Player Matchup

Kuzenbo
Kuzenbo
CelticCreamKing
Kuzenbo
Level 129
God Stats
1W - 1L
1,275 SR
Queue Stats
80W - 80L
1,483 Elo+
Solo
Danzaburou
Danzaburou
DChocolateGamer
Danzaburou
Level 100
God Stats
15W - 22L
1,618 SR
Queue Stats
511W - 456L
1,552 Elo+
Solo
Erlang Shen
Erlang Shen
EvilMable
Erlang Shen
Level 154
God Stats
9W - 5L
1,702 SR
Queue Stats
1,137W - 1,070L
1,598 Elo+
Solo
Ix Chel
Ix Chel
godimissgab
Ix Chel
Level 157
God Stats
19W - 3L
1,879 SR
Queue Stats
897W - 473L
1,662 Elo+
Solo
Pele
Pele
jmitch452
Pele
Level 154
God Stats
2W - 0L
1,413 SR
Queue Stats
72W - 46L
1,667 Elo+
Solo
Team Averages
Level 139
1,577 SR
1,593 Elo+

VS

Team Averages
Level 124
1,602 SR
1,611 Elo+
Poseidon
Poseidon
 
Poseidon
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DarkSoulJake
Anhur
Level 81
God Stats
1W - 3L
1,644 SR
Queue Stats
143W - 97L
1,651 Elo+
Party 1
Charon
Charon
Smith3y
Charon
Level 131
God Stats
1W - 2L
1,714 SR
Queue Stats
243W - 216L
1,611 Elo+
Party 1
Ne Zha
Ne Zha
XternalPacemaker
Ne Zha
Level 191
God Stats
3W - 2L
1,651 SR
Queue Stats
302W - 275L
1,561 Elo+
Solo
Awilix
Awilix
mauili
Awilix
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 7
7,068
505
3,990
10,373
10,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
DChocolateGamer
Danzaburou
14
2 / 2 / 1
7,890
564
5,291
8,899
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
EvilMable
Erlang Shen
14
3 / 1 / 1
8,544
610
8,009
9,416
9,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
godimissgab
Ix Chel
15
4 / 1 / 6
8,902
636
11,114
7,919
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
14
5 / 1 / 3
8,161
583
9,277
12,803
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
0 / 4 / 1
7,098
507
5,800
10,587
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
0 / 2 / 2
7,129
509
8,159
9,805
3,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
Smith3y
Charon
11
0 / 1 / 1
6,781
484
7,361
12,015
12,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 3 / 0
7,228
516
4,128
12,041
6,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Awilix
mauili
Awilix
13
4 / 4 / 1
7,559
540
8,111
14,162
5,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
5
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
4
1
0.13
W
0
0
7
3.5
W
Danzaburou
DChocolateGamer
Danzaburou
2
2
1
1.25
L
0
2
2
0.5
W
Erlang Shen
EvilMable
Erlang Shen
3
1
1
3.5
L
Charon
Smith3y
Charon
0
1
1
0.5
L
1
3
0
0.33
W
Ix Chel
godimissgab
Ix Chel
4
1
6
7
W
Pele
5
1
3
6.5
L
Awilix
mauili
Awilix
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,681
Damage
33,559
49,410
Taken
58,610
31,636
Mitigated
31,762
18,048
Healing
14,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
5,800
805
0
2,511
10,587
3,970
0
5,119
5,186
74,232
0
W
3,990
1,972
0
2,552
10,373
10,443
186
3,279
7,070
20,572
0
W
Danzaburou
DChocolateGamer
Danzaburou
5,291
1,681
0
3,903
8,899
3,344
0
1,905
6,994
0
64,200
L
8,159
3,773
0
3,247
9,805
3,678
209
1,000
8,789
0
60,031
W
Erlang Shen
EvilMable
Erlang Shen
8,009
3,138
0
5,098
9,416
9,538
0
1,693
7,723
3,330
50,053
L
Charon
Smith3y
Charon
7,361
1,516
0
4,000
12,015
12,040
143
3,736
8,133
26,166
0
L
4,128
1,065
0
3,492
12,041
6,300
0
1,473
10,568
0
56,448
W
Ix Chel
godimissgab
Ix Chel
11,114
1,796
1,681
2,628
7,919
3,272
509
3,961
3,946
71,076
0
W
Pele
9,277
2,253
0
2,186
12,803
5,039
0
2,441
10,332
0
67,336
L
Awilix
mauili
Awilix
8,111
3,975
0
993
14,162
5,774
34
5,041
8,937
0
63,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,565
Gold Earned
35,795
455
Minions Killed
444
0
Camps Cleared
0
1,464,555
Distance Traveled
1,455,345
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,098
507
136
10
0
283,006
1
W
Kuzenbo
7,068
505
21
2
0
299,869
2
W
Danzaburou
7,890
564
104
7
0
258,320
2
L
Anhur
7,129
509
109
8
0
252,556
0
W
Erlang Shen
8,544
610
81
6
0
270,945
2
L
Charon
6,781
484
24
2
0
310,070
2
L
Ne Zha
7,228
516
89
6
0
283,829
0
W
Ix Chel
8,902
636
146
10
0
288,418
7
W
Pele
8,161
583
103
7
0
347,003
4
L
Awilix
7,559
540
86
6
0
325,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role