Player Matchup

Sun Wukong
Sun Wukong
HoneyMojo
Sun Wukong
Level 126
God Stats
1W - 2L
1,263 SR
Queue Stats
119W - 88L
1,576 Elo+
Solo
Chronos
Chronos
MeccaJesus
Chronos
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 29L
1,624 Elo+
Solo
Terra
Terra
Natron13
Terra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 126L
1,514 Elo+
Solo
Cabrakan
Cabrakan
SloppySecondsx
Cabrakan
Level 154
God Stats
0W - 12L
1,092 SR
Queue Stats
357W - 349L
1,522 Elo+
Solo
Loki
Loki
VLADDAIMPALER
Loki
Level 98
God Stats
0W - 1L
1,769 SR
Queue Stats
170W - 153L
1,560 Elo+
Solo
Team Averages
Level 123
1,425 SR
1,559 Elo+

VS

Team Averages
Level 151
1,664 SR
1,613 Elo+
Terra
Terra
CerberusKeeper
Terra
Level 201
God Stats
15W - 9L
1,494 SR
Queue Stats
912W - 952L
1,502 Elo+
Solo
Jormungandr
Jormungandr
FrozenAsian
Jormungandr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 11L
1,763 Elo+
Party 1
Bacchus
Bacchus
Graham208
Bacchus
Level 121
God Stats
1W - 0L
1,757 SR
Queue Stats
17W - 16L
1,491 Elo+
Solo
Hou Yi
Hou Yi
JasonTheSlim69
Hou Yi
Level 158
God Stats
3W - 0L
1,820 SR
Queue Stats
76W - 44L
1,638 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
WaterJuicee
Ah Muzen Cab
Level 146
God Stats
2W - 0L
1,751 SR
Queue Stats
40W - 21L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HoneyMojo
Sun Wukong
20
4 / 3 / 9
10,785
719
20,073
20,806
26,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
MeccaJesus
Chronos
16
1 / 4 / 5
8,575
572
17,302
16,208
10,728
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Terra
Natron13
Terra
17
1 / 4 / 11
9,047
603
8,008
21,928
26,585
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
17
3 / 7 / 9
9,827
655
10,080
21,513
37,833
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
6 / 6 / 5
10,541
703
11,915
14,991
9,475
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 20
10,696
713
9,049
20,883
28,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
FrozenAsian
Jormungandr
18
5 / 4 / 9
11,457
764
19,104
16,829
15,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Graham208
Bacchus
18
1 / 1 / 21
11,481
765
11,257
17,430
24,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
10 / 4 / 5
12,259
817
23,160
15,803
10,669
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Muzen Cab
WaterJuicee
Ah Muzen Cab
20
6 / 2 / 13
12,114
808
26,778
15,934
11,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
92
15
Kills
24
24
Deaths
15
39
Assists
68
Player
Kills
Deaths
Assists
KDA
W
2
4
20
3
W
Jormungandr
FrozenAsian
Jormungandr
5
4
9
2.38
W
Bacchus
Graham208
Bacchus
1
1
21
11.5
L
Sun Wukong
HoneyMojo
Sun Wukong
4
3
9
2.83
W
10
4
5
3.13
L
Chronos
MeccaJesus
Chronos
1
4
5
0.88
L
Terra
Natron13
Terra
1
4
11
1.63
L
Cabrakan
3
7
9
1.07
L
6
6
5
1.42
W
Ah Muzen Cab
WaterJuicee
Ah Muzen Cab
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,378
Damage
89,348
95,446
Taken
86,879
110,804
Mitigated
90,892
34,703
Healing
33,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,049
1,418
7,879
5,052
20,883
28,360
140
6,489
13,625
12,965
0
W
Jormungandr
FrozenAsian
Jormungandr
19,104
1,570
1,319
2,635
16,829
15,648
30
8,712
7,408
40,882
0
W
Bacchus
Graham208
Bacchus
11,257
1,239
2,406
7,023
17,430
24,351
292
6,599
9,260
17,495
0
L
Sun Wukong
HoneyMojo
Sun Wukong
20,073
2,288
1,243
5,697
20,806
26,183
0
9,667
10,598
0
44,155
W
23,160
10,792
1,608
2,531
15,803
10,669
2,191
5,831
9,860
0
52,665
L
Chronos
MeccaJesus
Chronos
17,302
5,918
830
1,975
16,208
10,728
0
6,447
9,562
33,663
0
L
Terra
Natron13
Terra
8,008
1,104
10,861
8,012
21,928
26,585
0
9,089
12,293
12,020
0
L
Cabrakan
10,080
975
466
1,217
21,513
37,833
0
7,152
13,666
18,620
0
L
11,915
2,235
2,179
2,223
14,991
9,475
0
5,816
9,066
0
23,047
W
Ah Muzen Cab
WaterJuicee
Ah Muzen Cab
26,778
13,200
1,347
1,644
15,934
11,864
5,158
6,676
8,400
0
63,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,775
Gold Earned
58,007
165
Minions Killed
206
0
Camps Cleared
0
1,290,328
Distance Traveled
1,324,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,696
713
14
1
0
274,480
0
W
Jormungandr
11,457
764
49
3
0
244,016
0
W
Bacchus
11,481
765
8
1
0
298,454
0
L
Sun Wukong
10,785
719
76
5
0
260,237
0
W
Hou Yi
12,259
817
60
4
0
243,666
0
L
Chronos
8,575
572
37
2
0
253,997
0
L
Terra
9,047
603
7
0
0
291,527
0
L
Cabrakan
9,827
655
16
1
0
232,380
0
L
Loki
10,541
703
29
2
0
252,187
0
W
Ah Muzen Cab
12,114
808
75
5
0
263,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role