Player Matchup

Ra
Ra
Darvasdos
Ra
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
760W - 772L
1,481 Elo+
Solo
Surtr
Surtr
Haplo666
Surtr
Level 149
God Stats
3W - 3L
1,494 SR
Queue Stats
266W - 280L
1,465 Elo+
Solo
Hachiman
Hachiman
Mikant_Gozumaki
Hachiman
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,249 Elo+
Solo
Scylla
Scylla
N1RS14
Scylla
Level 66
God Stats
2W - 0L
1,652 SR
Queue Stats
40W - 50L
1,395 Elo+
Solo
Fenrir
Fenrir
mnsa96
Fenrir
Level 147
God Stats
4W - 5L
1,506 SR
Queue Stats
387W - 378L
1,479 Elo+
Solo
Team Averages
Level 102
1,530 SR
1,414 Elo+

VS

Team Averages
Level 113
1,414 SR
1,436 Elo+
Sylvanus
Sylvanus
DragonPC
Sylvanus
Level 149
God Stats
2W - 4L
1,327 SR
Queue Stats
359W - 371L
1,451 Elo+
Party 1
Ullr
Ullr
Radnatus
Ullr
Level 143
God Stats
3W - 4L
1,502 SR
Queue Stats
146W - 147L
1,441 Elo+
Party 2
Lancelot
Lancelot
TOOXYCC
Lancelot
Level 43
God Stats
8W - 15L
1,141 SR
Queue Stats
298W - 300L
1,430 Elo+
Party 1
He Bo
He Bo
stritz69
He Bo
Level 73
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 56L
1,418 Elo+
Party 2
Chernobog
Chernobog
xD0ct0r_K0
Chernobog
Level 157
God Stats
3W - 4L
1,600 SR
Queue Stats
243W - 260L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 13
11,990
749
16,072
13,988
6,970
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Surtr
Haplo666
Surtr
19
5 / 5 / 19
11,833
740
19,125
34,056
39,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
19
2 / 6 / 12
11,186
699
14,618
14,605
6,130
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
N1RS14
Scylla
20
15 / 3 / 9
13,935
871
26,424
13,912
7,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
mnsa96
Fenrir
17
4 / 8 / 12
11,091
693
13,681
19,957
19,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DragonPC
Sylvanus
18
4 / 8 / 14
11,029
689
16,505
31,038
28,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ullr
19
7 / 6 / 10
11,806
738
16,472
22,621
11,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
TOOXYCC
Lancelot
19
9 / 5 / 8
11,812
738
15,329
22,752
19,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
stritz69
He Bo
15
2 / 6 / 7
9,787
612
10,770
10,928
4,413
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
xD0ct0r_K0
Chernobog
20
3 / 4 / 14
11,591
724
13,168
13,341
6,550
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
78
29
Kills
25
25
Deaths
29
65
Assists
53
Player
Kills
Deaths
Assists
KDA
W
3
3
13
3.17
L
Sylvanus
DragonPC
Sylvanus
4
8
14
1.38
W
Surtr
Haplo666
Surtr
5
5
19
2.9
W
Hachiman
2
6
12
1.33
W
Scylla
N1RS14
Scylla
15
3
9
6.5
L
Ullr
7
6
10
2
L
Lancelot
TOOXYCC
Lancelot
9
5
8
2.6
W
Fenrir
mnsa96
Fenrir
4
8
12
1.25
L
He Bo
stritz69
He Bo
2
6
7
0.92
L
Chernobog
xD0ct0r_K0
Chernobog
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,920
Damage
72,244
96,518
Taken
100,680
78,653
Mitigated
70,414
34,400
Healing
34,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,072
1,350
14,725
6,998
13,988
6,970
752
4,337
9,651
33,296
0
L
Sylvanus
DragonPC
Sylvanus
16,505
2,940
5,231
8,429
31,038
28,704
0
15,618
14,245
23,908
0
W
Surtr
Haplo666
Surtr
19,125
5,037
1,184
7,588
34,056
39,415
559
9,862
24,140
2,075
29,253
W
Hachiman
14,618
7,312
0
0
14,605
6,130
3,232
4,628
9,933
0
32,038
W
Scylla
N1RS14
Scylla
26,424
637
296
888
13,912
7,082
1,982
3,581
10,171
52,783
0
L
Ullr
16,472
5,688
2,652
6,356
22,621
11,514
605
9,445
12,758
0
42,902
L
Lancelot
TOOXYCC
Lancelot
15,329
1,443
2,596
4,469
22,752
19,233
0
7,289
14,323
0
28,462
W
Fenrir
mnsa96
Fenrir
13,681
1,762
1,307
1,414
19,957
19,056
822
5,195
14,746
0
19,167
L
He Bo
stritz69
He Bo
10,770
964
206
467
10,928
4,413
0
3,827
6,834
22,529
0
L
Chernobog
xD0ct0r_K0
Chernobog
13,168
7,580
1,243
2,979
13,341
6,550
700
6,285
6,901
0
27,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,035
Gold Earned
56,025
180
Minions Killed
158
0
Camps Cleared
0
1,411,875
Distance Traveled
1,275,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,990
749
42
3
0
307,217
0
L
Sylvanus
11,029
689
10
1
0
236,554
0
W
Surtr
11,833
740
25
2
0
288,460
0
W
Hachiman
11,186
699
34
2
0
244,664
0
W
Scylla
13,935
871
65
4
0
303,570
0
L
Ullr
11,806
738
63
4
0
278,546
0
L
Lancelot
11,812
738
30
2
0
370,656
0
W
Fenrir
11,091
693
14
1
0
267,964
0
L
He Bo
9,787
612
26
2
0
164,198
0
L
Chernobog
11,591
724
29
2
0
225,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role