Player Matchup

Danzaburou
Danzaburou
BakerGooner
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anubis
Anubis
BlazeCES
Anubis
Level 18
God Stats
4W - 7L
1,428 SR
Queue Stats
6W - 10L
1,356 Elo+
Party 2
King Arthur
King Arthur
GrumpyGazmondo
King Arthur
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,404 Elo+
Party 2
Nemesis
Nemesis
Weitosch
Nemesis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 27L
1,471 Elo+
Party 2
Yemoja
Yemoja
worthers_origin
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 54
1,486 SR
1,446 Elo+

VS

Team Averages
Level 74
1,391 SR
1,449 Elo+
Ullr
Ullr
DrPatetic
Ullr
Level 46
God Stats
1W - 2L
1,492 SR
Queue Stats
113W - 95L
1,414 Elo+
Solo
Serqet
Serqet
Hicks402
Serqet
Level 99
God Stats
3W - 9L
1,201 SR
Queue Stats
74W - 68L
1,481 Elo+
Solo
Shiva
Shiva
Raging-Giant420
Shiva
Level 68
God Stats
5W - 8L
1,497 SR
Queue Stats
296W - 283L
1,445 Elo+
Party 1
Anubis
Anubis
Xx_Aribu_xX
Anubis
Level 86
God Stats
133W - 107L
1,580 SR
Queue Stats
422W - 418L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
Zenorco
Sun Wukong
Level 73
God Stats
5W - 7L
1,185 SR
Queue Stats
146W - 140L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BakerGooner
Danzaburou
11
1 / 5 / 1
6,981
436
5,674
10,004
3,589
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
BlazeCES
Anubis
14
2 / 7 / 0
8,369
523
7,281
11,659
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
GrumpyGazmondo
King Arthur
13
1 / 2 / 1
7,866
492
7,033
15,343
14,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Weitosch
Nemesis
14
3 / 4 / 4
8,637
540
9,099
14,914
6,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 2
6,903
431
2,967
11,186
6,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
1 / 1 / 7
8,089
506
7,206
9,585
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
Hicks402
Serqet
16
6 / 1 / 4
10,122
633
9,102
12,762
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 8
8,700
544
7,566
14,057
10,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
16
9 / 1 / 3
10,377
649
11,275
6,557
2,845
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Zenorco
Sun Wukong
14
1 / 2 / 6
9,143
571
9,781
13,076
12,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
21
21
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BakerGooner
Danzaburou
1
5
1
0.3
L
Anubis
BlazeCES
Anubis
2
7
0
0.29
W
Ullr
1
1
7
4.5
L
King Arthur
GrumpyGazmondo
King Arthur
1
2
1
0.75
W
Serqet
Hicks402
Serqet
6
1
4
8
W
4
2
8
4
L
Nemesis
Weitosch
Nemesis
3
4
4
1.25
W
Anubis
9
1
3
10.5
W
Sun Wukong
Zenorco
Sun Wukong
1
2
6
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,054
Damage
44,930
63,106
Taken
56,037
35,648
Mitigated
34,827
12,120
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BakerGooner
Danzaburou
5,674
1,871
0
1,993
10,004
3,589
147
777
8,921
0
31,661
L
Anubis
BlazeCES
Anubis
7,281
325
0
2,208
11,659
5,021
0
4,622
6,687
56,360
0
W
Ullr
7,206
2,623
0
1,812
9,585
3,553
588
1,191
8,394
0
46,279
L
King Arthur
GrumpyGazmondo
King Arthur
7,033
1,044
0
1,875
15,343
14,260
0
161
14,623
0
51,375
W
Serqet
Hicks402
Serqet
9,102
2,830
0
858
12,762
5,720
0
2,418
10,344
0
99,089
W
7,566
557
219
3,506
14,057
10,632
240
2,474
11,583
282
30,861
L
Nemesis
Weitosch
Nemesis
9,099
3,969
0
1,716
14,914
6,019
0
2,940
11,482
71
72,047
W
Anubis
11,275
188
0
2,780
6,557
2,845
691
3,511
3,046
79,924
0
W
Sun Wukong
Zenorco
Sun Wukong
9,781
2,245
0
3,416
13,076
12,077
654
1,251
11,825
0
64,389
L
2,967
823
2,267
2,061
11,186
6,759
0
3,057
7,591
21,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,756
Gold Earned
46,431
380
Minions Killed
471
0
Camps Cleared
0
1,480,164
Distance Traveled
1,599,004
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,981
436
66
4
0
270,821
0
L
Anubis
8,369
523
95
6
0
271,650
0
W
Ullr
8,089
506
73
5
0
286,908
0
L
King Arthur
7,866
492
87
5
0
320,707
0
W
Serqet
10,122
633
140
9
0
378,519
0
W
Shiva
8,700
544
35
2
0
335,096
2
L
Nemesis
8,637
540
107
7
0
351,834
0
W
Anubis
10,377
649
116
7
0
285,470
2
W
Sun Wukong
9,143
571
107
7
0
313,011
0
L
Yemoja
6,903
431
25
2
0
265,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role