Player Matchup

Surtr
Surtr
IIlVlKINGllI
Surtr
Level 86
God Stats
1W - 4L
1,285 SR
Queue Stats
269W - 299L
1,456 Elo+
Party 1
Janus
Janus
UmbraNight9497
Janus
Level 67
God Stats
12W - 17L
1,265 SR
Queue Stats
114W - 140L
1,419 Elo+
Party 1
Geb
Geb
kG mammal
Geb
Level 112
God Stats
11W - 9L
1,747 SR
Queue Stats
57W - 74L
1,390 Elo+
Party 1
Loki
Loki
quackxqt
Loki
Level 96
God Stats
1W - 1L
1,429 SR
Queue Stats
162W - 144L
1,518 Elo+
Solo
Charybdis
Charybdis
skilz 4 life
Charybdis
Level 128
God Stats
1W - 1L
1,555 SR
Queue Stats
3W - 5L
1,453 Elo+
Solo
Team Averages
Level 98
1,456 SR
1,447 Elo+

VS

Team Averages
Level 91
1,531 SR
1,470 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ev0 Shaman
Olorun
Level 63
God Stats
16W - 10L
1,438 SR
Queue Stats
196W - 170L
1,458 Elo+
Solo
Hades
Hades
Finn22121211
Hades
Level 116
God Stats
3W - 1L
1,587 SR
Queue Stats
27W - 47L
1,377 Elo+
Solo
Geb
Geb
Izenago
Geb
Level 101
God Stats
13W - 6L
1,649 SR
Queue Stats
107W - 66L
1,580 Elo+
Solo
Heimdallr
Heimdallr
dragontorch111
Heimdallr
Level 64
God Stats
16W - 13L
1,483 SR
Queue Stats
110W - 93L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,109
547
10,001
13,041
9,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 8 / 1
6,691
515
6,427
11,439
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
5,746
442
5,068
13,209
7,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
5
0 / 4 / 1
4,930
379
728
4,917
1,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
skilz 4 life
Charybdis
10
2 / 4 / 2
6,067
467
7,122
13,465
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
11 / 1 / 1
8,571
659
13,618
10,339
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Ev0 Shaman
Olorun
10
2 / 2 / 4
6,355
489
7,145
7,684
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 5
7,519
578
4,039
11,729
7,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Geb
10
0 / 1 / 9
6,827
525
5,056
10,617
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
dragontorch111
Heimdallr
14
9 / 1 / 3
8,682
668
10,009
9,273
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
23
23
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
1
1
11.5
W
Olorun
Ev0 Shaman
Olorun
2
2
4
2
W
1
1
5
3.5
L
2
4
0
0.5
W
Geb
0
1
9
4.5
L
2
8
1
0.31
W
Heimdallr
dragontorch111
Heimdallr
9
1
3
10.5
L
0
3
2
0.33
L
Loki
0
4
1
0.13
L
Charybdis
skilz 4 life
Charybdis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,346
Damage
39,867
56,071
Taken
49,642
26,313
Mitigated
28,271
10,460
Healing
18,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,618
8,676
0
2,312
10,339
4,116
1,579
4,326
5,725
0
68,062
W
Olorun
Ev0 Shaman
Olorun
7,145
3,886
746
1,993
7,684
2,950
1,020
2,728
4,858
43,301
0
W
4,039
903
240
7,174
11,729
7,306
322
1,261
10,378
48,579
0
L
10,001
3,815
0
3,289
13,041
9,273
0
3,786
9,255
455
54,145
W
Geb
5,056
1,033
0
1,719
10,617
8,705
393
2,911
7,550
17,601
0
L
6,427
601
0
370
11,439
3,712
400
2,434
9,005
35,229
0
W
Heimdallr
dragontorch111
Heimdallr
10,009
5,248
0
4,640
9,273
5,194
5
244
9,029
0
75,764
L
5,068
648
1,062
1,671
13,209
7,693
0
4,458
8,631
18,792
0
L
Loki
728
64
0
220
4,917
1,020
0
567
4,350
0
11,532
L
Charybdis
skilz 4 life
Charybdis
7,122
3,935
0
3,848
13,465
4,615
0
4,972
8,493
0
43,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
37,954
241
Minions Killed
387
0
Camps Cleared
0
1,119,432
Distance Traveled
1,194,281
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,571
659
96
7
0
228,870
0
W
Olorun
6,355
489
72
6
0
233,979
0
W
Hades
7,519
578
102
8
0
218,978
1
L
Surtr
7,109
547
89
7
0
290,946
0
W
Geb
6,827
525
6
0
0
250,662
0
L
Janus
6,691
515
58
4
0
231,490
0
W
Heimdallr
8,682
668
111
9
0
261,792
0
L
Geb
5,746
442
19
1
0
288,365
0
L
Loki
4,930
379
15
1
0
82,802
0
L
Charybdis
6,067
467
60
5
0
225,829
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role