Player Matchup

Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold I
DontCallMeFerry
Chronos
Gold I
Level 34
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 66L
1,774 MMR
Party 2
Thor
Thor
Gold IV
Grándfather
Thor
Gold IV
Level 102
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 11L
1,713 MMR
Solo
Set
Set
Gold V
kḯng
Set
Gold V
Level 128
God Stats
9W - 4L
1,673 SR
Queue Stats
78W - 64L
1,643 MMR
Party 2
Merlin
Merlin
Platinum IV
onew_tae
Merlin
Platinum IV
Level 169
God Stats
10W - 12L
1,630 SR
Queue Stats
111W - 114L
1,703 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 96
1,560 SR
1,667 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,533 SR
1,725 MMR
Vamana
Vamana
Gold II
ClaudiaPalacios
Vamana
Gold II
Level 121
God Stats
0W - 5L
1,188 SR
Queue Stats
82W - 86L
1,724 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
JasonRoume
Gilgamesh
Platinum V
Level 129
God Stats
0W - 5L
1,398 SR
Queue Stats
231W - 216L
1,728 MMR
Party 1
Izanami
Izanami
Platinum V
Rizma_KrymZie
Izanami
Platinum V
Level 125
God Stats
8W - 3L
1,751 SR
Queue Stats
265W - 277L
1,735 MMR
Solo
Ares
Ares
Gold I
Roumeliwths
Ares
Gold I
Level 149
God Stats
4W - 6L
1,683 SR
Queue Stats
283W - 261L
1,656 MMR
Party 1
Janus
Janus
Platinum III
zabuzakk
Janus
Platinum III
Level 149
God Stats
386W - 349L
1,647 SR
Queue Stats
1,320W - 1,324L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 2 / 0
7,915
609
10,158
12,131
6,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 0 / 3
8,368
644
10,676
6,415
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 6
8,054
620
9,662
15,350
14,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Set
kḯng
Set
13
3 / 1 / 1
7,339
565
6,148
11,387
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
onew_tae
Merlin
13
0 / 0 / 3
7,488
576
8,458
4,064
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliAo Kuang

VS

Bans
YemojaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,620
509
5,825
12,721
5,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
JasonRoume
Gilgamesh
12
2 / 2 / 0
7,072
544
9,684
17,385
13,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
11
0 / 4 / 0
6,374
490
1,614
11,880
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
6,126
471
3,634
10,913
9,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
zabuzakk
Janus
12
0 / 3 / 1
6,871
529
4,344
8,235
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
3
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
2
0
1
L
1
2
0
0.5
W
4
0
3
5.5
W
3
0
6
6
L
Gilgamesh
JasonRoume
Gilgamesh
2
2
0
1
L
Izanami
0
4
0
0
L
0
1
1
0.5
W
Set
kḯng
Set
3
1
1
3.5
W
Merlin
onew_tae
Merlin
0
0
3
1.5
L
Janus
zabuzakk
Janus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,102
Damage
25,101
49,347
Taken
61,134
30,754
Mitigated
36,633
14,256
Healing
8,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,158
6,390
0
5,390
12,131
6,074
84
48
12,083
0
46,833
L
5,825
3,216
0
1,326
12,721
5,921
0
4,781
7,730
0
54,399
W
10,676
4,384
0
2,200
6,415
2,742
188
1,177
5,146
78,162
0
W
9,662
2,693
0
4,214
15,350
14,756
0
2,918
12,326
0
38,797
L
Gilgamesh
JasonRoume
Gilgamesh
9,684
2,786
0
1,554
17,385
13,739
0
1,721
12,682
179
55,174
L
Izanami
1,614
1,335
0
2,924
11,880
4,314
0
5,587
6,293
0
54,500
L
3,634
307
0
2,393
10,913
9,718
0
4,808
6,105
18,841
0
W
Set
kḯng
Set
6,148
3,006
0
1,480
11,387
5,493
0
3,033
8,227
0
63,454
W
Merlin
onew_tae
Merlin
8,458
565
0
972
4,064
1,689
0
635
3,381
77,798
0
L
Janus
zabuzakk
Janus
4,344
0
0
750
8,235
2,941
0
2,279
5,956
54,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,164
Gold Earned
33,063
514
Minions Killed
408
0
Camps Cleared
0
1,455,804
Distance Traveled
1,425,418
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,915
609
110
8
0
302,126
4
L
Vamana
6,620
509
98
8
0
321,801
0
W
Chronos
8,368
644
153
12
0
279,370
0
W
Thor
8,054
620
29
2
0
295,242
3
L
Gilgamesh
7,072
544
80
6
0
259,670
0
L
Izanami
6,374
490
102
8
0
258,251
2
L
Ares
6,126
471
23
2
0
293,040
3
W
Set
7,339
565
93
7
0
302,748
0
W
Merlin
7,488
576
129
10
0
276,318
5
L
Janus
6,871
529
105
8
0
292,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role