Player Matchup

Chronos
Chronos
 
Chronos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Edgelordshadow
Izanami
Level 16
God Stats
4W - 3L
1,807 SR
Queue Stats
4W - 3L
1,588 Elo+
Party 1
Ne Zha
Ne Zha
Promokaimma
Ne Zha
Level 45
God Stats
1W - 0L
1,744 SR
Queue Stats
17W - 17L
1,515 Elo+
Party 1
Atlas
Atlas
ShadowScorpio1
Atlas
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 93L
1,503 Elo+
Solo
Amaterasu
Amaterasu
Woooloooloo1
Amaterasu
Level 136
God Stats
2W - 1L
1,377 SR
Queue Stats
169W - 159L
1,546 Elo+
Solo
Team Averages
Level 89
1,586 SR
1,530 Elo+

VS

Team Averages
Level 109
1,604 SR
1,521 Elo+
Athena
Athena
 
Athena
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
II Viperz 97
Cu Chulainn
Level 119
God Stats
7W - 3L
1,703 SR
Queue Stats
297W - 271L
1,440 Elo+
Solo
Izanami
Izanami
IVibeyI
Izanami
Level 107
God Stats
7W - 9L
1,472 SR
Queue Stats
136W - 136L
1,486 Elo+
Solo
He Bo
He Bo
roki7
He Bo
Level 109
God Stats
4W - 3L
1,846 SR
Queue Stats
110W - 102L
1,591 Elo+
Solo
Janus
Janus
ßlazmaŋ
Janus
Level 85
God Stats
3W - 4L
1,500 SR
Queue Stats
114W - 108L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
3 / 0 / 0
7,001
636
4,994
6,822
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
3 / 3 / 0
6,249
568
4,676
6,460
2,393
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
12
3 / 1 / 2
6,845
622
4,841
8,324
3,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 3
5,572
507
2,680
8,326
5,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
Woooloooloo1
Amaterasu
11
0 / 3 / 3
6,501
591
5,600
11,916
10,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 3 / 3
5,822
529
4,316
9,344
7,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
II Viperz 97
Cu Chulainn
10
2 / 3 / 1
6,071
552
7,698
11,752
8,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
IVibeyI
Izanami
1
0 / 0 / 0
3,528
321
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

He Bo
roki7
He Bo
11
4 / 1 / 1
6,159
560
6,218
7,586
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
ßlazmaŋ
Janus
10
1 / 2 / 3
5,474
498
5,750
5,733
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
9
Kills
9
9
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
0
0
3
L
Athena
 
Athena
2
3
3
1.17
W
3
3
0
1
L
Cu Chulainn
II Viperz 97
Cu Chulainn
2
3
1
0.83
L
Izanami
IVibeyI
Izanami
0
0
0
0
W
Ne Zha
3
1
2
4
W
0
2
3
0.75
W
Amaterasu
Woooloooloo1
Amaterasu
0
3
3
0.5
L
He Bo
roki7
He Bo
4
1
1
4.5
L
Janus
ßlazmaŋ
Janus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,791
Damage
23,982
41,848
Taken
34,415
24,121
Mitigated
20,059
12,988
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,994
710
0
2,469
6,822
2,513
719
4,081
2,535
50,479
0
L
Athena
 
Athena
4,316
1,566
0
1,056
9,344
7,022
154
2,141
7,069
21,861
0
W
4,676
3,539
0
977
6,460
2,393
1,315
4,202
2,194
0
40,644
L
Cu Chulainn
II Viperz 97
Cu Chulainn
7,698
1,555
0
1,932
11,752
8,557
0
1,307
10,445
0
46,046
L
Izanami
IVibeyI
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
4,841
1,639
0
1,124
8,324
3,211
0
3,349
4,953
0
48,505
W
2,680
1,195
837
2,636
8,326
5,546
0
3,394
4,785
14,003
0
W
Amaterasu
Woooloooloo1
Amaterasu
5,600
2,784
0
4,945
11,916
10,458
198
959
10,957
0
49,525
L
He Bo
roki7
He Bo
6,218
782
0
4,091
7,586
2,362
0
1,071
6,469
50,346
0
L
Janus
ßlazmaŋ
Janus
5,750
429
0
1,069
5,733
2,118
0
2,797
2,758
34,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,168
Gold Earned
27,054
344
Minions Killed
247
0
Camps Cleared
0
1,054,270
Distance Traveled
871,059
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,001
636
108
10
0
219,961
0
L
Athena
5,822
529
29
3
0
229,364
0
W
Izanami
6,249
568
69
6
0
192,842
0
L
Cu Chulainn
6,071
552
68
6
0
204,873
1
L
Izanami
3,528
321
0
0
0
0
0
W
Ne Zha
6,845
622
75
7
0
235,461
0
W
Atlas
5,572
507
16
1
0
217,505
1
W
Amaterasu
6,501
591
76
7
0
188,501
0
L
He Bo
6,159
560
73
7
0
229,174
4
L
Janus
5,474
498
77
7
0
207,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role