Player Matchup

Fafnir
Fafnir
GloiganJenkins4
Fafnir
Level 157
God Stats
14W - 18L
1,451 SR
Queue Stats
525W - 546L
1,466 Elo+
Party 1
Baba Yaga
Baba Yaga
Johny5zalive449
Baba Yaga
Level 126
God Stats
12W - 6L
1,420 SR
Queue Stats
371W - 381L
1,463 Elo+
Party 1
Hera
Hera
Shamrock
Hera
Level 157
God Stats
11W - 8L
1,760 SR
Queue Stats
502W - 516L
1,429 Elo+
Party 1
Ymir
Ymir
guillestell
Ymir
Level 146
God Stats
2W - 3L
1,304 SR
Queue Stats
138W - 132L
1,471 Elo+
Solo
Hun Batz
Hun Batz
xPAINxTRAINx883
Hun Batz
Level 156
God Stats
15W - 9L
1,562 SR
Queue Stats
837W - 862L
1,465 Elo+
Solo
Team Averages
Level 148
1,500 SR
1,459 Elo+

VS

Team Averages
Level 136
1,573 SR
1,475 Elo+
Raijin
Raijin
DrPhil2880
Raijin
Level 118
God Stats
4W - 4L
1,719 SR
Queue Stats
239W - 240L
1,505 Elo+
Party 2
Bellona
Bellona
MistresShamrock
Bellona
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 120L
1,436 Elo+
Party 2
King Arthur
King Arthur
Req Attila
King Arthur
Level 137
God Stats
4W - 2L
1,829 SR
Queue Stats
204W - 190L
1,509 Elo+
Party 2
Agni
Agni
ZodiacAvenger
Agni
Level 126
God Stats
3W - 3L
1,609 SR
Queue Stats
186W - 181L
1,464 Elo+
Solo
Cliodhna
Cliodhna
evilsui
Cliodhna
Level 154
God Stats
1W - 5L
1,208 SR
Queue Stats
159W - 174L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 12
11,040
920
6,045
14,550
20,992
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Baba Yaga
Johny5zalive449
Baba Yaga
20
10 / 1 / 8
12,107
1,009
18,224
11,284
7,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
16
2 / 4 / 14
10,221
852
15,098
9,743
3,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

16
3 / 6 / 15
10,274
856
6,902
19,867
22,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hun Batz
17
7 / 5 / 7
11,102
925
14,664
13,309
6,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DrPhil2880
Raijin
20
9 / 5 / 7
11,692
974
20,335
12,995
6,717
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 4 / 9
8,972
748
7,564
20,757
22,410
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

King Arthur
Req Attila
King Arthur
14
1 / 8 / 15
8,658
722
9,920
16,778
20,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
5 / 6 / 9
10,579
882
15,604
14,857
6,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cliodhna
evilsui
Cliodhna
1
0 / 0 / 0
3,224
269
0
0
0

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
59
23
Kills
19
20
Deaths
23
56
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Raijin
DrPhil2880
Raijin
9
5
7
2.5
W
1
4
12
1.75
W
Baba Yaga
Johny5zalive449
Baba Yaga
10
1
8
14
L
4
4
9
2.13
L
King Arthur
Req Attila
King Arthur
1
8
15
1.06
W
Hera
2
4
14
2.25
L
5
6
9
1.58
L
Cliodhna
evilsui
Cliodhna
0
0
0
0
W
3
6
15
1.75
W
Hun Batz
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,933
Damage
53,423
68,753
Taken
65,387
60,870
Mitigated
56,775
20,892
Healing
15,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DrPhil2880
Raijin
20,335
2,202
502
821
12,995
6,717
0
9,797
3,141
39,064
0
W
6,045
2,055
2,843
2,915
14,550
20,992
1,037
7,547
7,003
13,651
0
W
Baba Yaga
Johny5zalive449
Baba Yaga
18,224
1,791
980
3,705
11,284
7,691
720
5,774
4,828
44,509
0
L
7,564
1,743
621
6,315
20,757
22,410
0
13,560
6,986
0
9,750
L
King Arthur
Req Attila
King Arthur
9,920
788
1,834
1,133
16,778
20,757
0
11,882
4,864
0
14,432
W
Hera
15,098
4,402
668
858
9,743
3,747
1,550
5,691
4,052
29,676
0
L
15,604
1,299
595
3,415
14,857
6,891
0
10,817
4,040
41,486
0
L
Cliodhna
evilsui
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
W
6,902
696
1,247
3,773
19,867
22,227
1,080
10,422
9,162
14,847
0
W
Hun Batz
14,664
968
2,375
1,528
13,309
6,213
3,255
6,409
6,900
0
27,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,744
Gold Earned
43,125
147
Minions Killed
107
0
Camps Cleared
0
1,103,063
Distance Traveled
831,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,692
974
39
3
0
203,447
0
W
Fafnir
11,040
920
13
1
0
192,653
0
W
Baba Yaga
12,107
1,009
48
4
0
261,035
0
L
Bellona
8,972
748
6
1
0
220,283
0
L
King Arthur
8,658
722
6
1
0
212,473
0
W
Hera
10,221
852
40
3
0
207,849
0
L
Agni
10,579
882
56
5
0
195,298
0
L
Cliodhna
3,224
269
0
0
0
0
0
W
Ymir
10,274
856
17
1
0
197,788
0
W
Hun Batz
11,102
925
29
2
0
243,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role