Player Matchup

Olorun
Olorun
ExQtics
Olorun
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 79L
1,346 Elo+
Solo
Hades
Hades
Finn22121211
Hades
Level 116
God Stats
3W - 1L
1,663 SR
Queue Stats
27W - 47L
1,391 Elo+
Solo
Ishtar
Ishtar
Frikkie50003665
Ishtar
Level 83
God Stats
2W - 5L
1,481 SR
Queue Stats
130W - 139L
1,451 Elo+
Solo
Fafnir
Fafnir
Mr Penguin6731
Fafnir
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 114L
1,405 Elo+
Solo
Bastet
Bastet
PortilloAE
Bastet
Level 103
God Stats
2W - 4L
1,737 SR
Queue Stats
658W - 650L
1,429 Elo+
Solo
Team Averages
Level 85
1,576 SR
1,404 Elo+

VS

Team Averages
Level 89
1,375 SR
1,303 Elo+
Arachne
Arachne
ColbyColb
Arachne
Level 154
God Stats
4W - 4L
1,313 SR
Queue Stats
356W - 360L
1,368 Elo+
Solo
Maui
Maui
Pach_Psy
Maui
Level 67
God Stats
2W - 3L
1,109 SR
Queue Stats
15W - 33L
1,154 Elo+
Party 1
Guan Yu
Guan Yu
SheHates_BbyFace
Guan Yu
Level 27
God Stats
6W - 6L
1,417 SR
Queue Stats
12W - 22L
1,192 Elo+
Party 1
Charybdis
Charybdis
ZaeMoney414
Charybdis
Level 68
God Stats
2W - 0L
1,555 SR
Queue Stats
30W - 40L
1,356 Elo+
Solo
Janus
Janus
wyd_stepbro699
Janus
Level 128
God Stats
59W - 71L
1,479 SR
Queue Stats
1,455W - 1,416L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ExQtics
Olorun
11
0 / 1 / 0
6,356
489
2,853
7,069
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 1
7,878
606
7,029
7,310
3,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 2
5,878
452
2,646
7,167
2,336
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 2 / 1
6,584
506
2,711
8,719
8,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
PortilloAE
Bastet
12
1 / 3 / 1
6,828
525
3,620
11,860
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ColbyColb
Arachne
13
8 / 0 / 0
8,299
638
9,293
11,843
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
9
1 / 1 / 6
6,343
488
3,001
7,911
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 0
5,995
461
1,320
7,546
5,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charybdis
ZaeMoney414
Charybdis
10
0 / 1 / 2
5,903
454
3,404
3,969
1,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 1 / 3
6,782
522
7,784
4,540
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
10
10
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
ColbyColb
Arachne
8
0
0
8
L
Olorun
ExQtics
Olorun
0
1
0
0
L
1
1
1
1.5
L
0
3
2
0.33
L
1
2
1
0.75
W
Maui
1
1
6
4
L
Bastet
PortilloAE
Bastet
1
3
1
0.5
W
1
0
0
1
W
Charybdis
ZaeMoney414
Charybdis
0
1
2
1
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
24,802
42,125
Taken
35,809
21,088
Mitigated
19,911
12,934
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ColbyColb
Arachne
9,293
5,925
0
5,180
11,843
4,792
0
3,575
8,268
0
58,212
L
Olorun
ExQtics
Olorun
2,853
1,435
120
1,811
7,069
2,393
660
3,694
3,077
42,639
0
L
7,029
497
60
4,454
7,310
3,433
0
1,402
5,874
55,796
0
L
2,646
1,631
214
1,926
7,167
2,336
0
974
6,193
0
29,672
L
2,711
669
0
1,486
8,719
8,842
87
2,509
5,940
17,103
0
W
Maui
3,001
558
0
1,355
7,911
6,090
0
3,457
4,454
13,773
0
L
Bastet
PortilloAE
Bastet
3,620
1,531
0
2,863
11,860
4,084
0
1,686
10,108
0
55,257
W
1,320
194
0
2,425
7,546
5,862
108
3,382
4,164
0
25,563
W
Charybdis
ZaeMoney414
Charybdis
3,404
1,380
0
947
3,969
1,188
712
393
3,576
0
35,320
W
7,784
313
0
750
4,540
1,979
0
1,973
2,567
51,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,524
Gold Earned
33,322
355
Minions Killed
295
0
Camps Cleared
0
1,245,576
Distance Traveled
1,282,957
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,299
638
89
7
0
289,203
0
L
Olorun
6,356
489
85
7
0
261,028
2
L
Hades
7,878
606
110
8
0
218,128
1
L
Ishtar
5,878
452
52
4
0
235,962
0
L
Fafnir
6,584
506
29
2
0
246,733
0
W
Maui
6,343
488
17
1
0
247,113
0
L
Bastet
6,828
525
79
6
0
283,725
0
W
Guan Yu
5,995
461
43
3
0
267,960
0
W
Charybdis
5,903
454
66
5
0
225,857
3
W
Janus
6,782
522
80
6
0
252,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role