Player Matchup

Osiris
Osiris
CHAOSKING1102
Osiris
Level 153
God Stats
20W - 8L
1,734 SR
Queue Stats
129W - 129L
1,558 Elo+
Solo
Rama
Rama
CharlyPS11
Rama
Level 108
God Stats
5W - 2L
1,687 SR
Queue Stats
315W - 275L
1,544 Elo+
Solo
Xing Tian
Xing Tian
ElpirataNYC
Xing Tian
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 41L
1,319 Elo+
Party 1
Anubis
Anubis
Xkvsper
Anubis
Level 89
God Stats
5W - 3L
1,688 SR
Queue Stats
9W - 6L
1,226 Elo+
Party 1
Bakasura
Bakasura
doomislove
Bakasura
Level 107
God Stats
14W - 4L
1,729 SR
Queue Stats
356W - 345L
1,447 Elo+
Solo
Team Averages
Level 105
1,668 SR
1,419 Elo+

VS

Team Averages
Level 105
1,478 SR
1,476 Elo+
Bastet
Bastet
 
Bastet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Atari2now
Chernobog
Level 106
God Stats
2W - 5L
1,499 SR
Queue Stats
295W - 284L
1,433 Elo+
Solo
Charon
Charon
Cornel Mustardo
Charon
Level 55
God Stats
1W - 3L
1,429 SR
Queue Stats
31W - 30L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
Umbrixs
Baron Samedi
Level 127
God Stats
3W - 7L
1,338 SR
Queue Stats
398W - 378L
1,476 Elo+
Solo
Nu Wa
Nu Wa
zerovoid1
Nu Wa
Level 98
God Stats
182W - 146L
1,624 SR
Queue Stats
296W - 269L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,276
485
1,779
14,262
13,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 0 / 2
8,057
537
6,026
11,887
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xing Tian
ElpirataNYC
Xing Tian
12
2 / 0 / 1
7,376
492
3,781
11,618
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Xkvsper
Anubis
15
4 / 4 / 0
8,823
588
7,922
15,016
8,041
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
doomislove
Bakasura
14
1 / 0 / 1
7,665
511
6,465
15,636
7,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 2 / 1
7,663
511
6,075
9,587
2,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
Atari2now
Chernobog
11
0 / 1 / 0
6,532
435
6,159
7,644
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 3 / 0
7,011
467
5,701
10,513
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Umbrixs
Baron Samedi
14
3 / 3 / 1
8,084
539
10,743
10,807
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
zerovoid1
Nu Wa
15
0 / 0 / 3
8,845
590
14,801
4,188
1,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
9
Kills
5
5
Deaths
9
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
1
1.25
L
Chernobog
Atari2now
Chernobog
0
1
0
0
W
0
1
0
0
W
2
0
2
3
L
0
3
0
0
W
Xing Tian
ElpirataNYC
Xing Tian
2
0
1
2.5
L
Baron Samedi
Umbrixs
Baron Samedi
3
3
1
1.17
W
Anubis
Xkvsper
Anubis
4
4
0
1
W
Bakasura
doomislove
Bakasura
1
0
1
1.5
L
Nu Wa
zerovoid1
Nu Wa
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,973
Damage
43,479
68,419
Taken
42,739
42,769
Mitigated
18,749
26,491
Healing
17,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,075
1,625
0
5,583
9,587
2,894
0
2,046
7,229
0
52,989
L
Chernobog
Atari2now
Chernobog
6,159
3,589
0
3,534
7,644
2,564
0
1,371
5,823
0
48,209
W
1,779
444
0
3,413
14,262
13,001
0
10,101
4,161
0
57,911
W
6,026
5,096
0
7,076
11,887
4,822
655
3,792
8,095
0
73,555
L
5,701
1,186
61
2,613
10,513
7,378
0
1,942
8,116
31,324
0
W
Xing Tian
ElpirataNYC
Xing Tian
3,781
330
0
2,573
11,618
9,703
72
3,796
7,822
26,029
0
L
Baron Samedi
Umbrixs
Baron Samedi
10,743
783
264
3,162
10,807
4,247
0
6,372
4,270
46,999
0
W
Anubis
Xkvsper
Anubis
7,922
377
0
6,741
15,016
8,041
0
8,415
6,601
81,813
0
W
Bakasura
doomislove
Bakasura
6,465
4,053
0
6,688
15,636
7,202
0
5,162
10,474
0
61,576
L
Nu Wa
zerovoid1
Nu Wa
14,801
7,727
134
2,050
4,188
1,666
196
35
4,153
79,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,197
Gold Earned
38,135
524
Minions Killed
405
0
Camps Cleared
0
1,482,267
Distance Traveled
1,313,759
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,663
511
84
6
0
284,895
0
L
Chernobog
6,532
435
85
6
0
230,619
0
W
Osiris
7,276
485
101
7
0
300,862
1
W
Rama
8,057
537
136
9
0
257,937
3
L
Charon
7,011
467
36
2
0
270,461
0
W
Xing Tian
7,376
492
38
3
0
296,513
1
L
Baron Samedi
8,084
539
85
6
0
256,740
2
W
Anubis
8,823
588
128
9
0
252,054
3
W
Bakasura
7,665
511
121
8
0
374,901
0
L
Nu Wa
8,845
590
115
8
0
271,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role