
3
4.5
W
Ganesha
WAKA FX
Ganesha
0
1
11
5.5
L
Charybdis
krackmaster007
Charybdis
1
4
0
0.25
L
Bakasura
maxMC0000
Bakasura
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,253
Damage
38,803
61,929
Taken
61,832
27,198
Mitigated
36,946
20,929
Healing
24,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,190
593
255
4,362
13,849
8,735
0
2,759
10,940
36,483
0
W
Sun Wukong
 
Sun Wukong
8,417
1,085
0
7,714
10,580
5,828
0
2,631
7,785
0
91,515
L
13,838
2,884
235
8,330
19,380
8,931
683
6,359
12,793
64,580
0
L
Ares
0
0
0
0
0
0
0
0
0
0
0
W
8,525
3,018
0
2,234
9,615
3,332
2,425
2,557
6,813
61,086
0
W
6,715
2,776
26
7,677
19,950
12,950
259
11,483
8,205
557
47,927
W
Anhur
8,662
4,806
0
4,240
9,915
3,544
628
1,177
8,420
0
64,411
W
Ganesha
WAKA FX
Ganesha
6,484
566
0
2,958
11,772
11,292
134
2,778
8,433
35,927
0
L
Charybdis
krackmaster007
Charybdis
4,761
2,780
181
4,023
11,643
3,009
838
922
10,721
0
55,425
L
Bakasura
maxMC0000
Bakasura
5,464
4,258
0
3,543
17,057
6,523
204
4,740
12,195
0
90,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
48,051
398
Minions Killed
446
0
Camps Cleared
0
1,311,146
Distance Traveled
1,678,310
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,320
431
61
4
0
358,843
7
W
Sun Wukong
10,731
631
133
8
0
400,706
4
L
Hades
8,333
490
92
5
0
281,137
0
L
Ares
5,251
309
0
0
0
0
0
W
Sol
9,759
574
104
6
0
303,784
2
W
Surtr
8,860
521
83
5
0
315,084
0
W
Anhur
9,115
536
109
6
0
294,114
0
W
Ganesha
9,586
564
17
1
0
364,622
1
L
Charybdis
7,874
463
88
5
0
275,956
0
L
Bakasura
9,326
549
157
9
0
395,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role