Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
SololaneTBH
Awilix
Level 28
God Stats
0W - 1L
1,232 SR
Queue Stats
39W - 32L
1,435 Elo+
Party 1
Fenrir
Fenrir
Ticay C MonNom
Fenrir
Level 122
God Stats
2W - 5L
1,577 SR
Queue Stats
352W - 331L
1,485 Elo+
Solo
He Bo
He Bo
rissard
He Bo
Level 143
God Stats
8W - 8L
1,585 SR
Queue Stats
115W - 92L
1,522 Elo+
Party 1
Team Averages
Level 97
1,479 SR
1,489 Elo+

VS

Team Averages
Level 107
1,674 SR
1,517 Elo+
Apollo
Apollo
ChrisMcNutty
Apollo
Level 140
God Stats
5W - 4L
1,892 SR
Queue Stats
336W - 287L
1,592 Elo+
Party 2
Fenrir
Fenrir
Lil Marlo3661
Fenrir
Level 93
God Stats
3W - 0L
1,832 SR
Queue Stats
53W - 45L
1,457 Elo+
Solo
Vamana
Vamana
TUGEYFUGE73
Vamana
Level 71
God Stats
10W - 6L
1,602 SR
Queue Stats
119W - 102L
1,486 Elo+
Solo
Fafnir
Fafnir
Turtleurp Kilo
Fafnir
Level 144
God Stats
2W - 0L
1,754 SR
Queue Stats
351W - 324L
1,555 Elo+
Party 2
Persephone
Persephone
lmTrashLikeFr
Persephone
Level 85
God Stats
2W - 1L
1,288 SR
Queue Stats
408W - 369L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 1 / 0
7,266
606
12,314
12,154
9,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
 
Tiamat
12
0 / 2 / 1
6,829
569
6,032
6,648
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
12
0 / 1 / 0
6,399
533
3,569
7,612
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 0 / 0
5,734
478
1,513
5,576
1,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
rissard
He Bo
11
0 / 3 / 1
6,500
542
7,006
10,645
6,785
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 0 / 2
7,023
585
4,764
6,302
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 2 / 1
7,129
594
4,306
10,060
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
11
0 / 1 / 0
6,215
518
5,711
15,104
14,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 0 / 2
6,473
539
2,573
8,102
7,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
lmTrashLikeFr
Persephone
12
1 / 0 / 2
6,895
575
5,489
6,454
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
0
2
L
Tiamat
 
Tiamat
0
2
1
0.25
W
Apollo
1
0
2
2
W
5
2
1
2.75
L
Awilix
0
1
0
0
W
Vamana
0
1
0
0
L
1
0
0
1
W
0
0
2
1
W
Persephone
lmTrashLikeFr
Persephone
1
0
2
2
L
He Bo
rissard
He Bo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,434
Damage
22,843
42,635
Taken
46,022
25,147
Mitigated
31,449
8,426
Healing
14,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,314
2,589
0
650
12,154
9,825
0
0
12,154
0
58,736
L
Tiamat
 
Tiamat
6,032
992
0
1,986
6,648
3,823
616
2,516
4,132
55,888
0
W
Apollo
4,764
3,187
0
4,028
6,302
2,115
0
1,232
5,070
0
55,997
W
4,306
1,875
0
1,675
10,060
4,653
0
3,076
6,984
0
54,096
L
Awilix
3,569
1,832
0
1,327
7,612
2,802
0
1,096
6,460
0
47,689
W
Vamana
5,711
2,893
0
5,252
15,104
14,465
90
641
14,463
0
46,046
L
1,513
310
0
1,330
5,576
1,912
0
515
5,061
0
22,924
W
2,573
697
0
1,978
8,102
7,926
0
4,047
4,055
21,607
0
W
Persephone
lmTrashLikeFr
Persephone
5,489
338
0
1,911
6,454
2,290
0
4,088
2,342
51,002
0
L
He Bo
rissard
He Bo
7,006
305
238
2,895
10,645
6,785
0
3,764
6,766
31,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,728
Gold Earned
33,735
354
Minions Killed
378
0
Camps Cleared
0
1,189,260
Distance Traveled
1,286,660
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,266
606
89
7
0
252,741
0
L
Tiamat
6,829
569
107
9
0
241,740
0
W
Apollo
7,023
585
103
9
0
245,666
3
W
Fenrir
7,129
594
77
6
0
284,987
1
L
Awilix
6,399
533
82
7
0
270,753
0
W
Vamana
6,215
518
72
6
0
242,236
1
L
Fenrir
5,734
478
42
4
0
177,965
0
W
Fafnir
6,473
539
28
2
0
252,718
0
W
Persephone
6,895
575
98
8
0
261,053
0
L
He Bo
6,500
542
34
3
0
246,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role