Player Matchup

Terra
Terra
 
Terra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Derniere
Anhur
Level 147
God Stats
0W - 2L
1,238 SR
Queue Stats
144W - 144L
1,445 Elo+
Solo
Nemesis
Nemesis
Juanlucar9000
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
SeedIsland
Gilgamesh
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,634 Elo+
Party 1
Fenrir
Fenrir
Sigbee
Fenrir
Level 129
God Stats
0W - 1L
1,588 SR
Queue Stats
33W - 19L
1,674 Elo+
Party 1
Team Averages
Level 109
1,465 SR
1,538 Elo+

VS

Team Averages
Level 123
1,496 SR
1,517 Elo+
Horus
Horus
EnVisioN_xEngagE
Horus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,554 Elo+
Solo
Discordia
Discordia
GeOs_23
Discordia
Level 106
God Stats
5W - 2L
1,434 SR
Queue Stats
147W - 143L
1,504 Elo+
Party 2
Xbalanque
Xbalanque
Gladax6208
Xbalanque
Level 155
God Stats
6W - 1L
1,696 SR
Queue Stats
308W - 303L
1,493 Elo+
Solo
Tyr
Tyr
JhonnyRonda
Tyr
Level 146
God Stats
6W - 3L
1,549 SR
Queue Stats
149W - 144L
1,515 Elo+
Party 2
Odin
Odin
ßamsiBeyrek
Odin
Level 127
God Stats
4W - 7L
1,302 SR
Queue Stats
183W - 158L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 1 / 4
7,427
743
3,144
7,585
7,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Derniere
Anhur
13
2 / 3 / 2
7,255
726
8,635
8,119
4,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
13
0 / 2 / 4
6,743
674
7,844
11,713
14,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
SeedIsland
Gilgamesh
13
0 / 4 / 5
6,576
658
9,218
15,322
17,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Sigbee
Fenrir
14
2 / 2 / 2
6,977
698
6,511
11,616
14,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 10
8,240
824
5,066
13,040
12,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
GeOs_23
Discordia
14
2 / 1 / 10
7,969
797
15,426
6,823
3,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Gladax6208
Xbalanque
14
3 / 1 / 8
8,096
810
14,741
9,661
4,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 5
8,162
816
8,209
11,978
11,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 1 / 7
7,786
779
6,597
8,133
8,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
5
Kills
12
12
Deaths
6
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
1
4
3
L
Anhur
Derniere
Anhur
2
3
2
1
W
1
1
10
6
W
Discordia
GeOs_23
Discordia
2
1
10
7
W
Xbalanque
Gladax6208
Xbalanque
3
1
8
7
W
3
2
5
2.75
L
Nemesis
0
2
4
1
L
Gilgamesh
SeedIsland
Gilgamesh
0
4
5
0.63
L
Fenrir
Sigbee
Fenrir
2
2
2
1.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,352
Damage
50,039
54,355
Taken
49,635
57,454
Mitigated
41,754
17,432
Healing
20,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,144
323
5,290
2,203
7,585
7,336
0
3,186
4,399
7,118
0
L
Anhur
Derniere
Anhur
8,635
4,909
336
779
8,119
4,356
0
2,348
5,771
0
22,691
W
5,066
1,742
5,564
6,057
13,040
12,921
0
1,052
11,054
250
7,852
W
Discordia
GeOs_23
Discordia
15,426
1,104
1,680
947
6,823
3,639
39
574
6,124
30,007
0
W
Xbalanque
Gladax6208
Xbalanque
14,741
3,743
576
1,591
9,661
4,865
1,335
629
8,591
0
30,007
W
8,209
550
327
1,568
11,978
11,858
0
457
10,730
0
16,678
L
Nemesis
7,844
1,331
1,400
3,177
11,713
14,113
0
2,259
9,454
0
17,996
L
Gilgamesh
SeedIsland
Gilgamesh
9,218
1,545
429
702
15,322
17,293
0
4,770
10,550
0
12,599
L
Fenrir
Sigbee
Fenrir
6,511
1,068
1,243
1,873
11,616
14,356
0
3,144
8,318
0
9,483
W
6,597
906
777
1,302
8,133
8,471
0
527
7,226
0
8,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,978
Gold Earned
40,253
86
Minions Killed
102
0
Camps Cleared
0
842,864
Distance Traveled
975,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,427
743
7
1
0
99,244
0
L
Anhur
7,255
726
40
4
0
147,753
0
W
Horus
8,240
824
6
1
0
211,618
0
W
Discordia
7,969
797
30
3
0
170,393
0
W
Xbalanque
8,096
810
40
4
0
180,147
0
W
Tyr
8,162
816
18
2
0
212,354
0
L
Nemesis
6,743
674
27
3
0
204,644
0
L
Gilgamesh
6,576
658
5
1
0
177,217
0
L
Fenrir
6,977
698
7
1
0
214,006
0
W
Odin
7,786
779
8
1
0
201,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role