Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Lallileipäjuusto
Baron Samedi
Level 135
God Stats
6W - 5L
1,500 SR
Queue Stats
50W - 47L
1,479 Elo+
Solo
Ravana
Ravana
blabermouth
Ravana
Level 152
God Stats
3W - 6L
1,422 SR
Queue Stats
185W - 186L
1,531 Elo+
Solo
Neith
Neith
cheehacker95
Neith
Level 127
God Stats
27W - 16L
1,654 SR
Queue Stats
402W - 386L
1,501 Elo+
Solo
Thor
Thor
okguo
Thor
Level 130
God Stats
9W - 7L
1,599 SR
Queue Stats
76W - 83L
1,506 Elo+
Solo
Team Averages
Level 126
1,535 SR
1,503 Elo+

VS

Team Averages
Level 106
1,472 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Jax123-Jta123
Arachne
Level 102
God Stats
9W - 10L
1,431 SR
Queue Stats
796W - 798L
1,515 Elo+
Solo
Hel
Hel
Melman02
Hel
Level 97
God Stats
6W - 4L
1,418 SR
Queue Stats
34W - 37L
1,424 Elo+
Solo
Rama
Rama
Šhanks
Rama
Level 156
God Stats
4W - 3L
1,511 SR
Queue Stats
121W - 94L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
0 / 0 / 1
4,517
502
1,395
6,884
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Lallileipäjuusto
Baron Samedi
9
1 / 2 / 1
4,888
543
3,768
4,909
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
9
1 / 1 / 1
4,894
544
4,700
6,749
5,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

1
0 / 0 / 0
3,179
353
0
0
0
Thor
okguo
Thor
8
0 / 2 / 1
4,443
494
1,986
7,319
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 0 / 1
5,919
658
3,011
2,946
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
9
0 / 1 / 2
5,139
571
4,629
6,680
4,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
9
3 / 1 / 2
5,413
601
2,845
6,820
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 0 / 2
4,408
490
2,614
2,516
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
Šhanks
Rama
9
0 / 1 / 0
5,280
587
2,957
5,433
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
5
5
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
0
1
0.5
W
Janus
 
Janus
2
0
1
2.5
W
Tyr
 
Tyr
0
1
2
1
W
Arachne
3
1
2
4
L
Baron Samedi
Lallileipäjuusto
Baron Samedi
1
2
1
0.75
W
0
0
2
1
L
Ravana
1
1
1
1.5
L
0
0
0
0
L
Thor
okguo
Thor
0
2
1
0.25
W
Rama
Šhanks
Rama
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,849
Damage
16,056
25,861
Taken
24,395
14,642
Mitigated
10,766
4,955
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
1,395
152
0
1,148
6,884
4,846
0
2,015
4,869
19,474
107
W
Janus
 
Janus
3,011
184
0
947
2,946
867
0
1,445
1,501
41,076
0
W
Tyr
 
Tyr
4,629
901
0
2,394
6,680
4,316
0
477
6,118
0
30,167
W
Arachne
2,845
1,801
0
2,587
6,820
2,779
0
1,649
5,171
0
27,373
L
Baron Samedi
Lallileipäjuusto
Baron Samedi
3,768
373
324
1,341
4,909
2,108
0
2,191
2,409
32,919
0
W
2,614
152
1,199
1,458
2,516
772
0
821
1,695
17,851
0
L
Ravana
4,700
970
0
1,675
6,749
5,179
0
286
6,291
0
28,817
L
0
0
0
0
0
0
0
0
0
0
0
L
Thor
okguo
Thor
1,986
673
0
467
7,319
2,509
0
924
6,335
0
30,372
W
Rama
Šhanks
Rama
2,957
2,342
0
2,123
5,433
2,032
0
748
4,685
0
43,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,921
Gold Earned
26,159
191
Minions Killed
282
0
Camps Cleared
0
709,624
Distance Traveled
879,594
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,517
502
28
3
0
168,960
2
W
Janus
5,919
658
79
9
0
190,344
2
W
Tyr
5,139
571
44
5
0
173,849
2
W
Arachne
5,413
601
45
5
0
188,187
0
L
Baron Samedi
4,888
543
59
7
0
174,935
2
W
Hel
4,408
490
30
3
0
176,978
0
L
Ravana
4,894
544
49
5
0
182,368
1
L
Neith
3,179
353
0
0
0
0
0
L
Thor
4,443
494
55
6
0
183,361
0
W
Rama
5,280
587
84
9
0
150,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role