Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DarkRebelion689
Anubis
Level 117
God Stats
15W - 14L
1,561 SR
Queue Stats
31W - 32L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
Ember_Matrix543
Ao Kuang
Level 52
God Stats
1W - 3L
1,777 SR
Queue Stats
22W - 24L
1,592 Elo+
Party 2
Thor
Thor
Lifesteal4Days
Thor
Level 109
God Stats
3W - 2L
1,889 SR
Queue Stats
83W - 70L
1,608 Elo+
Party 2
Team Averages
Level 108
1,646 SR
1,534 Elo+

VS

Team Averages
Level 108
1,598 SR
1,494 Elo+
Charon
Charon
FiddleStick2429
Charon
Level 120
God Stats
34W - 27L
1,614 SR
Queue Stats
234W - 235L
1,495 Elo+
Party 1
Freya
Freya
NightFLASH6O3
Freya
Level 82
God Stats
20W - 9L
1,863 SR
Queue Stats
308W - 304L
1,474 Elo+
Party 1
Ah Puch
Ah Puch
OsoDanii CQB
Ah Puch
Level 155
God Stats
33W - 23L
1,626 SR
Queue Stats
1,414W - 1,295L
1,470 Elo+
Solo
Ao Kuang
Ao Kuang
Timoteo9042
Ao Kuang
Level 66
God Stats
15W - 7L
1,585 SR
Queue Stats
266W - 267L
1,441 Elo+
Solo
Chaac
Chaac
burnedimmortal
Chaac
Level 119
God Stats
26W - 27L
1,304 SR
Queue Stats
185W - 161L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 3 / 0
5,786
643
6,648
7,172
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
 
Chaac
6
0 / 4 / 1
4,294
477
3,193
5,985
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 0
4,847
539
2,654
6,943
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
9
1 / 2 / 0
5,282
587
3,083
8,189
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 0 / 1
4,540
504
2,206
6,237
3,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
5,300
589
4,043
6,428
3,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
3 / 2 / 0
5,121
569
3,471
5,855
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
OsoDanii CQB
Ah Puch
10
1 / 0 / 1
5,542
616
6,041
2,811
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Timoteo9042
Ao Kuang
10
2 / 1 / 1
5,542
616
2,581
7,233
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
5 / 1 / 0
6,270
697
6,203
8,441
4,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
11
11
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Chaac
 
Chaac
0
4
1
0.13
L
1
2
0
0.5
L
Ao Kuang
1
2
0
0.5
W
0
0
3
1.5
L
0
0
1
0.5
W
3
2
0
1.5
W
Ah Puch
OsoDanii CQB
Ah Puch
1
0
1
1.5
W
Ao Kuang
Timoteo9042
Ao Kuang
2
1
1
2.5
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,784
Damage
22,339
34,526
Taken
30,768
15,096
Mitigated
12,668
11,046
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,648
3,498
0
3,242
7,172
2,371
774
4,400
2,772
38,105
0
L
Chaac
 
Chaac
3,193
1,496
0
886
5,985
2,669
0
66
5,919
0
18,371
L
2,654
129
42
3,017
6,943
3,383
0
6,082
861
31,925
0
L
Ao Kuang
3,083
1,250
0
1,129
8,189
2,730
0
2,182
6,007
36,904
0
W
4,043
474
1,154
2,359
6,428
3,034
30
3,548
2,788
15,651
0
L
2,206
535
0
2,730
6,237
3,943
0
3,463
2,774
0
15,050
W
3,471
1,065
0
2,025
5,855
2,111
0
4,044
1,811
25,063
0
W
Ah Puch
OsoDanii CQB
Ah Puch
6,041
36
0
1,546
2,811
824
0
904
1,907
41,172
0
W
Ao Kuang
Timoteo9042
Ao Kuang
2,581
642
0
1,716
7,233
2,461
0
1,876
5,357
38,745
0
W
6,203
1,525
0
3,691
8,441
4,238
250
1,984
6,457
0
40,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,749
Gold Earned
27,775
232
Minions Killed
259
0
Camps Cleared
0
826,962
Distance Traveled
904,876
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,786
643
69
8
0
161,539
0
L
Chaac
4,294
477
26
3
0
139,021
0
L
Anubis
4,847
539
54
6
0
139,704
0
L
Ao Kuang
5,282
587
68
8
0
204,165
0
W
Charon
5,300
589
26
3
0
198,897
0
L
Thor
4,540
504
15
2
0
182,533
5
W
Freya
5,121
569
41
5
0
178,608
0
W
Ah Puch
5,542
616
61
7
0
170,640
0
W
Ao Kuang
5,542
616
66
7
0
183,979
0
W
Chaac
6,270
697
65
7
0
172,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role