Player Matchup

Kukulkan
Kukulkan
BioHazardEoUs
Kukulkan
Level 87
God Stats
1W - 2L
1,386 SR
Queue Stats
9W - 15L
1,234 Elo+
Party 1
Geb
Geb
LUMDRO
Geb
Level 109
God Stats
1W - 7L
1,434 SR
Queue Stats
38W - 45L
1,353 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ultim0
Cu Chulainn
Level 85
God Stats
1W - 2L
1,469 SR
Queue Stats
91W - 99L
1,385 Elo+
Party 1
Team Averages
Level 94
1,430 SR
1,324 Elo+

VS

Team Averages
Level 65
1,597 SR
1,373 Elo+
Chaac
Chaac
Demon_Leon99
Chaac
Level 46
God Stats
22W - 21L
1,563 SR
Queue Stats
232W - 245L
1,419 Elo+
Party 2
Merlin
Merlin
Ronde20
Merlin
Level 105
God Stats
33W - 38L
1,495 SR
Queue Stats
77W - 85L
1,420 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XfLy4943
Morgan Le Fay
Level 44
God Stats
5W - 9L
1,733 SR
Queue Stats
38W - 69L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BioHazardEoUs
Kukulkan
13
3 / 3 / 4
10,910
682
11,523
10,723
4,307
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Geb
LUMDRO
Geb
14
2 / 1 / 6
10,981
686
6,997
15,530
17,495
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Ultim0
Cu Chulainn
13
3 / 5 / 5
10,875
680
11,701
17,595
15,384
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
11,482
718
8,585
19,150
20,351
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Ronde20
Merlin
15
4 / 1 / 5
11,994
750
15,815
8,890
3,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
XfLy4943
Morgan Le Fay
14
3 / 4 / 3
11,482
718
10,227
11,153
4,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
8
Kills
9
9
Deaths
8
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BioHazardEoUs
Kukulkan
3
3
4
1.67
W
2
3
6
1.67
L
Geb
LUMDRO
Geb
2
1
6
5
W
Merlin
Ronde20
Merlin
4
1
5
6.5
L
Cu Chulainn
Ultim0
Cu Chulainn
3
5
5
1.1
W
Morgan Le Fay
XfLy4943
Morgan Le Fay
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,221
Damage
34,627
43,848
Taken
39,193
37,186
Mitigated
29,136
2,781
Healing
11,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BioHazardEoUs
Kukulkan
11,523
761
576
994
10,723
4,307
0
7,227
3,496
50,839
0
W
8,585
915
0
6,622
19,150
20,351
686
8,496
10,398
0
38,410
L
Geb
LUMDRO
Geb
6,997
374
0
500
15,530
17,495
0
8,966
6,556
33,452
0
W
Merlin
Ronde20
Merlin
15,815
751
295
2,684
8,890
3,786
871
3,898
4,992
68,920
0
L
Cu Chulainn
Ultim0
Cu Chulainn
11,701
2,661
0
711
17,595
15,384
0
10,561
7,034
0
33,624
W
Morgan Le Fay
XfLy4943
Morgan Le Fay
10,227
1,282
0
2,234
11,153
4,999
800
7,145
3,964
33,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,766
Gold Earned
34,958
141
Minions Killed
156
0
Camps Cleared
0
822,119
Distance Traveled
843,479
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,910
682
65
4
0
249,284
0
W
Chaac
11,482
718
39
2
0
302,229
3
L
Geb
10,981
686
43
3
0
296,995
0
W
Merlin
11,994
750
80
5
0
267,119
3
L
Cu Chulainn
10,875
680
33
2
0
275,840
6
W
Morgan Le Fay
11,482
718
37
2
0
274,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role