Player Matchup

Kuzenbo
Kuzenbo
Danger-GEN
Kuzenbo
Level 159
God Stats
4W - 3L
1,410 SR
Queue Stats
411W - 395L
1,463 Elo+
Party 1
Ix Chel
Ix Chel
Nigthe
Ix Chel
Level 139
God Stats
1W - 1L
1,595 SR
Queue Stats
53W - 37L
1,554 Elo+
Solo
Thanatos
Thanatos
Vuikuo
Thanatos
Level 144
God Stats
6W - 1L
1,976 SR
Queue Stats
60W - 65L
1,534 Elo+
Party 1
Hachiman
Hachiman
connorb645
Hachiman
Level 115
God Stats
8W - 5L
1,613 SR
Queue Stats
232W - 215L
1,494 Elo+
Solo
Erlang Shen
Erlang Shen
mini-_-menace
Erlang Shen
Level 42
God Stats
3W - 5L
1,360 SR
Queue Stats
34W - 34L
1,526 Elo+
Solo
Team Averages
Level 120
1,591 SR
1,514 Elo+

VS

Team Averages
Level 107
1,474 SR
1,455 Elo+
Fenrir
Fenrir
AlexE12
Fenrir
Level 129
God Stats
1W - 4L
1,337 SR
Queue Stats
85W - 77L
1,501 Elo+
Solo
Mercury
Mercury
KalemWard
Mercury
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,426 Elo+
Party 2
Persephone
Persephone
Sinceni
Persephone
Level 86
God Stats
4W - 4L
1,298 SR
Queue Stats
172W - 171L
1,456 Elo+
Solo
Izanami
Izanami
xBadWolff
Izanami
Level 208
God Stats
25W - 15L
1,734 SR
Queue Stats
353W - 331L
1,470 Elo+
Solo
Charon
Charon
zJason
Charon
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Danger-GEN
Kuzenbo
10
0 / 0 / 4
6,396
492
2,933
8,636
6,719
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ix Chel
Nigthe
Ix Chel
14
4 / 1 / 6
7,955
612
9,363
6,874
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Vuikuo
Thanatos
13
8 / 0 / 5
8,035
618
7,975
9,704
3,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
connorb645
Hachiman
12
2 / 2 / 1
7,275
560
6,852
9,890
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
mini-_-menace
Erlang Shen
12
1 / 3 / 1
6,541
503
6,796
13,479
12,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexE12
Fenrir
12
1 / 2 / 0
6,966
536
2,840
11,582
4,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
KalemWard
Mercury
12
2 / 4 / 0
6,902
531
5,267
12,250
4,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Persephone
Sinceni
Persephone
10
0 / 5 / 1
6,307
485
4,595
7,021
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
xBadWolff
Izanami
13
3 / 3 / 0
8,047
619
10,783
13,096
5,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
zJason
Charon
10
0 / 1 / 1
6,527
502
3,463
8,669
5,492
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
6
6
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlexE12
Fenrir
1
2
0
0.5
W
Kuzenbo
Danger-GEN
Kuzenbo
0
0
4
2
L
Mercury
KalemWard
Mercury
2
4
0
0.5
W
Ix Chel
Nigthe
Ix Chel
4
1
6
7
L
Persephone
Sinceni
Persephone
0
5
1
0.1
W
Thanatos
Vuikuo
Thanatos
8
0
5
10.5
W
Hachiman
connorb645
Hachiman
2
2
1
1.25
W
Erlang Shen
mini-_-menace
Erlang Shen
1
3
1
0.5
L
Izanami
xBadWolff
Izanami
3
3
0
1
L
Charon
zJason
Charon
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,919
Damage
26,948
48,583
Taken
52,618
29,082
Mitigated
22,445
24,416
Healing
14,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlexE12
Fenrir
2,840
1,097
0
1,549
11,582
4,895
0
2,179
9,403
0
56,067
W
Kuzenbo
Danger-GEN
Kuzenbo
2,933
1,127
1,457
3,280
8,636
6,719
0
2,646
5,990
28,759
0
L
Mercury
KalemWard
Mercury
5,267
2,613
0
3,455
12,250
4,719
451
359
11,891
0
46,504
W
Ix Chel
Nigthe
Ix Chel
9,363
1,071
673
1,825
6,874
2,713
0
2,904
3,970
67,871
0
L
Persephone
Sinceni
Persephone
4,595
177
0
524
7,021
2,161
0
4,435
2,484
39,143
0
W
Thanatos
Vuikuo
Thanatos
7,975
1,614
0
9,278
9,704
3,515
0
1,568
8,136
0
36,462
W
Hachiman
connorb645
Hachiman
6,852
4,019
0
4,794
9,890
3,921
992
1,046
8,844
0
57,485
W
Erlang Shen
mini-_-menace
Erlang Shen
6,796
3,579
0
3,109
13,479
12,214
0
0
13,479
0
40,191
L
Izanami
xBadWolff
Izanami
10,783
7,820
0
4,414
13,096
5,178
778
1,416
11,680
0
72,370
L
Charon
zJason
Charon
3,463
781
1,460
2,605
8,669
5,492
41
3,929
4,740
23,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
34,749
360
Minions Killed
390
0
Camps Cleared
0
1,319,485
Distance Traveled
1,230,792
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,966
536
91
7
0
281,776
2
W
Kuzenbo
6,396
492
35
3
0
267,835
0
L
Mercury
6,902
531
76
6
0
278,849
0
W
Ix Chel
7,955
612
128
10
0
261,626
4
L
Persephone
6,307
485
70
5
0
229,447
1
W
Thanatos
8,035
618
55
4
0
319,824
0
W
Hachiman
7,275
560
102
8
0
218,167
2
W
Erlang Shen
6,541
503
40
3
0
252,033
1
L
Izanami
8,047
619
119
9
0
205,322
1
L
Charon
6,527
502
34
3
0
235,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role