Player Matchup

Anubis
Anubis
 
Anubis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ItsDooDooBaby69
Fafnir
Level 125
God Stats
2W - 0L
1,711 SR
Queue Stats
45W - 62L
1,411 Elo+
Party 2
Bellona
Bellona
PoorPocket
Bellona
Level 85
God Stats
22W - 19L
1,516 SR
Queue Stats
80W - 73L
1,474 Elo+
Party 2
Mercury
Mercury
VeryOriginall
Mercury
Level 130
God Stats
2W - 0L
1,711 SR
Queue Stats
45W - 35L
1,535 Elo+
Party 1
Team Averages
Level 110
1,588 SR
1,484 Elo+

VS

Team Averages
Level 97
1,518 SR
1,493 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AlexDG1
Izanami
Level 89
God Stats
23W - 40L
1,453 SR
Queue Stats
709W - 776L
1,484 Elo+
Solo
Bellona
Bellona
Da04vid
Bellona
Level 67
God Stats
14W - 13L
1,461 SR
Queue Stats
223W - 204L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
ForneverNo9
Baron Samedi
Level 109
God Stats
7W - 5L
1,699 SR
Queue Stats
167W - 155L
1,502 Elo+
Solo
Fenrir
Fenrir
OrphanPulverizer
Fenrir
Level 61
God Stats
5W - 8L
1,476 SR
Queue Stats
331W - 296L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 0 / 1
6,076
760
4,541
4,153
1,878
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
8
1 / 0 / 1
4,592
574
3,205
3,513
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 0 / 2
4,682
585
1,835
5,625
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
PoorPocket
Bellona
10
2 / 0 / 0
5,825
728
5,198
6,994
7,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
10
2 / 0 / 3
5,455
682
1,617
4,478
1,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
0 / 0 / 0
4,005
501
1,974
3,846
1,752
Izanami
AlexDG1
Izanami
8
0 / 2 / 0
4,198
525
3,516
5,397
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Da04vid
Bellona
8
0 / 2 / 0
4,298
537
2,428
8,323
7,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
ForneverNo9
Baron Samedi
8
0 / 4 / 0
4,456
557
2,866
5,455
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 2 / 0
4,095
512
1,340
5,192
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
10
Kills
0
0
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
1
5.5
W
Izanami
 
Izanami
1
0
1
1.5
L
Charon
 
Charon
0
0
0
0
L
Izanami
AlexDG1
Izanami
0
2
0
0
L
Bellona
Da04vid
Bellona
0
2
0
0
L
Baron Samedi
ForneverNo9
Baron Samedi
0
4
0
0
W
0
0
2
1
L
0
2
0
0
W
Bellona
PoorPocket
Bellona
2
0
0
2
W
Mercury
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,396
Damage
12,124
24,763
Taken
28,213
16,142
Mitigated
13,759
10,574
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,541
120
0
2,578
4,153
1,878
0
2,482
1,671
43,735
0
W
Izanami
 
Izanami
3,205
2,012
0
1,025
3,513
1,012
0
1,237
2,276
0
35,554
L
Charon
 
Charon
1,974
242
608
1,397
3,846
1,752
0
380
3,466
8,513
0
L
Izanami
AlexDG1
Izanami
3,516
2,323
0
1,912
5,397
1,616
0
1,421
3,976
0
37,733
L
Bellona
Da04vid
Bellona
2,428
1,268
0
1,613
8,323
7,226
0
259
8,064
0
23,735
L
Baron Samedi
ForneverNo9
Baron Samedi
2,866
197
98
925
5,455
1,732
0
3,529
1,926
27,644
0
W
1,835
466
258
2,409
5,625
4,137
0
737
4,888
7,723
0
L
1,340
398
0
2,347
5,192
1,433
0
1,081
4,111
0
16,763
W
Bellona
PoorPocket
Bellona
5,198
1,764
0
3,468
6,994
7,661
299
54
6,896
956
38,735
W
Mercury
1,617
702
0
836
4,478
1,454
0
390
4,088
0
37,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
21,052
275
Minions Killed
192
0
Camps Cleared
0
830,507
Distance Traveled
687,972
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,076
760
74
9
0
156,840
1
W
Izanami
4,592
574
61
8
0
147,570
0
L
Charon
4,005
501
11
1
0
99,644
3
L
Izanami
4,198
525
55
7
0
137,717
0
L
Bellona
4,298
537
44
6
0
171,509
0
L
Baron Samedi
4,456
557
47
6
0
153,736
0
W
Fafnir
4,682
585
13
2
0
165,388
2
L
Fenrir
4,095
512
35
4
0
125,366
0
W
Bellona
5,825
728
61
8
0
151,849
0
W
Mercury
5,455
682
66
8
0
208,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role