Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
GoneDreamer
Hercules
Level 128
God Stats
20W - 22L
1,467 SR
Queue Stats
260W - 269L
1,459 Elo+
Solo
Sol
Sol
IniniteDragons
Sol
Level 131
God Stats
1W - 2L
1,498 SR
Queue Stats
28W - 41L
1,326 Elo+
Solo
Charon
Charon
Malefika
Charon
Level 197
God Stats
25W - 21L
1,534 SR
Queue Stats
369W - 371L
1,499 Elo+
Party 2
Bakasura
Bakasura
PrimordialTrix
Bakasura
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,153 Elo+
Solo
Team Averages
Level 135
1,500 SR
1,388 Elo+

VS

Team Averages
Level 123
1,516 SR
1,453 Elo+
Ra
Ra
Kensan1201
Ra
Level 129
God Stats
10W - 6L
1,663 SR
Queue Stats
359W - 386L
1,442 Elo+
Party 1
Thanatos
Thanatos
LUCKY-395963
Thanatos
Level 128
God Stats
25W - 42L
1,435 SR
Queue Stats
422W - 468L
1,433 Elo+
Party 1
Neith
Neith
TheeMattPhoenix
Neith
Level 111
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 46L
1,501 Elo+
Solo
Achilles
Achilles
okki_jp-og
Achilles
Level 119
God Stats
111W - 110L
1,528 SR
Queue Stats
199W - 232L
1,417 Elo+
Party 1
Set
Set
thebadones2004
Set
Level 129
God Stats
16W - 13L
1,456 SR
Queue Stats
203W - 209L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
3 / 1 / 0
5,382
598
4,716
8,543
8,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
GoneDreamer
Hercules
5
0 / 1 / 1
4,070
452
1,172
5,536
3,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 1 / 1
5,102
567
3,932
6,725
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
Malefika
Charon
8
0 / 1 / 0
4,549
505
2,126
6,037
2,499
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
1
0 / 0 / 0
3,311
368
0
142
28
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,168
574
3,657
4,045
2,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
LUCKY-395963
Thanatos
11
2 / 0 / 0
5,911
657
1,203
7,703
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 2
4,747
527
3,830
3,972
1,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
okki_jp-og
Achilles
8
1 / 1 / 1
5,365
596
3,842
6,697
5,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 0
5,891
655
3,634
6,468
3,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
4
4
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
1
0
3
L
Hercules
GoneDreamer
Hercules
0
1
1
0.5
L
1
1
1
1.5
W
0
0
1
0.5
W
Thanatos
LUCKY-395963
Thanatos
2
0
0
2
L
Charon
Malefika
Charon
0
1
0
0
L
Bakasura
0
0
0
0
W
0
0
2
1
W
Achilles
okki_jp-og
Achilles
1
1
1
1.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,946
Damage
16,166
26,983
Taken
28,885
15,886
Mitigated
14,956
11,133
Healing
14,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,716
858
0
3,594
8,543
8,476
0
909
7,634
25,104
0
L
Hercules
GoneDreamer
Hercules
1,172
412
0
2,166
5,536
3,084
0
22
5,514
0
7,985
L
3,932
1,074
0
3,944
6,725
1,799
0
485
6,240
39,530
0
W
3,657
675
566
1,828
4,045
2,024
0
2,646
1,399
34,627
0
W
Thanatos
LUCKY-395963
Thanatos
1,203
190
0
6,325
7,703
2,987
0
453
7,250
0
47,851
L
Charon
Malefika
Charon
2,126
112
55
1,366
6,037
2,499
0
2,265
3,772
27,502
0
L
Bakasura
0
0
0
8
142
28
0
0
142
0
782
W
3,830
1,333
314
1,321
3,972
1,297
484
1,239
2,733
0
28,978
W
Achilles
okki_jp-og
Achilles
3,842
788
0
2,750
6,697
5,253
0
3,068
3,629
0
13,425
W
3,634
2,016
0
1,409
6,468
3,395
0
3,395
3,073
0
36,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,414
Gold Earned
27,082
198
Minions Killed
267
0
Camps Cleared
0
708,879
Distance Traveled
929,815
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,382
598
84
9
0
181,300
0
L
Hercules
4,070
452
13
1
0
132,051
0
L
Sol
5,102
567
62
7
0
182,905
0
W
Ra
5,168
574
64
7
0
187,124
2
W
Thanatos
5,911
657
84
9
0
204,002
0
L
Charon
4,549
505
37
4
0
190,851
3
L
Bakasura
3,311
368
2
0
0
21,772
0
W
Neith
4,747
527
43
5
0
164,638
0
W
Achilles
5,365
596
8
1
0
204,015
2
W
Set
5,891
655
68
8
0
170,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role