Player Matchup

Danzaburou
Danzaburou
Daftix-aZe
Danzaburou
Level 44
God Stats
1W - 4L
1,183 SR
Queue Stats
83W - 105L
1,444 Elo+
Party 4
Fenrir
Fenrir
GRUBI_13
Fenrir
Level 27
God Stats
0W - 2L
1,207 SR
Queue Stats
6W - 17L
1,304 Elo+
Party 3
Izanami
Izanami
GrubinaT
Izanami
Level 38
God Stats
7W - 11L
1,220 SR
Queue Stats
33W - 57L
1,270 Elo+
Party 3
Yemoja
Yemoja
Hurtascz
Yemoja
Level 29
God Stats
19W - 34L
1,339 SR
Queue Stats
28W - 52L
1,279 Elo+
Party 3
Nu Wa
Nu Wa
Shawnyman31
Nu Wa
Level 50
God Stats
27W - 20L
1,455 SR
Queue Stats
126W - 143L
1,477 Elo+
Party 4
Team Averages
Level 38
1,281 SR
1,355 Elo+

VS

Team Averages
Level 40
1,452 SR
1,368 Elo+
Apollo
Apollo
Przemororo
Apollo
Level 7
God Stats
1W - 2L
1,494 SR
Queue Stats
4W - 7L
1,286 Elo+
Party 2
Fafnir
Fafnir
Redoxer
Fafnir
Level 36
God Stats
5W - 3L
1,500 SR
Queue Stats
51W - 55L
1,345 Elo+
Party 2
Janus
Janus
Sync-LeFlame
Janus
Level 47
God Stats
6W - 9L
1,304 SR
Queue Stats
254W - 297L
1,407 Elo+
Party 1
Anubis
Anubis
XolodOK3574
Anubis
Level 47
God Stats
31W - 18L
1,565 SR
Queue Stats
65W - 82L
1,392 Elo+
Solo
Mercury
Mercury
predator_gmr
Mercury
Level 61
God Stats
10W - 10L
1,397 SR
Queue Stats
237W - 262L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daftix-aZe
Danzaburou
10
0 / 5 / 0
5,762
443
2,489
9,060
3,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
GRUBI_13
Fenrir
11
1 / 6 / 0
6,135
472
4,203
14,512
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
GrubinaT
Izanami
10
0 / 2 / 1
5,388
414
6,931
6,200
2,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Hurtascz
Yemoja
10
1 / 2 / 0
6,429
495
5,719
11,129
8,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 2 / 0
6,991
538
3,686
5,411
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Przemororo
Apollo
10
1 / 1 / 2
5,741
442
7,407
9,070
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Redoxer
Fafnir
11
1 / 0 / 3
7,252
558
4,771
11,798
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 0 / 2
8,248
634
3,607
3,804
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
14
7 / 0 / 1
8,883
683
10,485
7,522
3,657
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
predator_gmr
Mercury
14
5 / 1 / 5
8,147
627
6,649
8,778
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
17
17
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Daftix-aZe
Danzaburou
0
5
0
0
L
Fenrir
GRUBI_13
Fenrir
1
6
0
0.17
L
Izanami
GrubinaT
Izanami
0
2
1
0.25
L
Yemoja
Hurtascz
Yemoja
1
2
0
0.5
W
Apollo
Przemororo
Apollo
1
1
2
2
W
Fafnir
Redoxer
Fafnir
1
0
3
2.5
L
0
2
0
0
W
3
0
2
4
W
Anubis
7
0
1
7.5
W
Mercury
predator_gmr
Mercury
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,028
Damage
32,919
46,312
Taken
40,972
21,252
Mitigated
25,673
10,012
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Daftix-aZe
Danzaburou
2,489
736
0
2,017
9,060
3,810
0
7,215
1,823
0
32,531
L
Fenrir
GRUBI_13
Fenrir
4,203
851
0
1,180
14,512
4,974
126
5,930
8,460
0
36,509
L
Izanami
GrubinaT
Izanami
6,931
4,242
0
702
6,200
2,075
73
1,469
4,696
0
39,771
L
Yemoja
Hurtascz
Yemoja
5,719
1,018
1,969
3,394
11,129
8,806
0
2,719
8,410
23,173
0
W
Apollo
Przemororo
Apollo
7,407
4,896
0
4,270
9,070
3,476
108
2,601
6,469
0
36,159
W
Fafnir
Redoxer
Fafnir
4,771
953
157
5,610
11,798
13,532
6
2,786
9,012
20,552
0
L
3,686
885
0
750
5,411
1,587
0
1,378
3,938
56,782
0
W
3,607
381
0
750
3,804
1,258
369
1,552
2,252
65,464
0
W
Anubis
10,485
92
0
4,571
7,522
3,657
1,896
418
7,104
68,872
0
W
Mercury
predator_gmr
Mercury
6,649
3,125
0
875
8,778
3,750
252
2,139
6,639
0
66,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,705
Gold Earned
38,271
311
Minions Killed
432
0
Camps Cleared
0
1,128,432
Distance Traveled
1,328,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,762
443
63
5
0
197,480
0
L
Fenrir
6,135
472
52
4
0
269,597
0
L
Izanami
5,388
414
66
5
0
215,812
0
L
Yemoja
6,429
495
21
2
0
198,863
0
W
Apollo
5,741
442
54
4
0
219,873
0
W
Fafnir
7,252
558
27
2
0
255,260
0
L
Nu Wa
6,991
538
109
8
0
246,680
0
W
Janus
8,248
634
123
9
0
295,206
0
W
Anubis
8,883
683
122
9
0
233,525
0
W
Mercury
8,147
627
106
8
0
324,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role