Player Matchup

Loki
Loki
AcidLxrd
Loki
Level 120
God Stats
4W - 4L
1,500 SR
Queue Stats
186W - 211L
1,439 Elo+
Party 1
Janus
Janus
Alloy SB
Janus
Level 109
God Stats
2W - 6L
1,333 SR
Queue Stats
51W - 86L
1,452 Elo+
Party 1
Bacchus
Bacchus
DVdragon
Bacchus
Level 124
God Stats
8W - 8L
1,551 SR
Queue Stats
331W - 335L
1,490 Elo+
Solo
Sol
Sol
Goatrxch
Sol
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 73L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
oldhead bill
Cthulhu
Level 121
God Stats
3W - 3L
1,597 SR
Queue Stats
117W - 162L
1,395 Elo+
Party 1
Team Averages
Level 119
1,496 SR
1,456 Elo+

VS

Team Averages
Level 108
1,638 SR
1,508 Elo+
Sylvanus
Sylvanus
AaronOfTheLEAF
Sylvanus
Level 102
God Stats
4W - 0L
1,857 SR
Queue Stats
88W - 76L
1,520 Elo+
Solo
Ne Zha
Ne Zha
Atroxick
Ne Zha
Level 138
God Stats
15W - 12L
1,605 SR
Queue Stats
400W - 356L
1,529 Elo+
Solo
Martichoras
Martichoras
FritzWatermelon
Martichoras
Level 98
God Stats
11W - 3L
1,736 SR
Queue Stats
93W - 73L
1,524 Elo+
Solo
Chaac
Chaac
XDamonXD
Chaac
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
223W - 191L
1,446 Elo+
Solo
Chronos
Chronos
deathsckar4
Chronos
Level 100
God Stats
7W - 8L
1,490 SR
Queue Stats
95W - 108L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
7 / 5 / 1
7,778
556
8,026
12,822
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Alloy SB
Janus
12
1 / 4 / 2
7,122
509
8,517
8,294
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DVdragon
Bacchus
12
1 / 5 / 5
7,441
532
8,055
14,870
15,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 0
7,423
530
4,661
10,455
3,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
oldhead bill
Cthulhu
14
2 / 2 / 3
7,629
545
10,322
11,328
13,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 2 / 9
7,664
547
6,358
11,866
10,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ne Zha
Atroxick
Ne Zha
16
8 / 3 / 2
9,193
657
10,379
14,094
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Martichoras
FritzWatermelon
Martichoras
15
5 / 0 / 1
8,876
634
8,794
9,346
4,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
XDamonXD
Chaac
12
1 / 2 / 2
7,277
520
5,116
11,529
9,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
deathsckar4
Chronos
13
4 / 4 / 5
7,771
555
8,985
12,857
5,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
20
20
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
2
9
3.25
L
Loki
7
5
1
1.5
L
Janus
Alloy SB
Janus
1
4
2
0.5
W
Ne Zha
Atroxick
Ne Zha
8
3
2
3
L
Bacchus
DVdragon
Bacchus
1
5
5
0.7
W
Martichoras
FritzWatermelon
Martichoras
5
0
1
5.5
L
0
4
0
0
W
Chaac
XDamonXD
Chaac
1
2
2
1
W
Chronos
deathsckar4
Chronos
4
4
5
1.63
L
Cthulhu
oldhead bill
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,581
Damage
39,632
57,769
Taken
59,692
39,631
Mitigated
36,595
11,553
Healing
17,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
6,358
2,055
1,658
3,132
11,866
10,910
0
7,172
4,512
23,474
0
L
Loki
8,026
2,332
0
2,201
12,822
4,875
0
3,549
9,273
0
43,787
L
Janus
Alloy SB
Janus
8,517
796
0
1,012
8,294
3,189
0
4,721
3,336
62,213
0
W
Ne Zha
Atroxick
Ne Zha
10,379
4,051
0
3,372
14,094
6,467
0
4,508
9,327
0
83,879
L
Bacchus
DVdragon
Bacchus
8,055
1,090
0
1,896
14,870
15,143
0
5,320
9,550
20,652
0
W
Martichoras
FritzWatermelon
Martichoras
8,794
3,440
0
3,640
9,346
4,469
0
3,638
5,664
0
79,215
L
4,661
2,572
0
4,380
10,455
3,201
0
657
9,798
63,892
0
W
Chaac
XDamonXD
Chaac
5,116
762
0
3,892
11,529
9,421
0
7,609
3,916
0
46,791
W
Chronos
deathsckar4
Chronos
8,985
1,824
0
2,074
12,857
5,328
0
7,403
5,198
51,511
0
L
Cthulhu
oldhead bill
Cthulhu
10,322
1,199
129
1,935
11,328
13,223
0
1,091
10,197
56,308
564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,393
Gold Earned
40,781
415
Minions Killed
450
0
Camps Cleared
0
1,349,317
Distance Traveled
1,388,767
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,664
547
37
3
0
233,481
0
L
Loki
7,778
556
56
4
0
276,841
0
L
Janus
7,122
509
111
8
0
246,604
0
W
Ne Zha
9,193
657
109
8
0
323,119
0
L
Bacchus
7,441
532
38
3
0
290,144
0
W
Martichoras
8,876
634
124
9
0
280,411
4
L
Sol
7,423
530
124
9
0
269,950
2
W
Chaac
7,277
520
86
6
0
288,178
0
W
Chronos
7,771
555
94
7
0
263,578
0
L
Cthulhu
7,629
545
86
6
0
265,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role