Player Matchup

Artemis
Artemis
Cristianmo
Artemis
Level 183
God Stats
0W - 3L
1,333 SR
Queue Stats
416W - 422L
1,532 Elo+
Solo
Nu Wa
Nu Wa
FCBMUTD
Nu Wa
Level 53
God Stats
1W - 4L
1,327 SR
Queue Stats
11W - 26L
1,287 Elo+
Party 2
Charon
Charon
Professor12
Charon
Level 42
God Stats
6W - 9L
1,411 SR
Queue Stats
22W - 28L
1,465 Elo+
Party 1
Shiva
Shiva
RomaniaTaraDeKkt
Shiva
Level 43
God Stats
6W - 7L
1,628 SR
Queue Stats
19W - 31L
1,408 Elo+
Party 1
Zhong Kui
Zhong Kui
xArch1t3ct
Zhong Kui
Level 127
God Stats
0W - 1L
1,526 SR
Queue Stats
11W - 22L
1,370 Elo+
Party 2
Team Averages
Level 90
1,445 SR
1,412 Elo+

VS

Team Averages
Level 130
1,523 SR
1,529 Elo+
Hel
Hel
Dispulsion
Hel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Feuluferd
Ah Muzen Cab
Level 164
God Stats
7W - 9L
1,500 SR
Queue Stats
126W - 126L
1,441 Elo+
Solo
Ymir
Ymir
IkBenEenPanda2
Ymir
Level 88
God Stats
1W - 0L
1,390 SR
Queue Stats
3W - 0L
1,776 Elo+
Solo
Chaac
Chaac
JuicyJagger
Chaac
Level 120
God Stats
6W - 6L
1,755 SR
Queue Stats
54W - 41L
1,554 Elo+
Solo
Bastet
Bastet
zombaio
Bastet
Level 149
God Stats
15W - 18L
1,473 SR
Queue Stats
172W - 202L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cristianmo
Artemis
16
2 / 3 / 0
8,145
740
11,672
9,045
4,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
FCBMUTD
Nu Wa
12
0 / 8 / 1
6,850
623
5,171
10,872
4,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
12
1 / 1 / 3
7,537
685
2,594
5,560
3,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 1 / 2
7,463
678
5,798
4,279
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
xArch1t3ct
Zhong Kui
13
1 / 5 / 2
7,383
671
5,095
10,464
6,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 11
8,588
781
8,059
12,079
5,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Feuluferd
Ah Muzen Cab
17
10 / 2 / 6
10,426
948
16,425
14,413
6,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 5
7,651
696
2,034
8,956
8,372
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
2 / 2 / 4
8,792
799
4,945
10,791
6,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
zombaio
Bastet
16
4 / 2 / 6
9,014
819
3,145
8,128
3,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
18
18
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cristianmo
Artemis
2
3
0
0.67
W
2
0
11
7.5
L
Nu Wa
FCBMUTD
Nu Wa
0
8
1
0.06
W
Ah Muzen Cab
Feuluferd
Ah Muzen Cab
10
2
6
6.5
W
0
2
5
1.25
W
2
2
4
2
L
Charon
1
1
3
2.5
L
3
1
2
4
L
Zhong Kui
xArch1t3ct
Zhong Kui
1
5
2
0.4
W
Bastet
zombaio
Bastet
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
34,608
40,220
Taken
54,367
22,967
Mitigated
30,219
4,709
Healing
21,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cristianmo
Artemis
11,672
5,187
0
1,639
9,045
4,639
0
1,635
7,410
0
35,353
W
8,059
538
7,086
8,394
12,079
5,031
1,061
3,679
7,716
32,130
0
L
Nu Wa
FCBMUTD
Nu Wa
5,171
1,503
0
32
10,872
4,289
202
2,480
8,392
14,371
0
W
Ah Muzen Cab
Feuluferd
Ah Muzen Cab
16,425
8,563
0
1,164
14,413
6,635
6,235
4,729
9,684
0
53,981
W
2,034
613
0
0
8,956
8,372
203
1,399
7,557
8,664
0
W
4,945
525
0
2,992
10,791
6,894
612
2,405
8,386
0
32,839
L
Charon
2,594
298
599
630
5,560
3,246
0
779
4,781
11,516
0
L
5,798
299
418
798
4,279
3,803
0
1,392
2,887
720
12,428
L
Zhong Kui
xArch1t3ct
Zhong Kui
5,095
263
0
593
10,464
6,990
0
3,851
6,613
15,644
0
W
Bastet
zombaio
Bastet
3,145
720
165
1,545
8,128
3,287
502
933
7,195
0
27,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,378
Gold Earned
44,471
140
Minions Killed
268
0
Camps Cleared
0
769,180
Distance Traveled
1,157,047
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,145
740
52
5
0
199,860
0
W
Hel
8,588
781
63
6
0
248,523
0
L
Nu Wa
6,850
623
17
2
0
139,414
0
W
Ah Muzen Cab
10,426
948
83
8
0
228,626
2
W
Ymir
7,651
696
17
2
0
181,619
0
W
Chaac
8,792
799
65
6
0
241,737
0
L
Charon
7,537
685
15
1
0
106,291
0
L
Shiva
7,463
678
18
2
0
126,959
0
L
Zhong Kui
7,383
671
38
3
0
196,656
0
W
Bastet
9,014
819
40
4
0
256,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role