Player Matchup

Ares
Ares
Gold III
Jeddie
Ares
Gold III
Level 139
God Stats
2W - 0L
1,415 SR
Queue Stats
38W - 34L
1,570 MMR
Solo
Ravana
Ravana
Gold I
ManLikeKian
Ravana
Gold I
Level 116
God Stats
4W - 2L
1,627 SR
Queue Stats
108W - 105L
1,602 MMR
Solo
Vulcan
Vulcan
Platinum V
Rizma_KrymZie
Vulcan
Platinum V
Level 125
God Stats
13W - 6L
1,689 SR
Queue Stats
265W - 277L
1,643 MMR
Solo
Anhur
Anhur
Gold III
Steeve76r
Anhur
Gold III
Level 203
God Stats
23W - 21L
1,625 SR
Queue Stats
183W - 191L
1,560 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
YFG_Br1diye
Sun Wukong
Gold I
Level 88
God Stats
34W - 30L
1,588 SR
Queue Stats
84W - 84L
1,549 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,589 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,505 SR
1,585 MMR
Khepri
Khepri
Gold II
Assaulltx
Khepri
Gold II
Level 141
God Stats
9W - 5L
1,563 SR
Queue Stats
492W - 499L
1,587 MMR
Solo
Cupid
Cupid
Gold IV
I_I_Crispy_I_I
Cupid
Gold IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,595 MMR
Solo
Fenrir
Fenrir
Gold I
She7a
Fenrir
Gold I
Level 184
God Stats
2W - 6L
1,475 SR
Queue Stats
299W - 295L
1,645 MMR
Solo
Sol
Sol
Gold IV
WRTN Rozzarious
Sol
Gold IV
Level 178
God Stats
1W - 1L
1,488 SR
Queue Stats
152W - 155L
1,515 MMR
Solo
Nike
Nike
Gold II
练习两年半の鸡
Nike
Gold II
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Jeddie
Ares
13
1 / 1 / 4
8,984
473
9,550
15,236
15,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
17
4 / 1 / 4
10,164
535
8,367
11,399
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 2 / 3
10,007
527
12,775
9,293
4,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Steeve76r
Anhur
16
2 / 4 / 3
9,791
515
9,599
17,266
7,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
YFG_Br1diye
Sun Wukong
15
2 / 1 / 2
10,085
531
11,671
18,828
21,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
KaliUllrThanatosIx Chel

VS

Bans
MartichorasAo KuangThorKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Assaulltx
Khepri
13
0 / 0 / 3
8,419
443
4,225
12,667
10,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 4 / 0
7,765
409
5,251
9,871
3,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
She7a
Fenrir
16
4 / 3 / 1
9,676
509
9,214
20,750
10,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
0 / 2 / 2
9,216
485
12,963
11,629
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 2 / 1
10,205
537
14,448
21,102
18,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
11
Kills
9
9
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
Assaulltx
Khepri
0
0
3
1.5
L
1
4
0
0.25
W
Ares
Jeddie
Ares
1
1
4
3
W
Ravana
4
1
4
6
W
2
2
3
1.75
L
Fenrir
She7a
Fenrir
4
3
1
1.5
W
Anhur
Steeve76r
Anhur
2
4
3
0.88
L
0
2
2
0.5
W
Sun Wukong
YFG_Br1diye
Sun Wukong
2
1
2
3
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,962
Damage
46,101
72,022
Taken
76,019
54,317
Mitigated
46,734
20,527
Healing
24,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Assaulltx
Khepri
4,225
227
0
2,420
12,667
10,809
0
5,178
7,087
20,967
0
L
5,251
1,617
238
2,656
9,871
3,494
0
5,607
3,830
0
55,837
W
Ares
Jeddie
Ares
9,550
541
0
2,453
15,236
15,491
0
4,607
10,629
39,443
0
W
Ravana
8,367
1,672
0
7,305
11,399
5,496
0
3,445
7,954
0
92,511
W
12,775
3,790
0
818
9,293
4,151
372
1,463
7,830
78,658
0
L
Fenrir
She7a
Fenrir
9,214
2,614
0
5,487
20,750
10,016
0
5,357
15,298
0
93,085
W
Anhur
Steeve76r
Anhur
9,599
3,819
0
6,626
17,266
7,900
2,488
6,690
10,576
0
79,299
L
12,963
3,867
0
6,946
11,629
3,693
0
2,104
9,519
90,419
0
W
Sun Wukong
YFG_Br1diye
Sun Wukong
11,671
1,390
0
3,325
18,828
21,279
0
2,507
16,321
218
83,253
L
14,448
1,664
0
6,870
21,102
18,722
0
4,171
16,564
2,835
85,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,031
Gold Earned
45,281
568
Minions Killed
529
0
Camps Cleared
0
1,959,439
Distance Traveled
1,790,433
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,419
443
16
1
0
381,162
3
L
Cupid
7,765
409
99
5
0
302,472
5
W
Ares
8,984
473
37
2
0
389,095
5
W
Ravana
10,164
535
118
6
0
425,165
2
W
Vulcan
10,007
527
132
7
0
411,864
3
L
Fenrir
9,676
509
139
7
0
399,277
3
W
Anhur
9,791
515
136
7
0
332,369
1
L
Sol
9,216
485
148
8
0
343,103
3
W
Sun Wukong
10,085
531
145
8
0
400,946
4
L
Nike
10,205
537
127
7
0
364,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role