Player Matchup

Ix Chel
Ix Chel
Mernda
Ix Chel
Level 103
God Stats
0W - 1L
1,825 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
RodOfTheBooty
Izanami
Level 125
God Stats
0W - 1L
1,691 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TastyAvacado
Jormungandr
Level 103
God Stats
15W - 9L
1,566 SR
Queue Stats
87W - 65L
1,511 Elo+
Solo
Rama
Rama
lucky241
Rama
Level 41
God Stats
1W - 2L
1,481 SR
Queue Stats
165W - 190L
1,409 Elo+
Party 2
Sun Wukong
Sun Wukong
tovarthegreat56
Sun Wukong
Level 144
God Stats
19W - 13L
1,527 SR
Queue Stats
210W - 235L
1,420 Elo+
Party 2
Team Averages
Level 103
1,618 SR
1,468 Elo+

VS

Team Averages
Level 112
1,559 SR
1,476 Elo+
King Arthur
King Arthur
ConjurationNite
King Arthur
Level 117
God Stats
13W - 10L
1,558 SR
Queue Stats
49W - 61L
1,408 Elo+
Party 4
Merlin
Merlin
Cthuwhu
Merlin
Level 127
God Stats
18W - 9L
1,563 SR
Queue Stats
51W - 54L
1,457 Elo+
Party 4
Arachne
Arachne
XNaldo16X
Arachne
Level 105
God Stats
4W - 3L
1,528 SR
Queue Stats
114W - 111L
1,486 Elo+
Party 3
Agni
Agni
XxspookyxX 9668
Agni
Level 126
God Stats
5W - 6L
1,568 SR
Queue Stats
128W - 135L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
tokiotristee
Baron Samedi
Level 86
God Stats
13W - 4L
1,580 SR
Queue Stats
95W - 90L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Mernda
Ix Chel
13
2 / 6 / 3
6,986
699
6,945
11,634
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
13
0 / 5 / 5
7,073
707
6,362
10,870
3,890
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
TastyAvacado
Jormungandr
13
0 / 2 / 4
6,711
671
8,021
10,791
9,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
13
1 / 1 / 1
6,989
699
2,083
8,661
3,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
tovarthegreat56
Sun Wukong
14
5 / 2 / 2
7,673
767
8,070
11,822
10,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConjurationNite
King Arthur
15
4 / 2 / 9
8,393
839
10,527
13,649
11,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
Cthuwhu
Merlin
16
8 / 1 / 4
8,922
892
11,213
5,960
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
XNaldo16X
Arachne
14
0 / 1 / 10
7,461
746
5,612
10,927
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 0 / 6
7,859
786
9,860
5,028
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
tokiotristee
Baron Samedi
14
4 / 5 / 6
8,071
807
8,922
10,324
5,181
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
8
Kills
16
16
Deaths
9
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ConjurationNite
King Arthur
4
2
9
4.25
W
Merlin
Cthuwhu
Merlin
8
1
4
10
L
Ix Chel
Mernda
Ix Chel
2
6
3
0.58
L
Izanami
0
5
5
0.5
L
Jormungandr
TastyAvacado
Jormungandr
0
2
4
1
W
Arachne
XNaldo16X
Arachne
0
1
10
5
W
0
0
6
3
L
Rama
1
1
1
1.5
W
Baron Samedi
tokiotristee
Baron Samedi
4
5
6
1.4
L
Sun Wukong
tovarthegreat56
Sun Wukong
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,481
Damage
46,134
53,778
Taken
45,888
30,809
Mitigated
27,132
8,572
Healing
12,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ConjurationNite
King Arthur
10,527
1,094
0
2,818
13,649
11,336
174
2,708
10,644
243
31,117
W
Merlin
Cthuwhu
Merlin
11,213
222
0
878
5,960
2,282
836
1,899
3,872
34,035
0
L
Ix Chel
Mernda
Ix Chel
6,945
705
993
2,246
11,634
4,369
0
7,001
4,569
19,720
0
L
Izanami
6,362
4,107
0
950
10,870
3,890
0
6,318
4,552
0
29,578
L
Jormungandr
TastyAvacado
Jormungandr
8,021
942
0
752
10,791
9,211
0
6,140
4,637
21,941
0
W
Arachne
XNaldo16X
Arachne
5,612
3,967
0
2,863
10,927
6,236
399
4,549
6,189
33
20,512
W
9,860
541
0
2,374
5,028
2,097
409
1,760
3,089
37,803
0
L
Rama
2,083
1,767
0
1,293
8,661
3,276
0
4,493
4,168
0
15,981
W
Baron Samedi
tokiotristee
Baron Samedi
8,922
424
1,409
2,009
10,324
5,181
868
3,074
7,121
16,407
0
L
Sun Wukong
tovarthegreat56
Sun Wukong
8,070
1,346
0
2,338
11,822
10,063
0
6,304
5,518
0
23,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
40,706
203
Minions Killed
235
0
Camps Cleared
0
936,360
Distance Traveled
1,090,937
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,393
839
51
5
0
225,342
0
W
Merlin
8,922
892
58
6
0
194,355
1
L
Ix Chel
6,986
699
35
4
0
184,887
2
L
Izanami
7,073
707
55
6
0
191,251
2
L
Jormungandr
6,711
671
39
4
0
184,988
0
W
Arachne
7,461
746
36
4
0
264,252
0
W
Agni
7,859
786
71
7
0
222,383
0
L
Rama
6,989
699
39
4
0
164,272
0
W
Baron Samedi
8,071
807
19
2
0
184,605
0
L
Sun Wukong
7,673
767
35
4
0
210,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role