Player Matchup

Athena
Athena
AlcyIsHandsome
Athena
Level 8
God Stats
8W - 4L
1,742 SR
Queue Stats
23W - 15L
1,603 Elo+
Party 1
Anubis
Anubis
Arslang
Anubis
Level 5
God Stats
2W - 4L
1,355 SR
Queue Stats
2W - 4L
1,397 Elo+
Party 1
Anhur
Anhur
DreadedFlare
Anhur
Level 83
God Stats
24W - 13L
1,700 SR
Queue Stats
128W - 94L
1,605 Elo+
Solo
Loki
Loki
RedEclipce
Loki
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 17L
1,679 Elo+
Party 1
Sun Wukong
Sun Wukong
itss Ragnar
Sun Wukong
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,473 Elo+
Party 1
Team Averages
Level 60
1,559 SR
1,551 Elo+

VS

Team Averages
Level 77
1,401 SR
1,581 Elo+
Raijin
Raijin
Europska
Raijin
Level 109
God Stats
3W - 8L
1,133 SR
Queue Stats
232W - 206L
1,544 Elo+
Party 2
Cthulhu
Cthulhu
GtorresRod
Cthulhu
Level 118
God Stats
0W - 5L
1,314 SR
Queue Stats
274W - 258L
1,537 Elo+
Solo
Guan Yu
Guan Yu
I like gluee
Guan Yu
Level 26
God Stats
1W - 1L
1,677 SR
Queue Stats
139W - 139L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
MyCv
Danzaburou
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 239L
1,539 Elo+
Solo
Hun Batz
Hun Batz
gallicrooster69
Hun Batz
Level 70
God Stats
0W - 1L
1,384 SR
Queue Stats
4W - 6L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,527
502
3,854
8,387
6,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Arslang
Anubis
12
6 / 2 / 0
7,950
612
5,714
8,310
4,449
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
6 / 0 / 1
8,173
629
10,287
9,020
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 2 / 4
7,876
606
7,213
9,278
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
itss Ragnar
Sun Wukong
13
1 / 0 / 4
7,562
582
7,739
13,109
11,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Europska
Raijin
13
1 / 3 / 2
7,421
571
7,211
7,187
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
GtorresRod
Cthulhu
11
1 / 2 / 1
6,729
518
6,506
11,201
8,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
I like gluee
Guan Yu
12
0 / 4 / 0
6,628
510
8,403
12,790
13,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
MyCv
Danzaburou
11
1 / 5 / 0
6,710
516
5,665
10,246
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
11
1 / 4 / 1
6,487
499
2,927
11,804
4,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
4
5
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Anubis
Arslang
Anubis
6
2
0
3
W
6
0
1
6.5
L
Raijin
Europska
Raijin
1
3
2
0.67
L
Cthulhu
GtorresRod
Cthulhu
1
2
1
0.75
L
Guan Yu
I like gluee
Guan Yu
0
4
0
0
L
Danzaburou
MyCv
Danzaburou
1
5
0
0.2
W
4
2
4
3
L
Hun Batz
1
4
1
0.38
W
Sun Wukong
itss Ragnar
Sun Wukong
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,807
Damage
30,712
48,104
Taken
53,228
29,441
Mitigated
30,783
14,635
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,854
1,187
0
1,338
8,387
6,438
0
3,199
5,120
16,486
0
W
Anubis
Arslang
Anubis
5,714
685
0
3,889
8,310
4,449
134
4,994
3,032
51,295
0
W
10,287
6,261
0
5,361
9,020
3,429
845
1,930
7,090
0
60,727
L
Raijin
Europska
Raijin
7,211
184
0
590
7,187
2,492
0
777
6,410
60,955
0
L
Cthulhu
GtorresRod
Cthulhu
6,506
391
0
1,676
11,201
8,304
0
4,547
6,273
30,610
138
L
Guan Yu
I like gluee
Guan Yu
8,403
977
54
2,448
12,790
13,219
0
1,280
11,510
1,977
54,492
L
Danzaburou
MyCv
Danzaburou
5,665
2,093
0
2,554
10,246
2,639
614
1,153
8,911
0
41,224
W
7,213
2,823
0
699
9,278
3,422
76
2,034
7,136
0
61,433
L
Hun Batz
2,927
809
0
750
11,804
4,129
0
1,578
10,226
0
46,061
W
Sun Wukong
itss Ragnar
Sun Wukong
7,739
2,013
0
3,348
13,109
11,703
0
1,610
11,447
71
59,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,088
Gold Earned
33,975
424
Minions Killed
411
0
Camps Cleared
0
1,288,061
Distance Traveled
1,277,729
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,527
502
25
2
0
278,164
0
W
Anubis
7,950
612
100
8
0
229,526
0
W
Anhur
8,173
629
116
9
0
226,970
0
L
Raijin
7,421
571
131
10
0
251,853
0
L
Cthulhu
6,729
518
44
3
0
258,443
2
L
Guan Yu
6,628
510
83
6
0
259,252
0
L
Danzaburou
6,710
516
81
6
0
226,825
0
W
Loki
7,876
606
93
7
0
305,183
0
L
Hun Batz
6,487
499
72
6
0
281,356
1
W
Sun Wukong
7,562
582
90
7
0
248,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role