Player Matchup

Sun Wukong
Sun Wukong
Gold III
BISHNAMEDWINDY
Sun Wukong
Gold III
Level 136
God Stats
32W - 29L
1,685 SR
Queue Stats
112W - 108L
1,489 MMR
Solo
Sol
Sol
Silver II
DeftyJesse
Sol
Silver II
Level 152
God Stats
1W - 0L
1,685 SR
Queue Stats
12W - 15L
1,488 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
Doge-_-1316
Ratatoskr
Gold III
Level 102
God Stats
5W - 4L
1,695 SR
Queue Stats
184W - 190L
1,436 MMR
Solo
Ishtar
Ishtar
Gold IV
LazyPhantomKai
Ishtar
Gold IV
Level 146
God Stats
14W - 11L
1,458 SR
Queue Stats
166W - 158L
1,409 MMR
Solo
Bacchus
Bacchus
Gold IV
alejandr-maoh
Bacchus
Gold IV
Level 170
God Stats
17W - 12L
1,540 SR
Queue Stats
376W - 374L
1,466 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,613 SR
1,458 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,533 SR
1,426 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Bronze III
BodaciousC02
Ra
Bronze III
Level 105
God Stats
1W - 6L
1,559 SR
Queue Stats
25W - 45L
1,469 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
TheAzumor
Zhong Kui
Gold V
Level 108
God Stats
4W - 2L
1,634 SR
Queue Stats
217W - 210L
1,308 MMR
Party 1
Hachiman
Hachiman
Gold IV
asgw
Hachiman
Gold IV
Level 67
God Stats
1W - 2L
1,533 SR
Queue Stats
128W - 131L
1,407 MMR
Solo
Nemesis
Nemesis
Gold IV
x Gurpy
Nemesis
Gold IV
Level 89
God Stats
11W - 16L
1,440 SR
Queue Stats
97W - 100L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BISHNAMEDWINDY
Sun Wukong
17
5 / 2 / 3
10,756
717
11,329
16,784
10,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 2 / 7
9,451
630
13,704
12,516
4,617
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
Doge-_-1316
Ratatoskr
15
6 / 1 / 8
9,541
636
8,487
12,667
5,188
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 0 / 0
9,604
640
5,911
10,498
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
13
1 / 1 / 7
8,382
559
7,359
15,840
14,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
JormungandrSusanoAo KuangThorSurtr

VS

Bans
AwilixRavanaAthenaTsukuyomiMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 3
7,582
505
7,794
12,865
9,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 7 / 1
7,200
480
5,678
12,261
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
TheAzumor
Zhong Kui
13
2 / 3 / 1
8,097
540
14,020
16,636
15,267
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
asgw
Hachiman
12
0 / 4 / 0
7,335
489
5,856
9,713
3,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
x Gurpy
Nemesis
13
2 / 4 / 1
7,946
530
6,126
13,057
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
5
6
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
3
2.5
W
Sun Wukong
BISHNAMEDWINDY
Sun Wukong
5
2
3
3.25
L
0
7
1
0.07
W
5
2
7
4.25
W
Ratatoskr
Doge-_-1316
Ratatoskr
6
1
8
10
W
2
0
0
2
L
Zhong Kui
TheAzumor
Zhong Kui
2
3
1
0.83
W
Bacchus
1
1
7
4.5
L
Hachiman
asgw
Hachiman
0
4
0
0
L
Nemesis
x Gurpy
Nemesis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,790
Damage
39,474
68,305
Taken
64,532
39,471
Mitigated
37,317
30,184
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,794
1,033
1,539
1,558
12,865
9,147
0
5,629
7,236
30,620
0
W
Sun Wukong
BISHNAMEDWINDY
Sun Wukong
11,329
3,399
0
7,507
16,784
10,136
1,101
8,899
7,885
0
89,279
L
5,678
625
780
1,596
12,261
4,777
350
8,131
4,130
51,876
0
W
13,704
5,007
0
7,912
12,516
4,617
3,054
4,965
7,467
72,312
0
W
Ratatoskr
Doge-_-1316
Ratatoskr
8,487
1,351
0
1,564
12,667
5,188
249
5,102
7,485
0
64,737
W
5,911
3,738
0
4,806
10,498
4,853
2,776
871
9,627
0
82,221
L
Zhong Kui
TheAzumor
Zhong Kui
14,020
3,257
0
7,165
16,636
15,267
0
2,930
13,706
63,331
346
W
Bacchus
7,359
567
305
8,090
15,840
14,677
80
7,663
7,925
25,927
0
L
Hachiman
asgw
Hachiman
5,856
3,207
0
1,428
9,713
3,042
0
1,358
8,355
0
51,068
L
Nemesis
x Gurpy
Nemesis
6,126
2,051
0
829
13,057
5,084
0
3,071
9,950
0
62,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,734
Gold Earned
38,160
504
Minions Killed
424
0
Camps Cleared
0
1,591,115
Distance Traveled
1,387,146
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,582
505
42
3
0
302,884
0
W
Sun Wukong
10,756
717
149
10
0
295,560
0
L
Ra
7,200
480
95
6
0
269,503
0
W
Sol
9,451
630
105
7
0
313,288
0
W
Ratatoskr
9,541
636
90
6
0
380,649
0
W
Ishtar
9,604
640
131
9
0
280,805
6
L
Zhong Kui
8,097
540
100
7
0
251,973
2
W
Bacchus
8,382
559
29
2
0
320,813
2
L
Hachiman
7,335
489
92
6
0
272,169
1
L
Nemesis
7,946
530
95
6
0
290,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role