Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ChupaKabras117
Hachiman
Level 121
God Stats
11W - 12L
1,703 SR
Queue Stats
161W - 175L
1,442 Elo+
Party 3
Surtr
Surtr
JayDogRodriguez
Surtr
Level 59
God Stats
5W - 6L
1,516 SR
Queue Stats
162W - 145L
1,477 Elo+
Party 2
Chronos
Chronos
LumberGat532
Chronos
Level 72
God Stats
6W - 5L
1,339 SR
Queue Stats
278W - 252L
1,449 Elo+
Party 2
Thor
Thor
kemperkone
Thor
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
1,520 Elo+
Party 3
Team Averages
Level 86
1,512 SR
1,478 Elo+

VS

Team Averages
Level 68
1,548 SR
1,516 Elo+
Sol
Sol
Asuna_141_
Sol
Level 50
God Stats
94W - 85L
1,536 SR
Queue Stats
233W - 236L
1,447 Elo+
Solo
Vamana
Vamana
Chron1cNugz
Vamana
Level 64
God Stats
0W - 1L
1,629 SR
Queue Stats
75W - 79L
1,510 Elo+
Party 4
Hou Yi
Hou Yi
PaoSSJ
Hou Yi
Level 18
God Stats
3W - 7L
1,574 SR
Queue Stats
22W - 33L
1,459 Elo+
Party 1
Chaac
Chaac
cozoah
Chaac
Level 63
God Stats
2W - 6L
1,499 SR
Queue Stats
133W - 144L
1,478 Elo+
Party 1
Ymir
Ymir
xMHxVenom
Ymir
Level 145
God Stats
1W - 5L
1,500 SR
Queue Stats
69W - 71L
1,684 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
4 / 1 / 4
6,569
657
4,779
5,566
2,491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
10
5 / 3 / 4
6,237
624
10,009
8,991
3,072
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 0 / 0
6,403
640
5,195
8,102
4,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
LumberGat532
Chronos
10
2 / 0 / 0
5,858
586
3,200
5,629
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 4
6,461
646
4,691
9,088
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,145
515
4,466
6,435
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
9
0 / 3 / 0
5,031
503
2,717
8,067
3,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
PaoSSJ
Hou Yi
8
1 / 5 / 0
4,715
472
3,584
6,733
2,215
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
cozoah
Chaac
7
0 / 3 / 2
4,946
495
4,187
11,625
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
9
2 / 2 / 0
5,471
547
3,515
8,101
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
3
4
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
1
4
6
L
0
2
0
0
L
Vamana
0
3
0
0
W
Hachiman
5
3
4
2.33
W
2
0
0
2
W
Chronos
LumberGat532
Chronos
2
0
0
2
L
Hou Yi
PaoSSJ
Hou Yi
1
5
0
0.2
L
Chaac
cozoah
Chaac
0
3
2
0.33
W
2
0
4
4
L
Ymir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,874
Damage
18,469
37,376
Taken
40,961
15,865
Mitigated
20,737
14,701
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,779
1,208
1,370
2,493
5,566
2,491
415
557
4,943
25,835
0
L
4,466
1,879
0
2,767
6,435
1,930
796
3,354
3,081
31,544
0
L
Vamana
2,717
972
136
2,836
8,067
3,888
0
510
7,557
0
35,101
W
Hachiman
10,009
6,446
0
2,376
8,991
3,072
0
1,090
7,901
0
35,791
W
5,195
1,550
0
3,497
8,102
4,811
4
1,343
6,759
668
41,181
W
Chronos
LumberGat532
Chronos
3,200
524
0
1,583
5,629
2,028
2,442
3,827
1,802
32,484
0
L
Hou Yi
PaoSSJ
Hou Yi
3,584
1,045
0
594
6,733
2,215
0
1,238
5,447
0
23,977
L
Chaac
cozoah
Chaac
4,187
920
0
4,680
11,625
8,960
0
2,071
9,554
289
17,970
W
4,691
972
0
3,382
9,088
3,463
424
1,464
7,624
0
51,478
L
Ymir
3,515
545
0
2,736
8,101
3,744
0
1,032
7,069
27,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
25,308
308
Minions Killed
222
0
Camps Cleared
0
1,000,745
Distance Traveled
946,054
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,569
657
33
3
0
201,321
0
L
Sol
5,145
515
54
5
0
137,480
0
L
Vamana
5,031
503
61
6
0
222,730
0
W
Hachiman
6,237
624
49
5
0
178,528
0
W
Surtr
6,403
640
76
8
0
198,011
0
W
Chronos
5,858
586
62
6
0
197,813
0
L
Hou Yi
4,715
472
33
3
0
175,127
3
L
Chaac
4,946
495
20
2
0
204,684
3
W
Thor
6,461
646
88
9
0
225,072
0
L
Ymir
5,471
547
54
5
0
206,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role