Player Matchup

Charon
Charon
HippoFrosting
Charon
Level 147
God Stats
4W - 4L
1,553 SR
Queue Stats
207W - 199L
1,503 Elo+
Solo
Thoth
Thoth
ItsDensity
Thoth
Level 89
God Stats
2W - 5L
1,498 SR
Queue Stats
104W - 81L
1,622 Elo+
Solo
Rama
Rama
MacMillerFanboy
Rama
Level 143
God Stats
0W - 1L
1,715 SR
Queue Stats
20W - 17L
1,571 Elo+
Solo
Bastet
Bastet
juanmme
Bastet
Level 146
God Stats
0W - 5L
1,471 SR
Queue Stats
423W - 395L
1,508 Elo+
Party 2
Shiva
Shiva
rafa9325
Shiva
Level 149
God Stats
3W - 3L
1,472 SR
Queue Stats
310W - 304L
1,533 Elo+
Party 2
Team Averages
Level 135
1,542 SR
1,547 Elo+

VS

Team Averages
Level 119
1,466 SR
1,499 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Shanksbesnitchin
Danzaburou
Level 126
God Stats
3W - 3L
1,578 SR
Queue Stats
549W - 606L
1,525 Elo+
Party 1
Anubis
Anubis
TwinkieFrags
Anubis
Level 170
God Stats
209W - 200L
1,565 SR
Queue Stats
578W - 545L
1,506 Elo+
Solo
Horus
Horus
XXLevi_Todoroki
Horus
Level 41
God Stats
4W - 2L
1,361 SR
Queue Stats
14W - 15L
1,453 Elo+
Party 1
Thanatos
Thanatos
ayyyyyeZach
Thanatos
Level 129
God Stats
30W - 21L
1,328 SR
Queue Stats
553W - 584L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,236
482
5,082
12,250
8,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
12
0 / 4 / 2
6,550
437
5,450
7,171
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 0
7,854
524
5,329
11,865
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bastet
juanmme
Bastet
13
3 / 5 / 0
7,757
517
5,668
13,643
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
rafa9325
Shiva
14
2 / 4 / 1
8,123
542
8,951
19,771
14,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 8
7,352
490
3,449
10,221
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Shanksbesnitchin
Danzaburou
14
1 / 0 / 1
7,930
529
4,857
6,018
2,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
5 / 2 / 10
9,535
636
16,548
13,859
7,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 3 / 4
8,051
537
8,392
12,939
11,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
ayyyyyeZach
Thanatos
16
12 / 1 / 2
9,501
633
11,037
10,199
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
7
Kills
19
19
Deaths
7
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
8
5
L
1
3
2
0.67
L
Thoth
0
4
2
0.25
L
1
3
0
0.33
W
Danzaburou
Shanksbesnitchin
Danzaburou
1
0
1
1.5
W
Anubis
5
2
10
5
W
0
3
4
0.67
W
Thanatos
ayyyyyeZach
Thanatos
12
1
2
13
L
Bastet
juanmme
Bastet
3
5
0
0.6
L
Shiva
rafa9325
Shiva
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,480
Damage
44,283
64,700
Taken
53,236
33,593
Mitigated
35,124
15,555
Healing
31,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,449
433
0
2,274
10,221
9,014
0
3,856
6,257
14,134
0
L
5,082
836
0
1,201
12,250
8,064
0
4,967
7,151
21,666
0
L
Thoth
5,450
404
0
500
7,171
1,767
0
3,291
3,880
49,619
0
L
5,329
4,365
0
4,781
11,865
4,400
0
3,878
7,763
0
56,326
W
Danzaburou
Shanksbesnitchin
Danzaburou
4,857
2,624
0
3,782
6,018
2,570
0
1,333
4,685
0
64,112
W
Anubis
16,548
450
0
9,038
13,859
7,534
134
5,109
8,699
113,638
0
W
8,392
3,640
70
4,999
12,939
11,520
0
70
12,869
0
62,260
W
Thanatos
ayyyyyeZach
Thanatos
11,037
2,297
0
10,980
10,199
4,486
0
773
9,342
0
78,375
L
Bastet
juanmme
Bastet
5,668
1,454
0
4,351
13,643
4,624
0
3,886
9,525
0
43,102
L
Shiva
rafa9325
Shiva
8,951
1,888
0
4,722
19,771
14,738
0
3,815
15,030
107
64,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,520
Gold Earned
42,369
384
Minions Killed
514
0
Camps Cleared
0
1,520,258
Distance Traveled
1,525,699
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,352
490
25
2
0
317,274
3
L
Charon
7,236
482
22
1
0
314,083
0
L
Thoth
6,550
437
74
5
0
308,104
3
L
Rama
7,854
524
105
7
0
274,742
2
W
Danzaburou
7,930
529
126
8
0
303,981
4
W
Anubis
9,535
636
165
11
0
272,256
3
W
Horus
8,051
537
108
7
0
271,430
0
W
Thanatos
9,501
633
90
6
0
360,758
1
L
Bastet
7,757
517
76
5
0
337,509
0
L
Shiva
8,123
542
107
7
0
285,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role