Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Quarxs
Tsukuyomi
Level 161
God Stats
9W - 13L
1,345 SR
Queue Stats
1,161W - 1,188L
1,455 Elo+
Solo
Lancelot
Lancelot
TheDekstar
Lancelot
Level 141
God Stats
2W - 1L
1,730 SR
Queue Stats
297W - 301L
1,448 Elo+
Solo
Cthulhu
Cthulhu
ToOtH_fAiRy_16
Cthulhu
Level 104
God Stats
4W - 7L
1,600 SR
Queue Stats
364W - 382L
1,509 Elo+
Solo
Chaac
Chaac
ludweed
Chaac
Level 147
God Stats
6W - 6L
1,466 SR
Queue Stats
433W - 431L
1,472 Elo+
Solo
Team Averages
Level 122
1,528 SR
1,477 Elo+

VS

Team Averages
Level 94
1,392 SR
1,448 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Chunky9Gam3r
Nox
Level 118
God Stats
2W - 3L
1,464 SR
Queue Stats
296W - 303L
1,442 Elo+
Solo
Odin
Odin
JeffreyCuddles
Odin
Level 69
God Stats
1W - 0L
1,152 SR
Queue Stats
84W - 107L
1,412 Elo+
Solo
Thor
Thor
KagerouDayss
Thor
Level 130
God Stats
7W - 5L
1,342 SR
Queue Stats
283W - 303L
1,387 Elo+
Solo
Ullr
Ullr
TCorbett6121
Ullr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 4 / 2
6,673
834
10,004
10,140
11,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Quarxs
Tsukuyomi
13
3 / 2 / 3
6,828
854
6,491
5,481
2,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
TheDekstar
Lancelot
12
1 / 5 / 4
6,454
807
5,239
8,460
3,777
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 4
5,911
739
3,692
6,543
6,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
ludweed
Chaac
14
2 / 2 / 5
6,766
846
8,760
8,951
8,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 2 / 12
7,551
944
6,488
10,716
9,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 1 / 9
8,325
1,041
8,515
6,694
3,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 10
7,722
965
5,153
7,483
7,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 8
7,320
915
4,743
6,356
4,908
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 7
7,296
912
8,938
7,698
3,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
7
Kills
16
16
Deaths
7
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
4
2
0.5
W
Geb
 
Geb
1
2
12
3.5
W
5
1
9
9.5
W
3
1
10
8
W
3
1
8
7
L
Tsukuyomi
Quarxs
Tsukuyomi
3
2
3
2.25
W
4
2
7
3.75
L
Lancelot
TheDekstar
Lancelot
1
5
4
0.6
L
0
3
4
0.67
L
Chaac
ludweed
Chaac
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,186
Damage
33,837
39,575
Taken
38,947
32,746
Mitigated
29,888
9,491
Healing
11,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
10,004
1,405
0
1,581
10,140
11,488
0
4,229
5,776
14,739
0
W
Geb
 
Geb
6,488
479
2,113
1,800
10,716
9,854
0
4,048
5,892
11,513
0
W
8,515
943
1,349
1,900
6,694
3,747
978
1,071
5,415
23,742
0
W
5,153
885
433
2,056
7,483
7,452
116
2,568
4,601
2,321
7,432
W
4,743
139
566
217
6,356
4,908
0
2,751
3,226
0
12,661
L
Tsukuyomi
Quarxs
Tsukuyomi
6,491
974
1,223
913
5,481
2,545
0
2,487
2,994
0
16,955
W
8,938
4,733
32
776
7,698
3,927
636
1,909
5,701
0
15,623
L
Lancelot
TheDekstar
Lancelot
5,239
1,271
1,161
1,004
8,460
3,777
0
3,800
4,660
0
10,195
L
3,692
320
399
460
6,543
6,273
0
2,848
3,695
5,937
0
L
Chaac
ludweed
Chaac
8,760
536
450
2,300
8,951
8,663
0
3,686
5,193
0
18,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,632
Gold Earned
38,214
78
Minions Killed
97
0
Camps Cleared
0
653,558
Distance Traveled
799,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,673
834
12
2
0
136,248
0
W
Geb
7,551
944
6
1
0
149,747
0
W
Nox
8,325
1,041
37
5
0
147,799
0
W
Odin
7,722
965
12
2
0
196,011
0
W
Thor
7,320
915
26
3
0
145,229
0
L
Tsukuyomi
6,828
854
25
3
0
148,465
0
W
Ullr
7,296
912
16
2
0
160,816
0
L
Lancelot
6,454
807
15
2
0
134,724
0
L
Cthulhu
5,911
739
5
1
0
76,408
0
L
Chaac
6,766
846
21
3
0
157,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role