Player Matchup

Hou Yi
Hou Yi
Platinum IV
MaggiMann
Hou Yi
Platinum IV
Level 227
God Stats
14W - 21L
1,505 SR
Queue Stats
336W - 335L
1,632 MMR
Solo
Maui
Maui
Gold I
RayGawaY
Maui
Gold I
Level 116
God Stats
2W - 5L
1,670 SR
Queue Stats
214W - 199L
1,563 MMR
Solo
Janus
Janus
Platinum III
SoapyMudd
Janus
Platinum III
Level 109
God Stats
2W - 7L
1,214 SR
Queue Stats
110W - 104L
1,628 MMR
Solo
Poseidon
Poseidon
Gold IV
Weedster12
Poseidon
Gold IV
Level 124
God Stats
22W - 9L
1,598 SR
Queue Stats
295W - 313L
1,573 MMR
Solo
Ne Zha
Ne Zha
Platinum V
spooderphat
Ne Zha
Platinum V
Level 158
God Stats
9W - 11L
1,608 SR
Queue Stats
329W - 319L
1,631 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,519 SR
1,605 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,616 SR
1,592 MMR
Atlas
Atlas
Silver I
 
Atlas
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver II
F1_ParraleX
Anhur
Silver II
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,529 MMR
Solo
Da Ji
Da Ji
Gold II
Ma4KaM
Da Ji
Gold II
Level 179
God Stats
1W - 1L
1,716 SR
Queue Stats
237W - 237L
1,596 MMR
Solo
Scylla
Scylla
Gold III
Metrics1561
Scylla
Gold III
Level 96
God Stats
5W - 5L
1,717 SR
Queue Stats
28W - 26L
1,726 MMR
Party 1
Nu Wa
Nu Wa
Gold I
Roulouloup
Nu Wa
Gold I
Level 144
God Stats
28W - 21L
1,648 SR
Queue Stats
245W - 239L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MaggiMann
Hou Yi
10
0 / 1 / 1
5,449
545
4,932
7,811
2,737
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
7
0 / 2 / 4
5,000
500
2,320
9,251
5,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
SoapyMudd
Janus
11
2 / 2 / 1
6,161
616
2,207
6,112
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Weedster12
Poseidon
7
0 / 6 / 1
4,538
454
3,360
7,104
2,428
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
10
6 / 3 / 0
6,090
609
7,734
9,825
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThanatosMartichorasBakasuraKali

VS

Bans
SusanoRavanaAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 2 / 7
5,958
596
4,631
8,543
5,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 1 / 0
5,071
507
3,280
6,414
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Ma4KaM
Da Ji
8
0 / 3 / 8
5,346
535
4,537
8,663
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
12
12 / 1 / 1
7,578
758
8,006
6,170
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
11
1 / 1 / 3
6,351
635
5,534
3,686
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
14
14
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
7
2.25
W
0
1
0
0
W
Da Ji
Ma4KaM
Da Ji
0
3
8
1.33
L
Hou Yi
MaggiMann
Hou Yi
0
1
1
0.5
W
Scylla
12
1
1
12.5
L
Maui
0
2
4
1
W
Nu Wa
1
1
3
2.5
L
Janus
SoapyMudd
Janus
2
2
1
1.25
L
Poseidon
Weedster12
Poseidon
0
6
1
0.08
L
Ne Zha
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,553
Damage
25,988
40,103
Taken
33,476
16,292
Mitigated
13,819
11,010
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,631
1,873
0
2,414
8,543
5,869
0
2,638
5,873
21,285
0
W
3,280
2,090
0
2,059
6,414
1,840
0
665
5,749
0
29,432
W
Da Ji
Ma4KaM
Da Ji
4,537
1,296
0
3,066
8,663
3,015
0
896
7,767
0
31,779
L
Hou Yi
MaggiMann
Hou Yi
4,932
3,063
0
3,340
7,811
2,737
0
3,105
4,574
0
43,305
W
Scylla
8,006
1,374
0
1,245
6,170
1,985
0
2,156
3,936
37,044
0
L
Maui
2,320
702
0
1,674
9,251
5,762
0
4,435
4,620
13,973
0
W
Nu Wa
5,534
2,027
0
1,156
3,686
1,110
1,487
1,334
2,250
47,203
0
L
Janus
SoapyMudd
Janus
2,207
234
0
1,320
6,112
1,895
0
3,348
2,516
48,419
0
L
Poseidon
Weedster12
Poseidon
3,360
490
0
1,007
7,104
2,428
0
3,959
2,947
28,726
0
L
Ne Zha
7,734
2,586
0
3,669
9,825
3,470
0
2,457
7,142
0
41,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,238
Gold Earned
30,304
313
Minions Killed
279
0
Camps Cleared
0
972,377
Distance Traveled
969,359
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,958
596
18
2
0
197,775
0
W
Anhur
5,071
507
52
5
0
180,392
1
W
Da Ji
5,346
535
46
5
0
203,247
1
L
Hou Yi
5,449
545
78
8
0
172,596
2
W
Scylla
7,578
758
77
8
0
205,655
3
L
Maui
5,000
500
24
2
0
198,110
6
W
Nu Wa
6,351
635
86
9
0
182,290
0
L
Janus
6,161
616
101
10
0
211,728
1
L
Poseidon
4,538
454
48
5
0
182,095
0
L
Ne Zha
6,090
609
62
6
0
207,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role