Player Matchup

Charon
Charon
 
Charon
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Lolz_AVATAR_
Anhur
Level 156
God Stats
2W - 0L
1,282 SR
Queue Stats
184W - 319L
1,387 Elo+
Party 3
Nike
Nike
Noddy304
Nike
Level 120
God Stats
24W - 19L
1,560 SR
Queue Stats
592W - 657L
1,531 Elo+
Party 1
He Bo
He Bo
julianos18
He Bo
Level 114
God Stats
9W - 8L
1,732 SR
Queue Stats
226W - 257L
1,486 Elo+
Party 1
Nu Wa
Nu Wa
skyewascool
Nu Wa
Level 106
God Stats
53W - 31L
1,696 SR
Queue Stats
446W - 487L
1,490 Elo+
Party 1
Team Averages
Level 132
1,554 SR
1,479 Elo+

VS

Team Averages
Level 137
1,437 SR
1,425 Elo+
Tsukuyomi
Tsukuyomi
BigBlackTicTac
Tsukuyomi
Level 140
God Stats
0W - 1L
1,215 SR
Queue Stats
13W - 33L
1,345 Elo+
Party 2
Sun Wukong
Sun Wukong
GravyTrain47
Sun Wukong
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,359 Elo+
Party 2
Agni
Agni
LegendaryOaK
Agni
Level 146
God Stats
1W - 6L
1,388 SR
Queue Stats
99W - 98L
1,557 Elo+
Solo
Izanami
Izanami
TH3OD0RE
Izanami
Level 129
God Stats
13W - 18L
1,454 SR
Queue Stats
21W - 38L
1,367 Elo+
Party 2
Atlas
Atlas
moxbot
Atlas
Level 164
God Stats
45W - 42L
1,627 SR
Queue Stats
472W - 470L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 0 / 4
6,496
591
4,801
6,795
3,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 2
6,619
602
2,899
7,607
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nike
13
3 / 0 / 0
7,452
677
7,932
8,927
7,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
13
2 / 0 / 1
7,591
690
5,376
3,385
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 2
5,892
536
4,981
5,999
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigBlackTicTac
Tsukuyomi
10
1 / 3 / 0
5,751
523
2,367
11,207
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Sun Wukong
GravyTrain47
Sun Wukong
11
0 / 2 / 0
5,908
537
2,391
10,092
6,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 0 / 1
6,128
557
5,977
5,548
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Izanami
TH3OD0RE
Izanami
11
0 / 1 / 0
5,672
516
1,726
5,222
1,677
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
moxbot
Atlas
7
0 / 2 / 2
5,057
460
3,874
10,504
6,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
8
Kills
2
2
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
4
2
L
Tsukuyomi
BigBlackTicTac
Tsukuyomi
1
3
0
0.33
L
Sun Wukong
GravyTrain47
Sun Wukong
0
2
0
0
L
1
0
1
1.5
W
2
0
2
3
W
Nike
3
0
0
3
L
Izanami
TH3OD0RE
Izanami
0
1
0
0
W
He Bo
2
0
1
2.5
L
Atlas
moxbot
Atlas
0
2
2
0.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,989
Damage
16,335
32,713
Taken
42,573
16,826
Mitigated
20,547
10,109
Healing
12,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,801
942
278
3,552
6,795
3,374
0
3,416
3,379
17,814
0
L
Tsukuyomi
BigBlackTicTac
Tsukuyomi
2,367
352
0
2,205
11,207
3,575
0
3,856
7,333
0
42,723
L
Sun Wukong
GravyTrain47
Sun Wukong
2,391
245
0
3,740
10,092
6,985
194
695
9,397
0
47,704
L
5,977
98
0
2,215
5,548
1,919
0
3,079
2,469
52,858
0
W
2,899
1,544
0
1,186
7,607
2,706
0
1,374
6,233
0
64,059
W
Nike
7,932
645
0
2,728
8,927
7,501
0
1,070
7,777
2,121
61,037
L
Izanami
TH3OD0RE
Izanami
1,726
1,295
0
2,275
5,222
1,677
0
3,123
2,099
0
39,410
W
He Bo
5,376
1,007
0
1,500
3,385
1,132
0
628
2,757
58,684
0
L
Atlas
moxbot
Atlas
3,874
1,538
0
2,083
10,504
6,391
0
4,931
5,329
13,925
0
W
4,981
1,288
0
865
5,999
2,113
0
3,783
2,216
35,396
4,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,050
Gold Earned
28,516
398
Minions Killed
356
0
Camps Cleared
0
1,102,109
Distance Traveled
1,156,549
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,496
591
31
3
0
239,778
4
L
Tsukuyomi
5,751
523
72
7
0
235,672
0
L
Sun Wukong
5,908
537
88
8
0
234,029
0
L
Agni
6,128
557
97
9
0
247,137
4
W
Anhur
6,619
602
91
8
0
221,115
0
W
Nike
7,452
677
96
9
0
212,190
5
L
Izanami
5,672
516
87
8
0
238,494
4
W
He Bo
7,591
690
122
11
0
223,368
2
L
Atlas
5,057
460
12
1
0
201,217
2
W
Nu Wa
5,892
536
58
5
0
205,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role