Player Matchup

King Arthur
King Arthur
Asesinoninja99
King Arthur
Level 100
God Stats
17W - 27L
1,462 SR
Queue Stats
682W - 632L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
GeniuS_LIEP
Hun Batz
Level 128
God Stats
5W - 2L
1,767 SR
Queue Stats
199W - 188L
1,485 Elo+
Party 2
Athena
Athena
Kxsst
Athena
Level 154
God Stats
11W - 7L
1,486 SR
Queue Stats
446W - 447L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
Lallileipäjuusto
Baron Samedi
Level 135
God Stats
6W - 5L
1,261 SR
Queue Stats
50W - 47L
1,448 Elo+
Solo
Skadi
Skadi
Squirt 501
Skadi
Level 85
God Stats
43W - 29L
1,574 SR
Queue Stats
67W - 78L
1,416 Elo+
Solo
Team Averages
Level 120
1,510 SR
1,462 Elo+

VS

Team Averages
Level 113
1,621 SR
1,516 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AllkoholikCZ
Erlang Shen
Level 126
God Stats
20W - 14L
1,635 SR
Queue Stats
244W - 223L
1,545 Elo+
Party 1
Anubis
Anubis
Klapik
Anubis
Level 117
God Stats
11W - 8L
1,682 SR
Queue Stats
136W - 131L
1,521 Elo+
Party 1
Maui
Maui
Saikido88
Maui
Level 127
God Stats
18W - 33L
1,358 SR
Queue Stats
503W - 534L
1,463 Elo+
Solo
Heimdallr
Heimdallr
whatchwoman
Heimdallr
Level 38
God Stats
3W - 1L
1,928 SR
Queue Stats
70W - 56L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asesinoninja99
King Arthur
17
4 / 0 / 6
11,373
569
19,705
20,426
25,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
GeniuS_LIEP
Hun Batz
19
8 / 0 / 9
11,727
586
14,914
17,371
7,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Kxsst
Athena
15
3 / 2 / 11
9,958
498
7,110
23,883
24,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
Lallileipäjuusto
Baron Samedi
18
9 / 2 / 5
11,196
560
22,178
16,695
9,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Skadi
17
2 / 5 / 6
10,610
531
10,461
15,969
6,637
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 7 / 2
9,255
463
10,070
20,026
9,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
AllkoholikCZ
Erlang Shen
15
1 / 5 / 1
8,849
442
11,819
24,818
20,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Klapik
Anubis
16
1 / 7 / 1
10,054
503
16,760
18,828
9,959
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
13
0 / 0 / 6
8,678
434
6,977
15,335
14,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
whatchwoman
Heimdallr
16
3 / 7 / 2
9,846
492
12,138
21,429
10,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
26
Kills
9
9
Deaths
26
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
7
2
0.71
L
Erlang Shen
AllkoholikCZ
Erlang Shen
1
5
1
0.3
W
King Arthur
Asesinoninja99
King Arthur
4
0
6
7
W
Hun Batz
GeniuS_LIEP
Hun Batz
8
0
9
12.5
L
Anubis
Klapik
Anubis
1
7
1
0.21
W
Athena
Kxsst
Athena
3
2
11
4.25
W
Baron Samedi
Lallileipäjuusto
Baron Samedi
9
2
5
5.75
L
Maui
0
0
6
3
W
Skadi
2
5
6
1
L
Heimdallr
whatchwoman
Heimdallr
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,368
Damage
57,764
94,344
Taken
100,436
74,044
Mitigated
65,599
22,962
Healing
30,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,070
1,747
0
4,122
20,026
9,841
0
5,331
14,695
0
56,300
L
Erlang Shen
AllkoholikCZ
Erlang Shen
11,819
6,057
0
9,523
24,818
20,808
0
3,659
21,159
222
70,942
W
King Arthur
Asesinoninja99
King Arthur
19,705
3,143
0
2,710
20,426
25,222
0
2,475
17,803
3,229
84,582
W
Hun Batz
GeniuS_LIEP
Hun Batz
14,914
6,627
0
3,802
17,371
7,649
0
4,443
12,928
0
114,190
L
Anubis
Klapik
Anubis
16,760
491
0
6,770
18,828
9,959
353
9,670
9,086
111,776
0
W
Athena
Kxsst
Athena
7,110
2,030
0
2,597
23,883
24,876
0
7,364
16,519
23,625
0
W
Baron Samedi
Lallileipäjuusto
Baron Samedi
22,178
2,722
4,029
4,450
16,695
9,660
337
7,454
9,117
85,566
0
L
Maui
6,977
1,221
385
3,306
15,335
14,570
0
7,184
8,043
24,331
0
W
Skadi
10,461
5,693
0
5,374
15,969
6,637
1,531
3,011
12,952
0
94,435
L
Heimdallr
whatchwoman
Heimdallr
12,138
7,464
0
6,541
21,429
10,421
959
4,960
16,001
0
81,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,864
Gold Earned
46,682
535
Minions Killed
515
0
Camps Cleared
0
2,045,609
Distance Traveled
1,725,599
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,255
463
80
4
0
377,621
0
L
Erlang Shen
8,849
442
98
5
0
338,805
5
W
King Arthur
11,373
569
112
6
0
426,276
0
W
Hun Batz
11,727
586
145
7
0
474,481
2
L
Anubis
10,054
503
162
8
0
334,559
0
W
Athena
9,958
498
24
1
0
378,629
7
W
Baron Samedi
11,196
560
125
6
0
392,437
6
L
Maui
8,678
434
37
2
0
323,826
5
W
Skadi
10,610
531
129
6
0
373,786
3
L
Heimdallr
9,846
492
138
7
0
350,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role