Player Matchup

Thor
Thor
Beastlyyyx
Thor
Level 124
God Stats
3W - 3L
1,674 SR
Queue Stats
29W - 30L
1,517 Elo+
Party 1
Janus
Janus
Handlin
Janus
Level 146
God Stats
15W - 18L
1,386 SR
Queue Stats
172W - 156L
1,500 Elo+
Party 1
Shiva
Shiva
Hungules
Shiva
Level 112
God Stats
0W - 3L
1,385 SR
Queue Stats
357W - 337L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
Mrroyo
Nu Wa
Level 47
God Stats
2W - 1L
1,462 SR
Queue Stats
72W - 95L
1,446 Elo+
Solo
Hachiman
Hachiman
daddyuppies
Hachiman
Level 28
God Stats
2W - 2L
1,560 SR
Queue Stats
39W - 42L
1,493 Elo+
Party 1
Team Averages
Level 91
1,493 SR
1,493 Elo+

VS

Team Averages
Level 74
1,434 SR
1,527 Elo+
Izanami
Izanami
Ace Pog
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,469 Elo+
Party 2
Ix Chel
Ix Chel
Boquete
Ix Chel
Level 47
God Stats
3W - 2L
1,228 SR
Queue Stats
16W - 8L
1,659 Elo+
Party 3
Loki
Loki
FriendlyOnix
Loki
Level 149
God Stats
5W - 2L
1,487 SR
Queue Stats
210W - 191L
1,597 Elo+
Party 3
Achilles
Achilles
SGJDGS
Achilles
Level 44
God Stats
7W - 9L
1,490 SR
Queue Stats
135W - 132L
1,506 Elo+
Solo
Atlas
Atlas
Ziggy Pog
Atlas
Level 80
God Stats
1W - 0L
1,464 SR
Queue Stats
29W - 37L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,461
439
5,874
15,385
11,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Handlin
Janus
15
4 / 1 / 2
9,206
542
9,278
12,922
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
Hungules
Shiva
12
1 / 5 / 6
8,182
481
7,523
19,640
18,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
Mrroyo
Nu Wa
14
3 / 5 / 4
8,244
485
9,026
12,629
4,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
daddyuppies
Hachiman
16
5 / 4 / 4
9,708
571
13,131
12,543
4,644
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ace Pog
Izanami
14
3 / 5 / 5
8,796
517
7,217
11,843
4,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Boquete
Ix Chel
13
3 / 3 / 6
8,566
504
12,271
8,551
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 2 / 5
10,256
603
14,100
15,013
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
SGJDGS
Achilles
15
1 / 1 / 3
9,313
548
13,240
15,603
12,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atlas
Ziggy Pog
Atlas
13
2 / 2 / 7
8,394
494
7,121
15,667
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
13
Kills
17
17
Deaths
13
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ace Pog
Izanami
3
5
5
1.1
L
0
2
1
0.25
W
Ix Chel
Boquete
Ix Chel
3
3
6
2
W
8
2
5
5.25
L
Janus
Handlin
Janus
4
1
2
5
L
Shiva
Hungules
Shiva
1
5
6
0.8
L
Nu Wa
Mrroyo
Nu Wa
3
5
4
1
W
Achilles
SGJDGS
Achilles
1
1
3
2.5
W
Atlas
Ziggy Pog
Atlas
2
2
7
2.75
L
Hachiman
daddyuppies
Hachiman
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,832
Damage
53,949
73,119
Taken
66,677
43,520
Mitigated
37,630
16,144
Healing
17,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ace Pog
Izanami
7,217
4,589
0
2,667
11,843
4,108
869
2,971
8,748
0
77,181
L
5,874
1,277
0
500
15,385
11,334
0
0
15,385
0
50,433
W
Ix Chel
Boquete
Ix Chel
12,271
1,190
687
992
8,551
3,313
298
4,200
4,103
48,337
0
W
14,100
4,357
0
3,691
15,013
5,848
626
3,273
11,386
0
93,413
L
Janus
Handlin
Janus
9,278
1,106
0
2,485
12,922
4,802
0
2,342
10,534
85,833
0
L
Shiva
Hungules
Shiva
7,523
1,250
999
4,545
19,640
18,268
102
8,321
10,942
0
27,260
L
Nu Wa
Mrroyo
Nu Wa
9,026
971
0
2,159
12,629
4,472
40
5,707
6,554
59,143
0
W
Achilles
SGJDGS
Achilles
13,240
4,327
0
4,031
15,603
12,124
152
3,227
12,268
0
72,132
W
Atlas
Ziggy Pog
Atlas
7,121
2,775
398
4,756
15,667
12,237
0
4,166
11,310
33,310
0
L
Hachiman
daddyuppies
Hachiman
13,131
8,627
0
5,456
12,543
4,644
1,690
2,281
10,090
0
84,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,801
Gold Earned
45,325
480
Minions Killed
458
0
Camps Cleared
0
1,637,994
Distance Traveled
1,713,730
29
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,796
517
112
7
0
324,394
0
L
Thor
7,461
439
87
5
0
300,199
8
W
Ix Chel
8,566
504
89
5
0
326,099
5
W
Loki
10,256
603
116
7
0
403,612
1
L
Janus
9,206
542
121
7
0
373,789
4
L
Shiva
8,182
481
44
3
0
346,735
6
L
Nu Wa
8,244
485
101
6
0
303,390
5
W
Achilles
9,313
548
110
6
0
325,692
0
W
Atlas
8,394
494
31
2
0
333,933
1
L
Hachiman
9,708
571
127
7
0
313,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role