Player Matchup

Baron Samedi
Baron Samedi
VinceHannity
Baron Samedi
Level 18
God Stats
10W - 6L
1,500 SR
Queue Stats
36W - 26L
1,544 Elo+
Party 1
Serqet
Serqet
XanthBamboozler
Serqet
Level 143
God Stats
2W - 0L
1,671 SR
Queue Stats
38W - 31L
1,532 Elo+
Party 1
Charon
Charon
Zalverine
Charon
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 29L
1,548 Elo+
Party 1
Team Averages
Level 97
1,557 SR
1,541 Elo+

VS

Team Averages
Level 129
1,550 SR
1,518 Elo+
Horus
Horus
ChampagneScott
Horus
Level 118
God Stats
7W - 8L
1,528 SR
Queue Stats
372W - 362L
1,433 Elo+
Solo
Chiron
Chiron
Huntermayday
Chiron
Level 163
God Stats
144W - 101L
1,594 SR
Queue Stats
459W - 432L
1,573 Elo+
Solo
Chang'e
Chang'e
MANLYWARLORD
Chang'e
Level 107
God Stats
15W - 19L
1,527 SR
Queue Stats
401W - 403L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
VinceHannity
Baron Samedi
16
3 / 3 / 9
12,361
727
14,603
10,794
4,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 3
12,729
749
20,316
15,528
7,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Zalverine
Charon
16
2 / 0 / 10
12,678
746
15,993
15,793
16,364
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
10,707
630
8,232
23,459
24,959
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Chiron
14
2 / 6 / 3
11,559
680
13,040
16,054
5,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
MANLYWARLORD
Chang'e
14
4 / 3 / 1
11,819
695
12,545
17,839
6,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
12
Kills
6
6
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
L
Chiron
2
6
3
0.58
L
Chang'e
MANLYWARLORD
Chang'e
4
3
1
1.5
W
Baron Samedi
VinceHannity
Baron Samedi
3
3
9
2.5
W
7
3
3
2.83
W
Charon
Zalverine
Charon
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,912
Damage
33,817
42,115
Taken
57,352
28,695
Mitigated
36,884
6,623
Healing
22,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,232
2,540
1,865
5,488
23,459
24,959
0
13,824
7,901
0
19,784
L
Chiron
13,040
4,304
658
1,346
16,054
5,314
61
4,659
10,354
0
72,544
L
Chang'e
MANLYWARLORD
Chang'e
12,545
1,654
5,524
7,650
17,839
6,611
124
12,566
4,890
48,559
0
W
Baron Samedi
VinceHannity
Baron Samedi
14,603
2,408
2,106
2,065
10,794
4,772
842
2,095
8,699
51,294
0
W
20,316
2,382
0
0
15,528
7,559
0
4,755
10,773
0
37,477
W
Charon
Zalverine
Charon
15,993
3,860
0
2,452
15,793
16,364
252
6,287
9,350
55,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,768
Gold Earned
34,085
189
Minions Killed
176
0
Camps Cleared
0
888,294
Distance Traveled
878,915
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,707
630
13
1
0
311,171
0
L
Chiron
11,559
680
94
6
0
280,478
4
L
Chang'e
11,819
695
69
4
0
287,266
7
W
Baron Samedi
12,361
727
64
4
0
269,523
0
W
Serqet
12,729
749
34
2
0
326,933
0
W
Charon
12,678
746
91
5
0
291,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role