Player Matchup

Jing Wei
Jing Wei
Platinum V
 
Jing Wei
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
SchMolCH
Ares
Platinum IV
Level 90
God Stats
5W - 6L
1,604 SR
Queue Stats
303W - 300L
1,738 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
Zhinner
Tsukuyomi
Platinum I
Level 69
God Stats
5W - 9L
1,467 SR
Queue Stats
124W - 121L
1,812 MMR
Solo
Thanatos
Thanatos
Platinum I
xxFLEYxx
Thanatos
Platinum I
Level 155
God Stats
0W - 1L
1,622 SR
Queue Stats
145W - 128L
1,821 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,539 SR
1,674 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 99
1,600 SR
1,720 MMR
Anubis
Anubis
Platinum III
 
Anubis
Platinum III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum III
Amazīng
Thor
Platinum III
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 58L
1,742 MMR
Solo
Bastet
Bastet
Platinum IV
Enoorme
Bastet
Platinum IV
Level 101
God Stats
27W - 20L
1,594 SR
Queue Stats
113W - 92L
1,792 MMR
Solo
Bacchus
Bacchus
Platinum III
SNOCKI
Bacchus
Platinum III
Level 63
God Stats
2W - 0L
1,720 SR
Queue Stats
195W - 188L
1,720 MMR
Solo
Martichoras
Martichoras
Platinum III
nylithe
Martichoras
Platinum III
Level 64
God Stats
23W - 13L
1,686 SR
Queue Stats
111W - 103L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 4 / 0
7,752
517
5,114
13,481
4,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
13
0 / 1 / 1
7,190
479
6,090
6,924
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
11
0 / 5 / 0
6,984
466
3,948
16,844
11,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
Zhinner
Tsukuyomi
13
0 / 2 / 0
7,956
530
7,532
10,315
5,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
xxFLEYxx
Thanatos
12
1 / 7 / 0
7,189
479
6,282
16,969
6,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ao KuangHe BoOlorun

VS

Bans
JormungandrAgniSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 1 / 2
8,377
558
9,524
9,487
4,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
15
2 / 0 / 0
8,647
576
3,306
11,530
9,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Enoorme
Bastet
15
4 / 0 / 8
8,504
567
10,455
11,769
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
SNOCKI
Bacchus
12
4 / 0 / 9
7,997
533
8,442
11,007
7,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Martichoras
nylithe
Martichoras
16
7 / 0 / 4
9,814
654
11,860
9,841
4,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
19
19
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
0
0
L
Merlin
 
Merlin
0
1
1
0.5
W
Anubis
 
Anubis
2
1
2
3
W
Thor
2
0
0
2
W
Bastet
Enoorme
Bastet
4
0
8
8
W
Bacchus
SNOCKI
Bacchus
4
0
9
8.5
L
Ares
0
5
0
0
L
Tsukuyomi
Zhinner
Tsukuyomi
0
2
0
0
W
Martichoras
nylithe
Martichoras
7
0
4
9
L
Thanatos
xxFLEYxx
Thanatos
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,966
Damage
43,587
64,533
Taken
53,634
31,081
Mitigated
30,466
20,845
Healing
18,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,114
3,888
0
4,513
13,481
4,683
0
1,012
12,469
0
67,465
L
Merlin
 
Merlin
6,090
160
0
1,396
6,924
2,188
0
5,028
1,896
69,838
0
W
Anubis
 
Anubis
9,524
264
0
5,450
9,487
4,648
0
5,115
4,372
88,433
0
W
Thor
3,306
465
0
2,160
11,530
9,338
0
0
11,530
0
70,832
W
Bastet
Enoorme
Bastet
10,455
3,450
0
3,361
11,769
4,358
0
1,093
10,676
0
78,857
W
Bacchus
SNOCKI
Bacchus
8,442
1,559
1,620
1,514
11,007
7,977
0
3,564
7,443
30,326
0
L
Ares
3,948
39
0
3,729
16,844
11,614
0
9,517
7,311
23,125
0
L
Tsukuyomi
Zhinner
Tsukuyomi
7,532
1,992
0
2,857
10,315
5,977
0
518
9,797
0
67,915
W
Martichoras
nylithe
Martichoras
11,860
5,650
0
4,095
9,841
4,145
256
410
9,431
0
81,575
L
Thanatos
xxFLEYxx
Thanatos
6,282
2,172
0
8,350
16,969
6,619
0
1,940
15,029
0
65,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
43,339
506
Minions Killed
573
0
Camps Cleared
0
1,478,924
Distance Traveled
1,510,418
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,752
517
142
9
0
309,170
2
L
Merlin
7,190
479
118
8
0
290,136
1
W
Anubis
8,377
558
147
10
0
280,486
0
W
Thor
8,647
576
137
9
0
258,878
0
W
Bastet
8,504
567
110
7
0
356,117
3
W
Bacchus
7,997
533
39
3
0
316,387
8
L
Ares
6,984
466
38
3
0
288,385
4
L
Tsukuyomi
7,956
530
116
8
0
285,556
1
W
Martichoras
9,814
654
140
9
0
298,550
6
L
Thanatos
7,189
479
92
6
0
305,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role