Player Matchup

Bacchus
Bacchus
IFUEGOMANGOl
Bacchus
Level 120
God Stats
31W - 15L
1,685 SR
Queue Stats
188W - 176L
1,553 Elo+
Party 2
Baba Yaga
Baba Yaga
Jedi SlicK
Baba Yaga
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,679 Elo+
Party 2
Danzaburou
Danzaburou
tomphoolery89
Danzaburou
Level 246
God Stats
2W - 4L
1,464 SR
Queue Stats
223W - 204L
1,579 Elo+
Party 2
Team Averages
Level 174
1,550 SR
1,604 Elo+

VS

Team Averages
Level 172
1,559 SR
1,655 Elo+
Bastet
Bastet
MrSchnimy
Bastet
Level 156
God Stats
1W - 1L
1,527 SR
Queue Stats
287W - 202L
1,639 Elo+
Party 1
Scylla
Scylla
Silent_Hill-206
Scylla
Level 189
God Stats
3W - 5L
1,411 SR
Queue Stats
189W - 149L
1,692 Elo+
Party 1
Odin
Odin
agingcrayon7263
Odin
Level 170
God Stats
57W - 24L
1,740 SR
Queue Stats
351W - 219L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IFUEGOMANGOl
Bacchus
13
1 / 5 / 5
10,279
685
7,736
19,558
23,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
Jedi SlicK
Baba Yaga
14
3 / 6 / 5
11,477
765
10,068
16,102
7,149
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
tomphoolery89
Danzaburou
13
4 / 10 / 2
11,756
784
11,106
20,217
8,515
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MrSchnimy
Bastet
15
7 / 4 / 11
12,152
810
17,208
15,356
6,275
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 2 / 8
13,380
892
19,025
8,654
3,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 2 / 14
11,948
797
12,908
15,145
12,616
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
8
Kills
21
21
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
IFUEGOMANGOl
Bacchus
1
5
5
0.7
L
Baba Yaga
Jedi SlicK
Baba Yaga
3
6
5
0.92
W
Bastet
MrSchnimy
Bastet
7
4
11
3.13
W
10
2
8
7
W
4
2
14
5.5
L
Danzaburou
tomphoolery89
Danzaburou
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,910
Damage
49,141
55,877
Taken
39,155
38,971
Mitigated
22,380
7,077
Healing
6,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
IFUEGOMANGOl
Bacchus
7,736
749
0
3,257
19,558
23,307
87
7,252
11,498
17,083
0
L
Baba Yaga
Jedi SlicK
Baba Yaga
10,068
500
0
2,416
16,102
7,149
0
5,574
10,468
44,911
0
W
Bastet
MrSchnimy
Bastet
17,208
4,749
0
4,849
15,356
6,275
0
7,509
7,775
0
44,649
W
19,025
1,956
0
250
8,654
3,489
1,193
4,287
4,307
72,957
0
W
12,908
3,208
0
1,292
15,145
12,616
30
6,530
8,591
1,962
30,819
L
Danzaburou
tomphoolery89
Danzaburou
11,106
4,544
0
1,404
20,217
8,515
0
8,271
11,694
0
42,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,512
Gold Earned
37,480
136
Minions Killed
189
0
Camps Cleared
0
739,923
Distance Traveled
824,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,279
685
21
1
0
281,787
0
L
Baba Yaga
11,477
765
60
4
0
229,137
0
W
Bastet
12,152
810
44
3
0
298,704
0
W
Scylla
13,380
892
104
7
0
255,332
0
W
Odin
11,948
797
41
3
0
270,320
0
L
Danzaburou
11,756
784
55
4
0
228,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role