Player Matchup

Horus
Horus
Funniy
Horus
Level 38
God Stats
2W - 3L
1,504 SR
Queue Stats
11W - 15L
1,482 Elo+
Solo
Thoth
Thoth
TIGHTBOOTYBILLY
Thoth
Level 25
God Stats
1W - 7L
1,163 SR
Queue Stats
5W - 10L
1,328 Elo+
Party 1
Sun Wukong
Sun Wukong
TIGHTBOOTYTOM
Sun Wukong
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,267 Elo+
Party 1
Danzaburou
Danzaburou
koi999
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,284 Elo+
Party 1
Loki
Loki
sheluvsjmoney
Loki
Level 18
God Stats
2W - 2L
1,701 SR
Queue Stats
10W - 16L
1,267 Elo+
Party 1
Team Averages
Level 34
1,474 SR
1,326 Elo+

VS

Team Averages
Level 78
1,617 SR
1,527 Elo+
Olorun
Olorun
ExplosivePumPum
Olorun
Level 12
God Stats
7W - 2L
1,731 SR
Queue Stats
55W - 43L
1,752 Elo+
Party 2
Anubis
Anubis
ForbiddenButter
Anubis
Level 62
God Stats
89W - 59L
1,740 SR
Queue Stats
187W - 148L
1,616 Elo+
Party 2
Charon
Charon
The_Honored__One
Charon
Level 148
God Stats
1W - 2L
1,418 SR
Queue Stats
71W - 72L
1,454 Elo+
Party 3
Hachiman
Hachiman
WBG_T0riT0
Hachiman
Level 25
God Stats
8W - 5L
1,500 SR
Queue Stats
64W - 76L
1,222 Elo+
Party 3
Ao Kuang
Ao Kuang
jay7375
Ao Kuang
Level 144
God Stats
8W - 8L
1,696 SR
Queue Stats
358W - 320L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Funniy
Horus
4
0 / 1 / 0
4,025
403
1,050
3,698
2,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 1
5,025
503
3,041
7,000
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TIGHTBOOTYTOM
Sun Wukong
9
0 / 2 / 1
5,058
506
508
8,665
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
koi999
Danzaburou
7
0 / 4 / 1
4,844
484
2,298
7,550
2,407
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 3 / 0
6,249
625
3,360
9,163
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 0
8,005
801
8,616
6,642
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 1 / 0
7,464
746
6,471
5,136
2,329
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 1 / 4
6,407
641
2,582
7,485
5,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
WBG_T0riT0
Hachiman
10
2 / 0 / 2
5,913
591
3,054
2,924
732
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
jay7375
Ao Kuang
11
3 / 1 / 1
6,616
662
3,385
6,839
2,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
14
14
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
W
2
1
0
2
L
Horus
Funniy
Horus
0
1
0
0
L
0
4
1
0.13
L
Sun Wukong
TIGHTBOOTYTOM
Sun Wukong
0
2
1
0.25
W
0
1
4
2
W
Hachiman
WBG_T0riT0
Hachiman
2
0
2
3
W
Ao Kuang
jay7375
Ao Kuang
3
1
1
3.5
L
Danzaburou
koi999
Danzaburou
0
4
1
0.13
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,257
Damage
24,108
36,076
Taken
29,026
13,061
Mitigated
13,171
6,222
Healing
10,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,616
6,463
60
1,984
6,642
2,554
1,651
2,140
4,403
56,944
0
W
6,471
283
0
2,949
5,136
2,329
0
0
5,136
57,107
0
L
Horus
Funniy
Horus
1,050
367
40
665
3,698
2,100
0
1,206
2,492
0
8,013
L
3,041
229
0
770
7,000
2,227
0
5,492
1,508
31,460
0
L
Sun Wukong
TIGHTBOOTYTOM
Sun Wukong
508
30
0
708
8,665
3,219
0
6,471
2,194
0
25,501
W
2,582
326
0
2,917
7,485
5,054
454
870
6,548
24,941
0
W
Hachiman
WBG_T0riT0
Hachiman
3,054
1,242
0
1,571
2,924
732
1,676
0
2,835
0
34,781
W
Ao Kuang
jay7375
Ao Kuang
3,385
1,066
0
968
6,839
2,502
1,630
66
6,773
47,913
0
L
Danzaburou
koi999
Danzaburou
2,298
1,047
0
1,007
7,550
2,407
0
3,860
3,690
0
20,072
L
3,360
1,086
0
3,032
9,163
3,108
0
3,943
5,124
0
33,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,201
Gold Earned
34,405
204
Minions Killed
362
0
Camps Cleared
0
909,072
Distance Traveled
1,038,102
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,005
801
98
10
0
195,357
0
W
Anubis
7,464
746
93
9
0
215,725
0
L
Horus
4,025
403
4
0
0
105,689
0
L
Thoth
5,025
503
49
5
0
172,691
0
L
Sun Wukong
5,058
506
45
5
0
192,984
1
W
Charon
6,407
641
33
3
0
189,426
0
W
Hachiman
5,913
591
62
6
0
197,807
0
W
Ao Kuang
6,616
662
76
8
0
239,787
4
L
Danzaburou
4,844
484
37
4
0
186,585
0
L
Loki
6,249
625
69
7
0
251,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role